diff options
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Shaders/DepthDrawToMsFragmentShaderSource.frag')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/Shaders/DepthDrawToMsFragmentShaderSource.frag | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/DepthDrawToMsFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/DepthDrawToMsFragmentShaderSource.frag new file mode 100644 index 00000000..bf5f612f --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/DepthDrawToMsFragmentShaderSource.frag @@ -0,0 +1,25 @@ +#version 450 core + +layout (std140, binding = 0) uniform sample_counts_log2_in +{ + ivec4 sample_counts_log2; +}; + +layout (set = 2, binding = 0) uniform sampler2D src; + +void main() +{ + int deltaX = sample_counts_log2.x - sample_counts_log2.z; + int deltaY = sample_counts_log2.y - sample_counts_log2.w; + int samplesInXLog2 = sample_counts_log2.z; + int samplesInYLog2 = sample_counts_log2.w; + int samplesInX = 1 << samplesInXLog2; + int samplesInY = 1 << samplesInYLog2; + + int sampleIndex = gl_SampleID; + + int inX = (int(gl_FragCoord.x) << sample_counts_log2.x) | ((sampleIndex & (samplesInX - 1)) << deltaX); + int inY = (int(gl_FragCoord.y) << sample_counts_log2.y) | ((sampleIndex >> samplesInXLog2) << deltaY); + + gl_FragDepth = texelFetch(src, ivec2(inX, inY), 0).r; +}
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