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path: root/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
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Diffstat (limited to 'Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
index 1ed2b0cc..4512d375 100644
--- a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
+++ b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs
@@ -18,6 +18,10 @@ namespace Ryujinx.Graphics.Vulkan
{
public readonly bool SupportsIndexTypeUint8;
public readonly bool SupportsCustomBorderColor;
+ public readonly bool SupportsBlendEquationAdvanced;
+ public readonly bool SupportsBlendEquationAdvancedCorrelatedOverlap;
+ public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedSrcColor;
+ public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedDstColor;
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsFragmentShaderInterlock;
public readonly bool SupportsGeometryShaderPassthrough;
@@ -44,6 +48,10 @@ namespace Ryujinx.Graphics.Vulkan
public HardwareCapabilities(
bool supportsIndexTypeUint8,
bool supportsCustomBorderColor,
+ bool supportsBlendEquationAdvanced,
+ bool supportsBlendEquationAdvancedCorrelatedOverlap,
+ bool supportsBlendEquationAdvancedNonPreMultipliedSrcColor,
+ bool supportsBlendEquationAdvancedNonPreMultipliedDstColor,
bool supportsIndirectParameters,
bool supportsFragmentShaderInterlock,
bool supportsGeometryShaderPassthrough,
@@ -69,6 +77,10 @@ namespace Ryujinx.Graphics.Vulkan
{
SupportsIndexTypeUint8 = supportsIndexTypeUint8;
SupportsCustomBorderColor = supportsCustomBorderColor;
+ SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
+ SupportsBlendEquationAdvancedCorrelatedOverlap = supportsBlendEquationAdvancedCorrelatedOverlap;
+ SupportsBlendEquationAdvancedNonPreMultipliedSrcColor = supportsBlendEquationAdvancedNonPreMultipliedSrcColor;
+ SupportsBlendEquationAdvancedNonPreMultipliedDstColor = supportsBlendEquationAdvancedNonPreMultipliedDstColor;
SupportsIndirectParameters = supportsIndirectParameters;
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;