diff options
Diffstat (limited to 'Ryujinx.Graphics.Vic/Image/SurfaceReader.cs')
-rw-r--r-- | Ryujinx.Graphics.Vic/Image/SurfaceReader.cs | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs b/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs new file mode 100644 index 00000000..ab591cd0 --- /dev/null +++ b/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs @@ -0,0 +1,253 @@ +using Ryujinx.Common.Logging; +using Ryujinx.Graphics.Gpu.Memory; +using Ryujinx.Graphics.Texture; +using Ryujinx.Graphics.Vic.Types; +using System; +using System.Runtime.CompilerServices; +using System.Runtime.Intrinsics; +using System.Runtime.Intrinsics.X86; +using static Ryujinx.Graphics.Vic.Image.SurfaceCommon; + +namespace Ryujinx.Graphics.Vic.Image +{ + static class SurfaceReader + { + public static Surface Read(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets) + { + switch (config.SlotPixelFormat) + { + case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref offsets); + } + + Logger.PrintError(LogClass.Vic, $"Unsupported pixel format \"{config.SlotPixelFormat}\"."); + + int lw = config.SlotLumaWidth + 1; + int lh = config.SlotLumaHeight + 1; + + return new Surface(rm.SurfacePool, lw, lh); + } + + private unsafe static Surface ReadNv12(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets) + { + InputSurface input = ReadSurface(rm.Gmm, ref config, ref offsets, 1, 2); + + int width = input.Width; + int height = input.Height; + + int yStride = GetPitch(width, 1); + int uvStride = GetPitch(input.UvWidth, 2); + + Surface output = new Surface(rm.SurfacePool, width, height); + + if (Sse41.IsSupported) + { + Vector128<byte> shufMask = Vector128.Create( + (byte)0, (byte)2, (byte)3, (byte)1, + (byte)4, (byte)6, (byte)7, (byte)5, + (byte)8, (byte)10, (byte)11, (byte)9, + (byte)12, (byte)14, (byte)15, (byte)13); + Vector128<short> alphaMask = Vector128.Create(0xffUL << 48).AsInt16(); + + int yStrideGap = yStride - width; + int uvStrideGap = uvStride - input.UvWidth; + + int widthTrunc = width & ~0xf; + + fixed (Pixel* dstPtr = output.Data) + { + Pixel* op = dstPtr; + + fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1) + { + byte* i0p = src0Ptr; + + for (int y = 0; y < height; y++) + { + byte* i1p = src1Ptr + (y >> 1) * uvStride; + + int x = 0; + + for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16) + { + Vector128<short> ya0 = Sse41.ConvertToVector128Int16(i0p); + Vector128<short> ya1 = Sse41.ConvertToVector128Int16(i0p + 8); + + Vector128<byte> uv = Sse2.LoadVector128(i1p); + + Vector128<short> uv0 = Sse2.UnpackLow(uv.AsInt16(), uv.AsInt16()); + Vector128<short> uv1 = Sse2.UnpackHigh(uv.AsInt16(), uv.AsInt16()); + + Vector128<short> rgba0 = Sse2.UnpackLow(ya0, uv0); + Vector128<short> rgba1 = Sse2.UnpackHigh(ya0, uv0); + Vector128<short> rgba2 = Sse2.UnpackLow(ya1, uv1); + Vector128<short> rgba3 = Sse2.UnpackHigh(ya1, uv1); + + rgba0 = Ssse3.Shuffle(rgba0.AsByte(), shufMask).AsInt16(); + rgba1 = Ssse3.Shuffle(rgba1.AsByte(), shufMask).AsInt16(); + rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16(); + rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16(); + + Vector128<short> rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte()); + Vector128<short> rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte())); + Vector128<short> rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte()); + Vector128<short> rgba16_3 = Sse41.ConvertToVector128Int16(HighToLow(rgba1.AsByte())); + Vector128<short> rgba16_4 = Sse41.ConvertToVector128Int16(rgba2.AsByte()); + Vector128<short> rgba16_5 = Sse41.ConvertToVector128Int16(HighToLow(rgba2.AsByte())); + Vector128<short> rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte()); + Vector128<short> rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte())); + + rgba16_0 = Sse2.Or(rgba16_0, alphaMask); + rgba16_1 = Sse2.Or(rgba16_1, alphaMask); + rgba16_2 = Sse2.Or(rgba16_2, alphaMask); + rgba16_3 = Sse2.Or(rgba16_3, alphaMask); + rgba16_4 = Sse2.Or(rgba16_4, alphaMask); + rgba16_5 = Sse2.Or(rgba16_5, alphaMask); + rgba16_6 = Sse2.Or(rgba16_6, alphaMask); + rgba16_7 = Sse2.Or(rgba16_7, alphaMask); + + rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2); + rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2); + rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2); + rgba16_3 = Sse2.ShiftLeftLogical(rgba16_3, 2); + rgba16_4 = Sse2.ShiftLeftLogical(rgba16_4, 2); + rgba16_5 = Sse2.ShiftLeftLogical(rgba16_5, 2); + rgba16_6 = Sse2.ShiftLeftLogical(rgba16_6, 2); + rgba16_7 = Sse2.ShiftLeftLogical(rgba16_7, 2); + + Sse2.Store((short*)(op + (uint)x + 0), rgba16_0); + Sse2.Store((short*)(op + (uint)x + 2), rgba16_1); + Sse2.Store((short*)(op + (uint)x + 4), rgba16_2); + Sse2.Store((short*)(op + (uint)x + 6), rgba16_3); + Sse2.Store((short*)(op + (uint)x + 8), rgba16_4); + Sse2.Store((short*)(op + (uint)x + 10), rgba16_5); + Sse2.Store((short*)(op + (uint)x + 12), rgba16_6); + Sse2.Store((short*)(op + (uint)x + 14), rgba16_7); + } + + for (; x < width; x++, i1p += (x & 1) * 2) + { + Pixel* px = op + (uint)x; + + px->R = Upsample(*i0p++); + px->G = Upsample(*i1p); + px->B = Upsample(*(i1p + 1)); + px->A = 0x3ff; + } + + op += width; + i0p += yStrideGap; + i1p += uvStrideGap; + } + } + } + } + else + { + for (int y = 0; y < height; y++) + { + int uvBase = (y >> 1) * uvStride; + + for (int x = 0; x < width; x++) + { + output.SetR(x, y, Upsample(input.Buffer0[y * yStride + x])); + + int uvOffs = uvBase + (x & ~1); + + output.SetG(x, y, Upsample(input.Buffer1[uvOffs])); + output.SetB(x, y, Upsample(input.Buffer1[uvOffs + 1])); + output.SetA(x, y, 0x3ff); + } + } + } + + return output; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static Vector128<byte> HighToLow(Vector128<byte> value) + { + return Sse.MoveHighToLow(value.AsSingle(), value.AsSingle()).AsByte(); + } + + private static InputSurface ReadSurface( + MemoryManager gmm, + ref SlotSurfaceConfig config, + ref PlaneOffsets offsets, + int bytesPerPixel, + int planes) + { + InputSurface surface = new InputSurface(); + + int gobBlocksInY = 1 << config.SlotBlkHeight; + + bool linear = config.SlotBlkKind == 0; + + int lw = config.SlotLumaWidth + 1; + int lh = config.SlotLumaHeight + 1; + + int cw = config.SlotChromaWidth + 1; + int ch = config.SlotChromaHeight + 1; + + surface.Width = lw; + surface.Height = lh; + surface.UvWidth = cw; + surface.UvHeight = ch; + + if (planes > 0) + { + surface.Buffer0 = ReadBuffer(gmm, offsets.LumaOffset, linear, lw, lh, bytesPerPixel, gobBlocksInY); + } + + if (planes > 1) + { + surface.Buffer1 = ReadBuffer(gmm, offsets.ChromaUOffset, linear, cw, ch, planes == 2 ? 2 : 1, gobBlocksInY); + } + + if (planes > 2) + { + surface.Buffer2 = ReadBuffer(gmm, offsets.ChromaVOffset, linear, cw, ch, 1, gobBlocksInY); + } + + return surface; + } + + private static ReadOnlySpan<byte> ReadBuffer( + MemoryManager gmm, + uint offset, + bool linear, + int width, + int height, + int bytesPerPixel, + int gobBlocksInY) + { + int stride = GetPitch(width, bytesPerPixel); + + if (linear) + { + return gmm.GetSpan(ExtendOffset(offset), stride * height); + } + + return ReadBuffer(gmm, offset, width, height, stride, bytesPerPixel, gobBlocksInY); + } + + private static ReadOnlySpan<byte> ReadBuffer( + MemoryManager gmm, + uint offset, + int width, + int height, + int dstStride, + int bytesPerPixel, + int gobBlocksInY) + { + int inSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY); + + ReadOnlySpan<byte> src = gmm.GetSpan(ExtendOffset(offset), inSize); + + Span<byte> dst = new byte[dstStride * height]; + + LayoutConverter.ConvertBlockLinearToLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src); + + return dst; + } + } +} |