diff options
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs index 1ed2b0cc..4512d375 100644 --- a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs +++ b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs @@ -18,6 +18,10 @@ namespace Ryujinx.Graphics.Vulkan { public readonly bool SupportsIndexTypeUint8; public readonly bool SupportsCustomBorderColor; + public readonly bool SupportsBlendEquationAdvanced; + public readonly bool SupportsBlendEquationAdvancedCorrelatedOverlap; + public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedSrcColor; + public readonly bool SupportsBlendEquationAdvancedNonPreMultipliedDstColor; public readonly bool SupportsIndirectParameters; public readonly bool SupportsFragmentShaderInterlock; public readonly bool SupportsGeometryShaderPassthrough; @@ -44,6 +48,10 @@ namespace Ryujinx.Graphics.Vulkan public HardwareCapabilities( bool supportsIndexTypeUint8, bool supportsCustomBorderColor, + bool supportsBlendEquationAdvanced, + bool supportsBlendEquationAdvancedCorrelatedOverlap, + bool supportsBlendEquationAdvancedNonPreMultipliedSrcColor, + bool supportsBlendEquationAdvancedNonPreMultipliedDstColor, bool supportsIndirectParameters, bool supportsFragmentShaderInterlock, bool supportsGeometryShaderPassthrough, @@ -69,6 +77,10 @@ namespace Ryujinx.Graphics.Vulkan { SupportsIndexTypeUint8 = supportsIndexTypeUint8; SupportsCustomBorderColor = supportsCustomBorderColor; + SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced; + SupportsBlendEquationAdvancedCorrelatedOverlap = supportsBlendEquationAdvancedCorrelatedOverlap; + SupportsBlendEquationAdvancedNonPreMultipliedSrcColor = supportsBlendEquationAdvancedNonPreMultipliedSrcColor; + SupportsBlendEquationAdvancedNonPreMultipliedDstColor = supportsBlendEquationAdvancedNonPreMultipliedDstColor; SupportsIndirectParameters = supportsIndirectParameters; SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock; SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough; |