diff options
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs | 71 |
1 files changed, 69 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs b/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs index 953316a6..4e2a9d6b 100644 --- a/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs +++ b/Ryujinx.Graphics.Vulkan/AutoFlushCounter.cs @@ -1,4 +1,5 @@ -using System; +using Ryujinx.Common.Logging; +using System; using System.Diagnostics; using System.Linq; @@ -7,12 +8,26 @@ namespace Ryujinx.Graphics.Vulkan internal class AutoFlushCounter { // How often to flush on framebuffer change. - private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; + private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms) + + // How often to flush on draw when fast flush mode is enabled. + private readonly static long DrawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms) + + // Average wait time that triggers fast flush mode to be entered. + private readonly static long FastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms) + + // Average wait time that triggers fast flush mode to be exited. + private readonly static long FastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms) + + // Number of frames to average waiting times over. + private const int SyncWaitAverageCount = 20; private const int MinDrawCountForFlush = 10; private const int MinConsecutiveQueryForFlush = 10; private const int InitialQueryCountForFlush = 32; + private readonly VulkanRenderer _gd; + private long _lastFlush; private ulong _lastDrawCount; private bool _hasPendingQuery; @@ -23,6 +38,16 @@ namespace Ryujinx.Graphics.Vulkan private int _queryCountHistoryIndex; private int _remainingQueries; + private long[] _syncWaitHistory = new long[SyncWaitAverageCount]; + private int _syncWaitHistoryIndex; + + private bool _fastFlushMode; + + public AutoFlushCounter(VulkanRenderer gd) + { + _gd = gd; + } + public void RegisterFlush(ulong drawCount) { _lastFlush = Stopwatch.GetTimestamp(); @@ -69,6 +94,32 @@ namespace Ryujinx.Graphics.Vulkan return _hasPendingQuery; } + public bool ShouldFlushDraw(ulong drawCount) + { + if (_fastFlushMode) + { + long draws = (long)(drawCount - _lastDrawCount); + + if (draws < MinDrawCountForFlush) + { + if (draws == 0) + { + _lastFlush = Stopwatch.GetTimestamp(); + } + + return false; + } + + long flushTimeout = DrawFlushTimer; + + long now = Stopwatch.GetTimestamp(); + + return now > _lastFlush + flushTimeout; + } + + return false; + } + public bool ShouldFlushAttachmentChange(ulong drawCount) { _queryCount = 0; @@ -102,11 +153,27 @@ namespace Ryujinx.Graphics.Vulkan public void Present() { + // Query flush prediction. + _queryCountHistoryIndex = (_queryCountHistoryIndex + 1) % 3; _remainingQueries = _queryCountHistory.Max() + 10; _queryCountHistory[_queryCountHistoryIndex] = 0; + + // Fast flush mode toggle. + + _syncWaitHistory[_syncWaitHistoryIndex] = _gd.SyncManager.GetAndResetWaitTicks(); + + _syncWaitHistoryIndex = (_syncWaitHistoryIndex + 1) % SyncWaitAverageCount; + + long averageWait = (long)_syncWaitHistory.Average(); + + if (_fastFlushMode ? averageWait < FastFlushExitThreshold : averageWait > FastFlushEnterThreshold) + { + _fastFlushMode = !_fastFlushMode; + Logger.Debug?.PrintMsg(LogClass.Gpu, $"Switched fast flush mode: ({_fastFlushMode})"); + } } } } |