diff options
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs b/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs new file mode 100644 index 00000000..7ee3c15a --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Queries/CounterQueue.cs @@ -0,0 +1,224 @@ +using Ryujinx.Graphics.GAL; +using Silk.NET.Vulkan; +using System; +using System.Collections.Generic; +using System.Threading; + +namespace Ryujinx.Graphics.Vulkan.Queries +{ + class CounterQueue : IDisposable + { + private const int QueryPoolInitialSize = 100; + + private readonly VulkanRenderer _gd; + private readonly Device _device; + private readonly PipelineFull _pipeline; + + public CounterType Type { get; } + public bool Disposed { get; private set; } + + private Queue<CounterQueueEvent> _events = new Queue<CounterQueueEvent>(); + private CounterQueueEvent _current; + + private ulong _accumulatedCounter; + private int _waiterCount; + + private object _lock = new object(); + + private Queue<BufferedQuery> _queryPool; + private AutoResetEvent _queuedEvent = new AutoResetEvent(false); + private AutoResetEvent _wakeSignal = new AutoResetEvent(false); + private AutoResetEvent _eventConsumed = new AutoResetEvent(false); + + private Thread _consumerThread; + + internal CounterQueue(VulkanRenderer gd, Device device, PipelineFull pipeline, CounterType type) + { + _gd = gd; + _device = device; + _pipeline = pipeline; + + Type = type; + + _queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize); + for (int i = 0; i < QueryPoolInitialSize; i++) + { + // AMD Polaris GPUs on Windows seem to have issues reporting 64-bit query results. + _queryPool.Enqueue(new BufferedQuery(_gd, _device, _pipeline, type, gd.IsAmdWindows)); + } + + _current = new CounterQueueEvent(this, type, 0); + + _consumerThread = new Thread(EventConsumer); + _consumerThread.Start(); + } + + private void EventConsumer() + { + while (!Disposed) + { + CounterQueueEvent evt = null; + lock (_lock) + { + if (_events.Count > 0) + { + evt = _events.Dequeue(); + } + } + + if (evt == null) + { + _queuedEvent.WaitOne(); // No more events to go through, wait for more. + } + else + { + // Spin-wait rather than sleeping if there are any waiters, by passing null instead of the wake signal. + evt.TryConsume(ref _accumulatedCounter, true, _waiterCount == 0 ? _wakeSignal : null); + } + + if (_waiterCount > 0) + { + _eventConsumed.Set(); + } + } + } + + internal BufferedQuery GetQueryObject() + { + // Creating/disposing query objects on a context we're sharing with will cause issues. + // So instead, make a lot of query objects on the main thread and reuse them. + + lock (_lock) + { + if (_queryPool.Count > 0) + { + BufferedQuery result = _queryPool.Dequeue(); + return result; + } + else + { + return new BufferedQuery(_gd, _device, _pipeline, Type, _gd.IsAmdWindows); + } + } + } + + internal void ReturnQueryObject(BufferedQuery query) + { + lock (_lock) + { + _pipeline.ResetQuery(query); + _queryPool.Enqueue(query); + } + } + + public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved) + { + CounterQueueEvent result; + ulong draws = lastDrawIndex - _current.DrawIndex; + + lock (_lock) + { + // A query's result only matters if more than one draw was performed during it. + // Otherwise, dummy it out and return 0 immediately. + + if (hostReserved) + { + // This counter event is guaranteed to be available for host conditional rendering. + _current.ReserveForHostAccess(); + } + + _current.Complete(draws > 0 && Type != CounterType.TransformFeedbackPrimitivesWritten); + _events.Enqueue(_current); + + _current.OnResult += resultHandler; + + result = _current; + + _current = new CounterQueueEvent(this, Type, lastDrawIndex); + } + + _queuedEvent.Set(); + + return result; + } + + public void QueueReset(ulong lastDrawIndex) + { + ulong draws = lastDrawIndex - _current.DrawIndex; + + lock (_lock) + { + _current.Clear(draws != 0); + } + } + + public void Flush(bool blocking) + { + if (!blocking) + { + // Just wake the consumer thread - it will update the queries. + _wakeSignal.Set(); + return; + } + + lock (_lock) + { + // Tell the queue to process all events. + while (_events.Count > 0) + { + CounterQueueEvent flush = _events.Peek(); + if (!flush.TryConsume(ref _accumulatedCounter, true)) + { + return; // If not blocking, then return when we encounter an event that is not ready yet. + } + _events.Dequeue(); + } + } + } + + public void FlushTo(CounterQueueEvent evt) + { + // Flush the counter queue on the main thread. + Interlocked.Increment(ref _waiterCount); + + _wakeSignal.Set(); + + while (!evt.Disposed) + { + _eventConsumed.WaitOne(1); + } + + Interlocked.Decrement(ref _waiterCount); + } + + public void Dispose() + { + lock (_lock) + { + while (_events.Count > 0) + { + CounterQueueEvent evt = _events.Dequeue(); + + evt.Dispose(); + } + + Disposed = true; + } + + _queuedEvent.Set(); + + _consumerThread.Join(); + + _current?.Dispose(); + + foreach (BufferedQuery query in _queryPool) + { + query.Dispose(); + } + + _queuedEvent.Dispose(); + _wakeSignal.Dispose(); + _eventConsumed.Dispose(); + } + } +} |