diff options
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs | 314 |
1 files changed, 314 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs b/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs new file mode 100644 index 00000000..4dcdaa64 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs @@ -0,0 +1,314 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using Ryujinx.Graphics.Shader.Translation; +using Silk.NET.Vulkan; +using System; +using Format = Ryujinx.Graphics.GAL.Format; + +namespace Ryujinx.Graphics.Vulkan.Effects +{ + internal partial class SmaaPostProcessingEffect : IPostProcessingEffect + { + public const int AreaWidth = 160; + public const int AreaHeight = 560; + public const int SearchWidth = 64; + public const int SearchHeight = 16; + + private readonly VulkanRenderer _renderer; + private ISampler _samplerLinear; + private SmaaConstants _specConstants; + private ShaderCollection _edgeProgram; + private ShaderCollection _blendProgram; + private ShaderCollection _neighbourProgram; + + private PipelineHelperShader _pipeline; + + private TextureView _outputTexture; + private TextureView _edgeOutputTexture; + private TextureView _blendOutputTexture; + private TextureView _areaTexture; + private TextureView _searchTexture; + private Device _device; + private bool _recreatePipelines; + private int _quality; + + public SmaaPostProcessingEffect(VulkanRenderer renderer, Device device, int quality) + { + _device = device; + _renderer = renderer; + _quality = quality; + + Initialize(); + } + + public int Quality + { + get => _quality; + set + { + _quality = value; + + _recreatePipelines = true; + } + } + + public void Dispose() + { + DeletePipelines(); + _samplerLinear?.Dispose(); + _outputTexture?.Dispose(); + _edgeOutputTexture?.Dispose(); + _blendOutputTexture?.Dispose(); + _areaTexture?.Dispose(); + _searchTexture?.Dispose(); + } + + private unsafe void RecreateShaders(int width, int height) + { + _recreatePipelines = false; + + DeletePipelines(); + _pipeline = new PipelineHelperShader(_renderer, _device); + + _pipeline.Initialize(); + + var edgeShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv"); + var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv"); + var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv"); + + var edgeBindings = new ShaderBindings( + new[] { 2 }, + Array.Empty<int>(), + new[] { 1 }, + new[] { 0 }); + + var blendBindings = new ShaderBindings( + new[] { 2 }, + Array.Empty<int>(), + new[] { 1, 3, 4 }, + new[] { 0 }); + + var neighbourBindings = new ShaderBindings( + new[] { 2 }, + Array.Empty<int>(), + new[] { 1, 3 }, + new[] { 0 }); + + _samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear)); + + _specConstants = new SmaaConstants() + { + Width = width, + Height = height, + QualityLow = Quality == 0 ? 1 : 0, + QualityMedium = Quality == 1 ? 1 : 0, + QualityHigh = Quality == 2 ? 1 : 0, + QualityUltra = Quality == 3 ? 1 : 0, + }; + + var specInfo = new SpecDescription( + (0, SpecConstType.Int32), + (1, SpecConstType.Int32), + (2, SpecConstType.Int32), + (3, SpecConstType.Int32), + (4, SpecConstType.Float32), + (5, SpecConstType.Float32)); + + _edgeProgram = _renderer.CreateProgramWithMinimalLayout(new[] + { + new ShaderSource(edgeShader, edgeBindings, ShaderStage.Compute, TargetLanguage.Spirv) + }, new[] { specInfo }); + + _blendProgram = _renderer.CreateProgramWithMinimalLayout(new[] + { + new ShaderSource(blendShader, blendBindings, ShaderStage.Compute, TargetLanguage.Spirv) + }, new[] { specInfo }); + + _neighbourProgram = _renderer.CreateProgramWithMinimalLayout(new[] + { + new ShaderSource(neighbourShader, neighbourBindings, ShaderStage.Compute, TargetLanguage.Spirv) + }, new[] { specInfo }); + } + + public void DeletePipelines() + { + _pipeline?.Dispose(); + _edgeProgram?.Dispose(); + _blendProgram?.Dispose(); + _neighbourProgram?.Dispose(); + } + + private void Initialize() + { + var areaInfo = new TextureCreateInfo(AreaWidth, + AreaHeight, + 1, + 1, + 1, + 1, + 1, + 1, + Format.R8G8Unorm, + DepthStencilMode.Depth, + Target.Texture2D, + SwizzleComponent.Red, + SwizzleComponent.Green, + SwizzleComponent.Blue, + SwizzleComponent.Alpha); + + var searchInfo = new TextureCreateInfo(SearchWidth, + SearchHeight, + 1, + 1, + 1, + 1, + 1, + 1, + Format.R8Unorm, + DepthStencilMode.Depth, + Target.Texture2D, + SwizzleComponent.Red, + SwizzleComponent.Green, + SwizzleComponent.Blue, + SwizzleComponent.Alpha); + + var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin"); + var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin"); + + _areaTexture = _renderer.CreateTexture(areaInfo, 1) as TextureView; + _searchTexture = _renderer.CreateTexture(searchInfo, 1) as TextureView; + + _areaTexture.SetData(areaTexture); + _searchTexture.SetData(searchTexture); + } + + public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height) + { + if (_recreatePipelines || _outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height) + { + RecreateShaders(view.Width, view.Height); + _outputTexture?.Dispose(); + _edgeOutputTexture?.Dispose(); + _blendOutputTexture?.Dispose(); + + var info = view.Info; + + if (view.Info.Format.IsBgr()) + { + info = new TextureCreateInfo(info.Width, + info.Height, + info.Depth, + info.Levels, + info.Samples, + info.BlockWidth, + info.BlockHeight, + info.BytesPerPixel, + info.Format, + info.DepthStencilMode, + info.Target, + info.SwizzleB, + info.SwizzleG, + info.SwizzleR, + info.SwizzleA); + } + + _outputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView; + _edgeOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView; + _blendOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView; + } + + Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1]; + + viewports[0] = new GAL.Viewport( + new Rectangle<float>(0, 0, view.Width, view.Height), + ViewportSwizzle.PositiveX, + ViewportSwizzle.PositiveY, + ViewportSwizzle.PositiveZ, + ViewportSwizzle.PositiveW, + 0f, + 1f); + + Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1]; + + scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height); + + _renderer.HelperShader.Clear(_renderer, + _edgeOutputTexture.GetImageView(), + new float[] { 0, 0, 0, 1 }, + (uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit), + view.Width, + view.Height, + _edgeOutputTexture.VkFormat, + ComponentType.UnsignedInteger, + scissors[0]); + + _renderer.HelperShader.Clear(_renderer, + _blendOutputTexture.GetImageView(), + new float[] { 0, 0, 0, 1 }, + (uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit), + view.Width, + view.Height, + _blendOutputTexture.VkFormat, + ComponentType.UnsignedInteger, + scissors[0]); + + _renderer.Pipeline.TextureBarrier(); + + var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize); + var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize); + + // Edge pass + _pipeline.SetCommandBuffer(cbs); + _pipeline.SetProgram(_edgeProgram); + _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear); + _pipeline.Specialize(_specConstants); + + ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height }; + int rangeSize = resolutionBuffer.Length * sizeof(float); + var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false); + + _renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer); + var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) }); + _pipeline.SetScissors(scissors); + _pipeline.SetViewports(viewports, false); + _pipeline.SetImage(0, _edgeOutputTexture, GAL.Format.R8G8B8A8Unorm); + _pipeline.DispatchCompute(dispatchX, dispatchY, 1); + _pipeline.ComputeBarrier(); + + // Blend pass + _pipeline.SetCommandBuffer(cbs); + _pipeline.SetProgram(_blendProgram); + _pipeline.Specialize(_specConstants); + _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear); + _pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear); + _pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) }); + _pipeline.SetScissors(scissors); + _pipeline.SetViewports(viewports, false); + _pipeline.SetImage(0, _blendOutputTexture, GAL.Format.R8G8B8A8Unorm); + _pipeline.DispatchCompute(dispatchX, dispatchY, 1); + _pipeline.ComputeBarrier(); + + // Neighbour pass + _pipeline.SetCommandBuffer(cbs); + _pipeline.SetProgram(_neighbourProgram); + _pipeline.Specialize(_specConstants); + _pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear); + _pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear); + _pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) }); + _pipeline.SetScissors(scissors); + _pipeline.SetViewports(viewports, false); + _pipeline.SetImage(0, _outputTexture, GAL.Format.R8G8B8A8Unorm); + _pipeline.DispatchCompute(dispatchX, dispatchY, 1); + _pipeline.ComputeBarrier(); + + _pipeline.Finish(); + + _renderer.BufferManager.Delete(bufferHandle); + + return _outputTexture; + } + } +}
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