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Diffstat (limited to 'Ryujinx.Graphics.Vulkan/SyncManager.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/SyncManager.cs122
1 files changed, 122 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/SyncManager.cs b/Ryujinx.Graphics.Vulkan/SyncManager.cs
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+++ b/Ryujinx.Graphics.Vulkan/SyncManager.cs
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+using Ryujinx.Common.Logging;
+using Silk.NET.Vulkan;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+ class SyncManager
+ {
+ private class SyncHandle
+ {
+ public ulong ID;
+ public MultiFenceHolder Waitable;
+ }
+
+ private ulong _firstHandle = 0;
+
+ private readonly VulkanRenderer _gd;
+ private readonly Device _device;
+ private List<SyncHandle> _handles;
+
+ public SyncManager(VulkanRenderer gd, Device device)
+ {
+ _gd = gd;
+ _device = device;
+ _handles = new List<SyncHandle>();
+ }
+
+ public void Create(ulong id)
+ {
+ MultiFenceHolder waitable = new MultiFenceHolder();
+
+ _gd.FlushAllCommands();
+ _gd.CommandBufferPool.AddWaitable(waitable);
+
+ SyncHandle handle = new SyncHandle
+ {
+ ID = id,
+ Waitable = waitable
+ };
+
+ lock (_handles)
+ {
+ _handles.Add(handle);
+ }
+ }
+
+ public void Wait(ulong id)
+ {
+ SyncHandle result = null;
+
+ lock (_handles)
+ {
+ if ((long)(_firstHandle - id) > 0)
+ {
+ return; // The handle has already been signalled or deleted.
+ }
+
+ foreach (SyncHandle handle in _handles)
+ {
+ if (handle.ID == id)
+ {
+ result = handle;
+ break;
+ }
+ }
+ }
+
+ if (result != null)
+ {
+ lock (result)
+ {
+ if (result.Waitable == null)
+ {
+ return;
+ }
+
+ bool signaled = result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
+ if (!signaled)
+ {
+ Logger.Error?.PrintMsg(LogClass.Gpu, $"VK Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
+ }
+ }
+ }
+ }
+
+ public void Cleanup()
+ {
+ // Iterate through handles and remove any that have already been signalled.
+
+ while (true)
+ {
+ SyncHandle first = null;
+ lock (_handles)
+ {
+ first = _handles.FirstOrDefault();
+ }
+
+ if (first == null) break;
+
+ bool signaled = first.Waitable.WaitForFences(_gd.Api, _device, 0);
+ if (signaled)
+ {
+ // Delete the sync object.
+ lock (_handles)
+ {
+ lock (first)
+ {
+ _firstHandle = first.ID + 1;
+ _handles.RemoveAt(0);
+ first.Waitable = null;
+ }
+ }
+ } else
+ {
+ // This sync handle and any following have not been reached yet.
+ break;
+ }
+ }
+ }
+ }
+}