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-rw-r--r--Ryujinx.Graphics.Vulkan/BackgroundResources.cs117
1 files changed, 117 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/BackgroundResources.cs b/Ryujinx.Graphics.Vulkan/BackgroundResources.cs
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+++ b/Ryujinx.Graphics.Vulkan/BackgroundResources.cs
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+using System.Threading;
+using System.Collections.Generic;
+using System;
+using Silk.NET.Vulkan;
+
+namespace Ryujinx.Graphics.Vulkan
+{
+ class BackgroundResource : IDisposable
+ {
+ private VulkanRenderer _gd;
+ private Device _device;
+
+ private CommandBufferPool _pool;
+ private PersistentFlushBuffer _flushBuffer;
+
+ public BackgroundResource(VulkanRenderer gd, Device device)
+ {
+ _gd = gd;
+ _device = device;
+ }
+
+ public CommandBufferPool GetPool()
+ {
+ if (_pool == null)
+ {
+ bool useBackground = _gd.BackgroundQueue.Handle != 0 && _gd.Vendor != Vendor.Amd;
+ Queue queue = useBackground ? _gd.BackgroundQueue : _gd.Queue;
+ object queueLock = useBackground ? _gd.BackgroundQueueLock : _gd.QueueLock;
+
+ lock (queueLock)
+ {
+ _pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true);
+ }
+ }
+
+ return _pool;
+ }
+
+ public PersistentFlushBuffer GetFlushBuffer()
+ {
+ if (_flushBuffer == null)
+ {
+ _flushBuffer = new PersistentFlushBuffer(_gd);
+ }
+
+ return _flushBuffer;
+ }
+
+ public void Dispose()
+ {
+ _pool?.Dispose();
+ _flushBuffer?.Dispose();
+ }
+ }
+
+ class BackgroundResources : IDisposable
+ {
+ private VulkanRenderer _gd;
+ private Device _device;
+
+ private Dictionary<Thread, BackgroundResource> _resources;
+
+ public BackgroundResources(VulkanRenderer gd, Device device)
+ {
+ _gd = gd;
+ _device = device;
+
+ _resources = new Dictionary<Thread, BackgroundResource>();
+ }
+
+ private void Cleanup()
+ {
+ lock (_resources)
+ {
+ foreach (KeyValuePair<Thread, BackgroundResource> tuple in _resources)
+ {
+ if (!tuple.Key.IsAlive)
+ {
+ tuple.Value.Dispose();
+ _resources.Remove(tuple.Key);
+ }
+ }
+ }
+ }
+
+ public BackgroundResource Get()
+ {
+ Thread thread = Thread.CurrentThread;
+
+ lock (_resources)
+ {
+ BackgroundResource resource;
+ if (!_resources.TryGetValue(thread, out resource))
+ {
+ Cleanup();
+
+ resource = new BackgroundResource(_gd, _device);
+
+ _resources[thread] = resource;
+ }
+
+ return resource;
+ }
+ }
+
+ public void Dispose()
+ {
+ lock (_resources)
+ {
+ foreach (var resource in _resources.Values)
+ {
+ resource.Dispose();
+ }
+ }
+ }
+ }
+}