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+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+using Silk.NET.Vulkan;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+ static class EnumConversion
+ {
+ public static ShaderStageFlags Convert(this ShaderStage stage)
+ {
+ return stage switch
+ {
+ ShaderStage.Vertex => ShaderStageFlags.ShaderStageVertexBit,
+ ShaderStage.Geometry => ShaderStageFlags.ShaderStageGeometryBit,
+ ShaderStage.TessellationControl => ShaderStageFlags.ShaderStageTessellationControlBit,
+ ShaderStage.TessellationEvaluation => ShaderStageFlags.ShaderStageTessellationEvaluationBit,
+ ShaderStage.Fragment => ShaderStageFlags.ShaderStageFragmentBit,
+ ShaderStage.Compute => ShaderStageFlags.ShaderStageComputeBit,
+ _ => LogInvalidAndReturn(stage, nameof(ShaderStage), (ShaderStageFlags)0)
+ };
+ }
+
+ public static PipelineStageFlags ConvertToPipelineStageFlags(this ShaderStage stage)
+ {
+ return stage switch
+ {
+ ShaderStage.Vertex => PipelineStageFlags.PipelineStageVertexShaderBit,
+ ShaderStage.Geometry => PipelineStageFlags.PipelineStageGeometryShaderBit,
+ ShaderStage.TessellationControl => PipelineStageFlags.PipelineStageTessellationControlShaderBit,
+ ShaderStage.TessellationEvaluation => PipelineStageFlags.PipelineStageTessellationEvaluationShaderBit,
+ ShaderStage.Fragment => PipelineStageFlags.PipelineStageFragmentShaderBit,
+ ShaderStage.Compute => PipelineStageFlags.PipelineStageComputeShaderBit,
+ _ => LogInvalidAndReturn(stage, nameof(ShaderStage), (PipelineStageFlags)0)
+ };
+ }
+
+ public static SamplerAddressMode Convert(this AddressMode mode)
+ {
+ return mode switch
+ {
+ AddressMode.Clamp => SamplerAddressMode.ClampToEdge, // TODO: Should be clamp.
+ AddressMode.Repeat => SamplerAddressMode.Repeat,
+ AddressMode.MirrorClamp => SamplerAddressMode.ClampToEdge, // TODO: Should be mirror clamp.
+ AddressMode.MirrorClampToEdge => SamplerAddressMode.MirrorClampToEdgeKhr,
+ AddressMode.MirrorClampToBorder => SamplerAddressMode.ClampToBorder, // TODO: Should be mirror clamp to border.
+ AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder,
+ AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat,
+ AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge,
+ _ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge) // TODO: Should be clamp.
+ };
+ }
+
+ public static Silk.NET.Vulkan.BlendFactor Convert(this GAL.BlendFactor factor)
+ {
+ return factor switch
+ {
+ GAL.BlendFactor.Zero or GAL.BlendFactor.ZeroGl => Silk.NET.Vulkan.BlendFactor.Zero,
+ GAL.BlendFactor.One or GAL.BlendFactor.OneGl => Silk.NET.Vulkan.BlendFactor.One,
+ GAL.BlendFactor.SrcColor or GAL.BlendFactor.SrcColorGl => Silk.NET.Vulkan.BlendFactor.SrcColor,
+ GAL.BlendFactor.OneMinusSrcColor or GAL.BlendFactor.OneMinusSrcColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcColor,
+ GAL.BlendFactor.SrcAlpha or GAL.BlendFactor.SrcAlphaGl => Silk.NET.Vulkan.BlendFactor.SrcAlpha,
+ GAL.BlendFactor.OneMinusSrcAlpha or GAL.BlendFactor.OneMinusSrcAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcAlpha,
+ GAL.BlendFactor.DstAlpha or GAL.BlendFactor.DstAlphaGl => Silk.NET.Vulkan.BlendFactor.DstAlpha,
+ GAL.BlendFactor.OneMinusDstAlpha or GAL.BlendFactor.OneMinusDstAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstAlpha,
+ GAL.BlendFactor.DstColor or GAL.BlendFactor.DstColorGl => Silk.NET.Vulkan.BlendFactor.DstColor,
+ GAL.BlendFactor.OneMinusDstColor or GAL.BlendFactor.OneMinusDstColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstColor,
+ GAL.BlendFactor.SrcAlphaSaturate or GAL.BlendFactor.SrcAlphaSaturateGl => Silk.NET.Vulkan.BlendFactor.SrcAlphaSaturate,
+ GAL.BlendFactor.Src1Color or GAL.BlendFactor.Src1ColorGl => Silk.NET.Vulkan.BlendFactor.Src1Color,
+ GAL.BlendFactor.OneMinusSrc1Color or GAL.BlendFactor.OneMinusSrc1ColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Color,
+ GAL.BlendFactor.Src1Alpha or GAL.BlendFactor.Src1AlphaGl => Silk.NET.Vulkan.BlendFactor.Src1Alpha,
+ GAL.BlendFactor.OneMinusSrc1Alpha or GAL.BlendFactor.OneMinusSrc1AlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Alpha,
+ GAL.BlendFactor.ConstantColor => Silk.NET.Vulkan.BlendFactor.ConstantColor,
+ GAL.BlendFactor.OneMinusConstantColor => Silk.NET.Vulkan.BlendFactor.OneMinusConstantColor,
+ GAL.BlendFactor.ConstantAlpha => Silk.NET.Vulkan.BlendFactor.ConstantAlpha,
+ GAL.BlendFactor.OneMinusConstantAlpha => Silk.NET.Vulkan.BlendFactor.OneMinusConstantAlpha,
+ _ => LogInvalidAndReturn(factor, nameof(GAL.BlendFactor), Silk.NET.Vulkan.BlendFactor.Zero)
+ };
+ }
+
+ public static Silk.NET.Vulkan.BlendOp Convert(this GAL.BlendOp op)
+ {
+ return op switch
+ {
+ GAL.BlendOp.Add or GAL.BlendOp.AddGl => Silk.NET.Vulkan.BlendOp.Add,
+ GAL.BlendOp.Subtract or GAL.BlendOp.SubtractGl => Silk.NET.Vulkan.BlendOp.Subtract,
+ GAL.BlendOp.ReverseSubtract or GAL.BlendOp.ReverseSubtractGl => Silk.NET.Vulkan.BlendOp.ReverseSubtract,
+ GAL.BlendOp.Minimum or GAL.BlendOp.MinimumGl => Silk.NET.Vulkan.BlendOp.Min,
+ GAL.BlendOp.Maximum or GAL.BlendOp.MaximumGl => Silk.NET.Vulkan.BlendOp.Max,
+ _ => LogInvalidAndReturn(op, nameof(GAL.BlendOp), Silk.NET.Vulkan.BlendOp.Add)
+ };
+ }
+
+ public static Silk.NET.Vulkan.CompareOp Convert(this GAL.CompareOp op)
+ {
+ return op switch
+ {
+ GAL.CompareOp.Never or GAL.CompareOp.NeverGl => Silk.NET.Vulkan.CompareOp.Never,
+ GAL.CompareOp.Less or GAL.CompareOp.LessGl => Silk.NET.Vulkan.CompareOp.Less,
+ GAL.CompareOp.Equal or GAL.CompareOp.EqualGl => Silk.NET.Vulkan.CompareOp.Equal,
+ GAL.CompareOp.LessOrEqual or GAL.CompareOp.LessOrEqualGl => Silk.NET.Vulkan.CompareOp.LessOrEqual,
+ GAL.CompareOp.Greater or GAL.CompareOp.GreaterGl => Silk.NET.Vulkan.CompareOp.Greater,
+ GAL.CompareOp.NotEqual or GAL.CompareOp.NotEqualGl => Silk.NET.Vulkan.CompareOp.NotEqual,
+ GAL.CompareOp.GreaterOrEqual or GAL.CompareOp.GreaterOrEqualGl => Silk.NET.Vulkan.CompareOp.GreaterOrEqual,
+ GAL.CompareOp.Always or GAL.CompareOp.AlwaysGl => Silk.NET.Vulkan.CompareOp.Always,
+ _ => LogInvalidAndReturn(op, nameof(GAL.CompareOp), Silk.NET.Vulkan.CompareOp.Never)
+ };
+ }
+
+ public static CullModeFlags Convert(this Face face)
+ {
+ return face switch
+ {
+ Face.Back => CullModeFlags.CullModeBackBit,
+ Face.Front => CullModeFlags.CullModeFrontBit,
+ Face.FrontAndBack => CullModeFlags.CullModeFrontAndBack,
+ _ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.CullModeBackBit)
+ };
+ }
+
+ public static Silk.NET.Vulkan.FrontFace Convert(this GAL.FrontFace frontFace)
+ {
+ // Flipped to account for origin differences.
+ return frontFace switch
+ {
+ GAL.FrontFace.Clockwise => Silk.NET.Vulkan.FrontFace.CounterClockwise,
+ GAL.FrontFace.CounterClockwise => Silk.NET.Vulkan.FrontFace.Clockwise,
+ _ => LogInvalidAndReturn(frontFace, nameof(GAL.FrontFace), Silk.NET.Vulkan.FrontFace.Clockwise)
+ };
+ }
+
+ public static Silk.NET.Vulkan.IndexType Convert(this GAL.IndexType type)
+ {
+ return type switch
+ {
+ GAL.IndexType.UByte => Silk.NET.Vulkan.IndexType.Uint8Ext,
+ GAL.IndexType.UShort => Silk.NET.Vulkan.IndexType.Uint16,
+ GAL.IndexType.UInt => Silk.NET.Vulkan.IndexType.Uint32,
+ _ => LogInvalidAndReturn(type, nameof(GAL.IndexType), Silk.NET.Vulkan.IndexType.Uint16)
+ };
+ }
+
+ public static Filter Convert(this MagFilter filter)
+ {
+ return filter switch
+ {
+ MagFilter.Nearest => Filter.Nearest,
+ MagFilter.Linear => Filter.Linear,
+ _ => LogInvalidAndReturn(filter, nameof(MagFilter), Filter.Nearest)
+ };
+ }
+
+ public static (Filter, SamplerMipmapMode) Convert(this MinFilter filter)
+ {
+ return filter switch
+ {
+ MinFilter.Nearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
+ MinFilter.Linear => (Filter.Linear, SamplerMipmapMode.Nearest),
+ MinFilter.NearestMipmapNearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
+ MinFilter.LinearMipmapNearest => (Filter.Linear, SamplerMipmapMode.Nearest),
+ MinFilter.NearestMipmapLinear => (Filter.Nearest, SamplerMipmapMode.Linear),
+ MinFilter.LinearMipmapLinear => (Filter.Linear, SamplerMipmapMode.Linear),
+ _ => LogInvalidAndReturn(filter, nameof(MinFilter), (Filter.Nearest, SamplerMipmapMode.Nearest))
+ };
+ }
+
+ public static Silk.NET.Vulkan.PrimitiveTopology Convert(this GAL.PrimitiveTopology topology)
+ {
+ return topology switch
+ {
+ GAL.PrimitiveTopology.Points => Silk.NET.Vulkan.PrimitiveTopology.PointList,
+ GAL.PrimitiveTopology.Lines => Silk.NET.Vulkan.PrimitiveTopology.LineList,
+ GAL.PrimitiveTopology.LineStrip => Silk.NET.Vulkan.PrimitiveTopology.LineStrip,
+ GAL.PrimitiveTopology.Triangles => Silk.NET.Vulkan.PrimitiveTopology.TriangleList,
+ GAL.PrimitiveTopology.TriangleStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip,
+ GAL.PrimitiveTopology.TriangleFan => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan,
+ GAL.PrimitiveTopology.LinesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineListWithAdjacency,
+ GAL.PrimitiveTopology.LineStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineStripWithAdjacency,
+ GAL.PrimitiveTopology.TrianglesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency,
+ GAL.PrimitiveTopology.TriangleStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency,
+ GAL.PrimitiveTopology.Patches => Silk.NET.Vulkan.PrimitiveTopology.PatchList,
+ GAL.PrimitiveTopology.Quads => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan, // Emulated with triangle fans
+ GAL.PrimitiveTopology.QuadStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip, // Emulated with triangle strips
+ _ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), Silk.NET.Vulkan.PrimitiveTopology.TriangleList)
+ };
+ }
+
+ public static Silk.NET.Vulkan.StencilOp Convert(this GAL.StencilOp op)
+ {
+ return op switch
+ {
+ GAL.StencilOp.Keep or GAL.StencilOp.KeepGl => Silk.NET.Vulkan.StencilOp.Keep,
+ GAL.StencilOp.Zero or GAL.StencilOp.ZeroGl => Silk.NET.Vulkan.StencilOp.Zero,
+ GAL.StencilOp.Replace or GAL.StencilOp.ReplaceGl => Silk.NET.Vulkan.StencilOp.Replace,
+ GAL.StencilOp.IncrementAndClamp or GAL.StencilOp.IncrementAndClampGl => Silk.NET.Vulkan.StencilOp.IncrementAndClamp,
+ GAL.StencilOp.DecrementAndClamp or GAL.StencilOp.DecrementAndClampGl => Silk.NET.Vulkan.StencilOp.DecrementAndClamp,
+ GAL.StencilOp.Invert or GAL.StencilOp.InvertGl => Silk.NET.Vulkan.StencilOp.Invert,
+ GAL.StencilOp.IncrementAndWrap or GAL.StencilOp.IncrementAndWrapGl => Silk.NET.Vulkan.StencilOp.IncrementAndWrap,
+ GAL.StencilOp.DecrementAndWrap or GAL.StencilOp.DecrementAndWrapGl => Silk.NET.Vulkan.StencilOp.DecrementAndWrap,
+ _ => LogInvalidAndReturn(op, nameof(GAL.StencilOp), Silk.NET.Vulkan.StencilOp.Keep)
+ };
+ }
+
+ public static ComponentSwizzle Convert(this SwizzleComponent swizzleComponent)
+ {
+ return swizzleComponent switch
+ {
+ SwizzleComponent.Zero => ComponentSwizzle.Zero,
+ SwizzleComponent.One => ComponentSwizzle.One,
+ SwizzleComponent.Red => ComponentSwizzle.R,
+ SwizzleComponent.Green => ComponentSwizzle.G,
+ SwizzleComponent.Blue => ComponentSwizzle.B,
+ SwizzleComponent.Alpha => ComponentSwizzle.A,
+ _ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), ComponentSwizzle.Zero)
+ };
+ }
+
+ public static ImageType Convert(this Target target)
+ {
+ return target switch
+ {
+ Target.Texture1D or
+ Target.Texture1DArray or
+ Target.TextureBuffer => ImageType.ImageType1D,
+ Target.Texture2D or
+ Target.Texture2DArray or
+ Target.Texture2DMultisample or
+ Target.Cubemap or
+ Target.CubemapArray => ImageType.ImageType2D,
+ Target.Texture3D => ImageType.ImageType3D,
+ _ => LogInvalidAndReturn(target, nameof(Target), ImageType.ImageType2D)
+ };
+ }
+
+ public static ImageViewType ConvertView(this Target target)
+ {
+ return target switch
+ {
+ Target.Texture1D => ImageViewType.ImageViewType1D,
+ Target.Texture2D or Target.Texture2DMultisample => ImageViewType.ImageViewType2D,
+ Target.Texture3D => ImageViewType.ImageViewType3D,
+ Target.Texture1DArray => ImageViewType.ImageViewType1DArray,
+ Target.Texture2DArray => ImageViewType.ImageViewType2DArray,
+ Target.Cubemap => ImageViewType.Cube,
+ Target.CubemapArray => ImageViewType.CubeArray,
+ _ => LogInvalidAndReturn(target, nameof(Target), ImageViewType.ImageViewType2D)
+ };
+ }
+
+ public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format)
+ {
+ return format switch
+ {
+ GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.ImageAspectDepthBit,
+ GAL.Format.S8Uint => ImageAspectFlags.ImageAspectStencilBit,
+ GAL.Format.D24UnormS8Uint or
+ GAL.Format.D32FloatS8Uint or
+ GAL.Format.S8UintD24Unorm => ImageAspectFlags.ImageAspectDepthBit | ImageAspectFlags.ImageAspectStencilBit,
+ _ => ImageAspectFlags.ImageAspectColorBit
+ };
+ }
+
+ public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format, DepthStencilMode depthStencilMode)
+ {
+ return format switch
+ {
+ GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.ImageAspectDepthBit,
+ GAL.Format.S8Uint => ImageAspectFlags.ImageAspectStencilBit,
+ GAL.Format.D24UnormS8Uint or
+ GAL.Format.D32FloatS8Uint or
+ GAL.Format.S8UintD24Unorm => depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.ImageAspectStencilBit : ImageAspectFlags.ImageAspectDepthBit,
+ _ => ImageAspectFlags.ImageAspectColorBit
+ };
+ }
+
+ public static LogicOp Convert(this LogicalOp op)
+ {
+ return op switch
+ {
+ LogicalOp.Clear => LogicOp.Clear,
+ LogicalOp.And => LogicOp.And,
+ LogicalOp.AndReverse => LogicOp.AndReverse,
+ LogicalOp.Copy => LogicOp.Copy,
+ LogicalOp.AndInverted => LogicOp.AndInverted,
+ LogicalOp.Noop => LogicOp.NoOp,
+ LogicalOp.Xor => LogicOp.Xor,
+ LogicalOp.Or => LogicOp.Or,
+ LogicalOp.Nor => LogicOp.Nor,
+ LogicalOp.Equiv => LogicOp.Equivalent,
+ LogicalOp.Invert => LogicOp.Invert,
+ LogicalOp.OrReverse => LogicOp.OrReverse,
+ LogicalOp.CopyInverted => LogicOp.CopyInverted,
+ LogicalOp.OrInverted => LogicOp.OrInverted,
+ LogicalOp.Nand => LogicOp.Nand,
+ LogicalOp.Set => LogicOp.Set,
+ _ => LogInvalidAndReturn(op, nameof(LogicalOp), LogicOp.Copy)
+ };
+ }
+
+ private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
+ {
+ Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
+
+ return defaultValue;
+ }
+ }
+}