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-rw-r--r--Ryujinx.Graphics.Vulkan/Shaders/ConvertIndirectDataShaderSource.comp103
1 files changed, 103 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/ConvertIndirectDataShaderSource.comp b/Ryujinx.Graphics.Vulkan/Shaders/ConvertIndirectDataShaderSource.comp
new file mode 100644
index 00000000..6ee96b7b
--- /dev/null
+++ b/Ryujinx.Graphics.Vulkan/Shaders/ConvertIndirectDataShaderSource.comp
@@ -0,0 +1,103 @@
+#version 450 core
+
+#extension GL_EXT_scalar_block_layout : require
+
+layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+
+layout (std430, set = 0, binding = 0) uniform draw_count_uniform
+{
+ uint[64] draw_count_buffer;
+};
+
+layout (std430, set = 1, binding = 1) buffer indirect_in
+{
+ int[] indirect_data_in;
+};
+
+layout (std430, set = 1, binding = 2) buffer indirect_out
+{
+ int[] indirect_data_out;
+};
+
+layout (std430, set = 1, binding = 3) buffer index_buffer_pattern
+{
+ int ibp_pattern[8];
+ int ibp_primitive_vertices;
+ int ibp_primitive_vertices_out;
+ int ibp_index_size;
+ int ibp_index_size_out;
+ int ibp_base_index;
+ int ibp_index_stride;
+ int src_offset;
+ int total_primitives;
+ int dispatch_x;
+ int dispatch_y;
+ int dispatch_z;
+ int has_draw_count;
+ uint max_draw_count;
+ int draw_count_offset;
+ int indirect_data_stride;
+ int indirect_data_offset;
+};
+
+int GetPrimitiveCount(int vertexCount)
+{
+ return max(0, (vertexCount - ibp_base_index) / ibp_index_stride);
+}
+
+int GetConvertedCount(int indexCount)
+{
+ int primitiveCount = GetPrimitiveCount(indexCount);
+ return primitiveCount * ibp_primitive_vertices_out;
+}
+
+void main()
+{
+ uint drawCount = has_draw_count != 0 ? min(draw_count_buffer[draw_count_offset], max_draw_count) : max_draw_count;
+ uint i = 0;
+
+ if (drawCount != 0)
+ {
+ int firstIndex = indirect_data_in[indirect_data_offset + 2];
+ int endIndex = firstIndex + indirect_data_in[indirect_data_offset];
+
+ for (i = 1; i < drawCount; i++)
+ {
+ int offset = int(i) * indirect_data_stride;
+ int inOffset = indirect_data_offset + offset;
+
+ int currentFirstIndex = indirect_data_in[inOffset + 2];
+ firstIndex = min(firstIndex, currentFirstIndex);
+ endIndex = max(endIndex, currentFirstIndex + indirect_data_in[inOffset]);
+ }
+
+ int indexCount = endIndex - firstIndex;
+
+ dispatch_x = (indexCount + 15) / 16;
+ src_offset += firstIndex * ibp_index_size;
+ total_primitives = GetPrimitiveCount(indexCount);
+
+ for (i = 0; i < drawCount; i++)
+ {
+ int offset = int(i) * indirect_data_stride;
+ int inOffset = indirect_data_offset + offset;
+
+ indirect_data_out[offset] = GetConvertedCount(indirect_data_in[inOffset]); // Index count
+ indirect_data_out[offset + 1] = indirect_data_in[inOffset + 1]; // Instance count
+ indirect_data_out[offset + 2] = GetConvertedCount(indirect_data_in[inOffset + 2] - firstIndex); // First index
+ indirect_data_out[offset + 3] = indirect_data_in[inOffset + 3]; // Vertex offset
+ indirect_data_out[offset + 4] = indirect_data_in[inOffset + 4]; // First instance
+ }
+ }
+
+ for (; i < max_draw_count; i++)
+ {
+ int offset = int(i) * indirect_data_stride;
+
+ indirect_data_out[offset] = 0;
+ indirect_data_out[offset + 1] = 0;
+ indirect_data_out[offset + 2] = 0;
+ indirect_data_out[offset + 3] = 0;
+ indirect_data_out[offset + 4] = 0;
+ }
+}