diff options
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/VulkanRenderer.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index 96c7da6c..ef089c32 100644 --- a/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Vulkan internal KhrPushDescriptor PushDescriptorApi { get; private set; } internal ExtTransformFeedback TransformFeedbackApi { get; private set; } internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; } - internal ExtDebugReport DebugReportApi { get; private set; } + internal ExtDebugUtils DebugUtilsApi { get; private set; } internal uint QueueFamilyIndex { get; private set; } internal Queue Queue { get; private set; } @@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Vulkan private SyncManager _syncManager; private PipelineFull _pipeline; - private DebugReportCallbackEXT _debugReportCallback; + private DebugUtilsMessengerEXT _debugUtilsMessenger; internal HelperShader HelperShader { get; private set; } internal PipelineFull PipelineInternal => _pipeline; @@ -237,9 +237,9 @@ namespace Ryujinx.Graphics.Vulkan Api = api; - _instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugReport debugReport, out _debugReportCallback); + _instance = VulkanInitialization.CreateInstance(api, logLevel, _getRequiredExtensions(), out ExtDebugUtils debugUtils, out _debugUtilsMessenger); - DebugReportApi = debugReport; + DebugUtilsApi = debugUtils; if (api.TryGetInstanceExtension(_instance, out KhrSurface surfaceApi)) { @@ -584,9 +584,9 @@ namespace Ryujinx.Graphics.Vulkan MemoryAllocator.Dispose(); - if (_debugReportCallback.Handle != 0) + if (_debugUtilsMessenger.Handle != 0) { - DebugReportApi.DestroyDebugReportCallback(_instance, _debugReportCallback, null); + DebugUtilsApi.DestroyDebugUtilsMessenger(_instance, _debugUtilsMessenger, null); } foreach (var shader in Shaders) |