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Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Shader.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/Shader.cs | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shader.cs b/Ryujinx.Graphics.Vulkan/Shader.cs new file mode 100644 index 00000000..2ced4bea --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shader.cs @@ -0,0 +1,167 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using shaderc; +using Silk.NET.Vulkan; +using System; +using System.Runtime.InteropServices; +using System.Threading.Tasks; + +namespace Ryujinx.Graphics.Vulkan +{ + class Shader + { + // The shaderc.net dependency's Options constructor and dispose are not thread safe. + // Take this lock when using them. + private static object _shaderOptionsLock = new object(); + + private readonly Vk _api; + private readonly Device _device; + private readonly ShaderStageFlags _stage; + + private IntPtr _entryPointName; + private ShaderModule _module; + + public ShaderStageFlags StageFlags => _stage; + + public ShaderBindings Bindings { get; } + + public ProgramLinkStatus CompileStatus { private set; get; } + + public readonly Task CompileTask; + + public unsafe Shader(Vk api, Device device, ShaderSource shaderSource) + { + _api = api; + _device = device; + Bindings = shaderSource.Bindings; + + CompileStatus = ProgramLinkStatus.Incomplete; + + _stage = shaderSource.Stage.Convert(); + _entryPointName = Marshal.StringToHGlobalAnsi("main"); + + CompileTask = Task.Run(() => + { + byte[] spirv = shaderSource.BinaryCode; + + if (spirv == null) + { + spirv = GlslToSpirv(shaderSource.Code, shaderSource.Stage); + + if (spirv == null) + { + CompileStatus = ProgramLinkStatus.Failure; + + return; + } + } + + fixed (byte* pCode = spirv) + { + var shaderModuleCreateInfo = new ShaderModuleCreateInfo() + { + SType = StructureType.ShaderModuleCreateInfo, + CodeSize = (uint)spirv.Length, + PCode = (uint*)pCode + }; + + api.CreateShaderModule(device, shaderModuleCreateInfo, null, out _module).ThrowOnError(); + } + + CompileStatus = ProgramLinkStatus.Success; + }); + } + + private unsafe static byte[] GlslToSpirv(string glsl, ShaderStage stage) + { + // TODO: We should generate the correct code on the shader translator instead of doing this compensation. + glsl = glsl.Replace("gl_VertexID", "(gl_VertexIndex - gl_BaseVertex)"); + glsl = glsl.Replace("gl_InstanceID", "(gl_InstanceIndex - gl_BaseInstance)"); + + Options options; + + lock (_shaderOptionsLock) + { + options = new Options(false) + { + SourceLanguage = SourceLanguage.Glsl, + TargetSpirVVersion = new SpirVVersion(1, 5) + }; + } + + options.SetTargetEnvironment(TargetEnvironment.Vulkan, EnvironmentVersion.Vulkan_1_2); + Compiler compiler = new Compiler(options); + var scr = compiler.Compile(glsl, "Ryu", GetShaderCShaderStage(stage)); + + lock (_shaderOptionsLock) + { + options.Dispose(); + } + + if (scr.Status != Status.Success) + { + Logger.Error?.Print(LogClass.Gpu, $"Shader compilation error: {scr.Status} {scr.ErrorMessage}"); + + return null; + } + + var spirvBytes = new Span<byte>((void*)scr.CodePointer, (int)scr.CodeLength); + + byte[] code = new byte[(scr.CodeLength + 3) & ~3]; + + spirvBytes.CopyTo(code.AsSpan().Slice(0, (int)scr.CodeLength)); + + return code; + } + + private static ShaderKind GetShaderCShaderStage(ShaderStage stage) + { + switch (stage) + { + case ShaderStage.Vertex: + return ShaderKind.GlslVertexShader; + case ShaderStage.Geometry: + return ShaderKind.GlslGeometryShader; + case ShaderStage.TessellationControl: + return ShaderKind.GlslTessControlShader; + case ShaderStage.TessellationEvaluation: + return ShaderKind.GlslTessEvaluationShader; + case ShaderStage.Fragment: + return ShaderKind.GlslFragmentShader; + case ShaderStage.Compute: + return ShaderKind.GlslComputeShader; + }; + + Logger.Debug?.Print(LogClass.Gpu, $"Invalid {nameof(ShaderStage)} enum value: {stage}."); + + return ShaderKind.GlslVertexShader; + } + + public unsafe PipelineShaderStageCreateInfo GetInfo() + { + return new PipelineShaderStageCreateInfo() + { + SType = StructureType.PipelineShaderStageCreateInfo, + Stage = _stage, + Module = _module, + PName = (byte*)_entryPointName + }; + } + + public void WaitForCompile() + { + CompileTask.Wait(); + } + + public unsafe void Dispose() + { + if (_entryPointName != IntPtr.Zero) + { + _api.DestroyShaderModule(_device, _module, null); + Marshal.FreeHGlobal(_entryPointName); + _entryPointName = IntPtr.Zero; + } + } + } +} |