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Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Shader.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/Shader.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shader.cs b/Ryujinx.Graphics.Vulkan/Shader.cs index 26d0ca40..ca99ebf0 100644 --- a/Ryujinx.Graphics.Vulkan/Shader.cs +++ b/Ryujinx.Graphics.Vulkan/Shader.cs @@ -76,10 +76,6 @@ namespace Ryujinx.Graphics.Vulkan private unsafe static byte[] GlslToSpirv(string glsl, ShaderStage stage) { - // TODO: We should generate the correct code on the shader translator instead of doing this compensation. - glsl = glsl.Replace("gl_VertexID", "(gl_VertexIndex - gl_BaseVertex)"); - glsl = glsl.Replace("gl_InstanceID", "(gl_InstanceIndex - gl_BaseInstance)"); - Options options; lock (_shaderOptionsLock) |