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-rw-r--r--Ryujinx.Graphics.Vic/Image/SurfaceReader.cs253
1 files changed, 253 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs b/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Vic/Image/SurfaceReader.cs
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+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Gpu.Memory;
+using Ryujinx.Graphics.Texture;
+using Ryujinx.Graphics.Vic.Types;
+using System;
+using System.Runtime.CompilerServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+using static Ryujinx.Graphics.Vic.Image.SurfaceCommon;
+
+namespace Ryujinx.Graphics.Vic.Image
+{
+ static class SurfaceReader
+ {
+ public static Surface Read(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets)
+ {
+ switch (config.SlotPixelFormat)
+ {
+ case PixelFormat.Y8___V8U8_N420: return ReadNv12(rm, ref config, ref offsets);
+ }
+
+ Logger.PrintError(LogClass.Vic, $"Unsupported pixel format \"{config.SlotPixelFormat}\".");
+
+ int lw = config.SlotLumaWidth + 1;
+ int lh = config.SlotLumaHeight + 1;
+
+ return new Surface(rm.SurfacePool, lw, lh);
+ }
+
+ private unsafe static Surface ReadNv12(ResourceManager rm, ref SlotSurfaceConfig config, ref PlaneOffsets offsets)
+ {
+ InputSurface input = ReadSurface(rm.Gmm, ref config, ref offsets, 1, 2);
+
+ int width = input.Width;
+ int height = input.Height;
+
+ int yStride = GetPitch(width, 1);
+ int uvStride = GetPitch(input.UvWidth, 2);
+
+ Surface output = new Surface(rm.SurfacePool, width, height);
+
+ if (Sse41.IsSupported)
+ {
+ Vector128<byte> shufMask = Vector128.Create(
+ (byte)0, (byte)2, (byte)3, (byte)1,
+ (byte)4, (byte)6, (byte)7, (byte)5,
+ (byte)8, (byte)10, (byte)11, (byte)9,
+ (byte)12, (byte)14, (byte)15, (byte)13);
+ Vector128<short> alphaMask = Vector128.Create(0xffUL << 48).AsInt16();
+
+ int yStrideGap = yStride - width;
+ int uvStrideGap = uvStride - input.UvWidth;
+
+ int widthTrunc = width & ~0xf;
+
+ fixed (Pixel* dstPtr = output.Data)
+ {
+ Pixel* op = dstPtr;
+
+ fixed (byte* src0Ptr = input.Buffer0, src1Ptr = input.Buffer1)
+ {
+ byte* i0p = src0Ptr;
+
+ for (int y = 0; y < height; y++)
+ {
+ byte* i1p = src1Ptr + (y >> 1) * uvStride;
+
+ int x = 0;
+
+ for (; x < widthTrunc; x += 16, i0p += 16, i1p += 16)
+ {
+ Vector128<short> ya0 = Sse41.ConvertToVector128Int16(i0p);
+ Vector128<short> ya1 = Sse41.ConvertToVector128Int16(i0p + 8);
+
+ Vector128<byte> uv = Sse2.LoadVector128(i1p);
+
+ Vector128<short> uv0 = Sse2.UnpackLow(uv.AsInt16(), uv.AsInt16());
+ Vector128<short> uv1 = Sse2.UnpackHigh(uv.AsInt16(), uv.AsInt16());
+
+ Vector128<short> rgba0 = Sse2.UnpackLow(ya0, uv0);
+ Vector128<short> rgba1 = Sse2.UnpackHigh(ya0, uv0);
+ Vector128<short> rgba2 = Sse2.UnpackLow(ya1, uv1);
+ Vector128<short> rgba3 = Sse2.UnpackHigh(ya1, uv1);
+
+ rgba0 = Ssse3.Shuffle(rgba0.AsByte(), shufMask).AsInt16();
+ rgba1 = Ssse3.Shuffle(rgba1.AsByte(), shufMask).AsInt16();
+ rgba2 = Ssse3.Shuffle(rgba2.AsByte(), shufMask).AsInt16();
+ rgba3 = Ssse3.Shuffle(rgba3.AsByte(), shufMask).AsInt16();
+
+ Vector128<short> rgba16_0 = Sse41.ConvertToVector128Int16(rgba0.AsByte());
+ Vector128<short> rgba16_1 = Sse41.ConvertToVector128Int16(HighToLow(rgba0.AsByte()));
+ Vector128<short> rgba16_2 = Sse41.ConvertToVector128Int16(rgba1.AsByte());
+ Vector128<short> rgba16_3 = Sse41.ConvertToVector128Int16(HighToLow(rgba1.AsByte()));
+ Vector128<short> rgba16_4 = Sse41.ConvertToVector128Int16(rgba2.AsByte());
+ Vector128<short> rgba16_5 = Sse41.ConvertToVector128Int16(HighToLow(rgba2.AsByte()));
+ Vector128<short> rgba16_6 = Sse41.ConvertToVector128Int16(rgba3.AsByte());
+ Vector128<short> rgba16_7 = Sse41.ConvertToVector128Int16(HighToLow(rgba3.AsByte()));
+
+ rgba16_0 = Sse2.Or(rgba16_0, alphaMask);
+ rgba16_1 = Sse2.Or(rgba16_1, alphaMask);
+ rgba16_2 = Sse2.Or(rgba16_2, alphaMask);
+ rgba16_3 = Sse2.Or(rgba16_3, alphaMask);
+ rgba16_4 = Sse2.Or(rgba16_4, alphaMask);
+ rgba16_5 = Sse2.Or(rgba16_5, alphaMask);
+ rgba16_6 = Sse2.Or(rgba16_6, alphaMask);
+ rgba16_7 = Sse2.Or(rgba16_7, alphaMask);
+
+ rgba16_0 = Sse2.ShiftLeftLogical(rgba16_0, 2);
+ rgba16_1 = Sse2.ShiftLeftLogical(rgba16_1, 2);
+ rgba16_2 = Sse2.ShiftLeftLogical(rgba16_2, 2);
+ rgba16_3 = Sse2.ShiftLeftLogical(rgba16_3, 2);
+ rgba16_4 = Sse2.ShiftLeftLogical(rgba16_4, 2);
+ rgba16_5 = Sse2.ShiftLeftLogical(rgba16_5, 2);
+ rgba16_6 = Sse2.ShiftLeftLogical(rgba16_6, 2);
+ rgba16_7 = Sse2.ShiftLeftLogical(rgba16_7, 2);
+
+ Sse2.Store((short*)(op + (uint)x + 0), rgba16_0);
+ Sse2.Store((short*)(op + (uint)x + 2), rgba16_1);
+ Sse2.Store((short*)(op + (uint)x + 4), rgba16_2);
+ Sse2.Store((short*)(op + (uint)x + 6), rgba16_3);
+ Sse2.Store((short*)(op + (uint)x + 8), rgba16_4);
+ Sse2.Store((short*)(op + (uint)x + 10), rgba16_5);
+ Sse2.Store((short*)(op + (uint)x + 12), rgba16_6);
+ Sse2.Store((short*)(op + (uint)x + 14), rgba16_7);
+ }
+
+ for (; x < width; x++, i1p += (x & 1) * 2)
+ {
+ Pixel* px = op + (uint)x;
+
+ px->R = Upsample(*i0p++);
+ px->G = Upsample(*i1p);
+ px->B = Upsample(*(i1p + 1));
+ px->A = 0x3ff;
+ }
+
+ op += width;
+ i0p += yStrideGap;
+ i1p += uvStrideGap;
+ }
+ }
+ }
+ }
+ else
+ {
+ for (int y = 0; y < height; y++)
+ {
+ int uvBase = (y >> 1) * uvStride;
+
+ for (int x = 0; x < width; x++)
+ {
+ output.SetR(x, y, Upsample(input.Buffer0[y * yStride + x]));
+
+ int uvOffs = uvBase + (x & ~1);
+
+ output.SetG(x, y, Upsample(input.Buffer1[uvOffs]));
+ output.SetB(x, y, Upsample(input.Buffer1[uvOffs + 1]));
+ output.SetA(x, y, 0x3ff);
+ }
+ }
+ }
+
+ return output;
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static Vector128<byte> HighToLow(Vector128<byte> value)
+ {
+ return Sse.MoveHighToLow(value.AsSingle(), value.AsSingle()).AsByte();
+ }
+
+ private static InputSurface ReadSurface(
+ MemoryManager gmm,
+ ref SlotSurfaceConfig config,
+ ref PlaneOffsets offsets,
+ int bytesPerPixel,
+ int planes)
+ {
+ InputSurface surface = new InputSurface();
+
+ int gobBlocksInY = 1 << config.SlotBlkHeight;
+
+ bool linear = config.SlotBlkKind == 0;
+
+ int lw = config.SlotLumaWidth + 1;
+ int lh = config.SlotLumaHeight + 1;
+
+ int cw = config.SlotChromaWidth + 1;
+ int ch = config.SlotChromaHeight + 1;
+
+ surface.Width = lw;
+ surface.Height = lh;
+ surface.UvWidth = cw;
+ surface.UvHeight = ch;
+
+ if (planes > 0)
+ {
+ surface.Buffer0 = ReadBuffer(gmm, offsets.LumaOffset, linear, lw, lh, bytesPerPixel, gobBlocksInY);
+ }
+
+ if (planes > 1)
+ {
+ surface.Buffer1 = ReadBuffer(gmm, offsets.ChromaUOffset, linear, cw, ch, planes == 2 ? 2 : 1, gobBlocksInY);
+ }
+
+ if (planes > 2)
+ {
+ surface.Buffer2 = ReadBuffer(gmm, offsets.ChromaVOffset, linear, cw, ch, 1, gobBlocksInY);
+ }
+
+ return surface;
+ }
+
+ private static ReadOnlySpan<byte> ReadBuffer(
+ MemoryManager gmm,
+ uint offset,
+ bool linear,
+ int width,
+ int height,
+ int bytesPerPixel,
+ int gobBlocksInY)
+ {
+ int stride = GetPitch(width, bytesPerPixel);
+
+ if (linear)
+ {
+ return gmm.GetSpan(ExtendOffset(offset), stride * height);
+ }
+
+ return ReadBuffer(gmm, offset, width, height, stride, bytesPerPixel, gobBlocksInY);
+ }
+
+ private static ReadOnlySpan<byte> ReadBuffer(
+ MemoryManager gmm,
+ uint offset,
+ int width,
+ int height,
+ int dstStride,
+ int bytesPerPixel,
+ int gobBlocksInY)
+ {
+ int inSize = GetBlockLinearSize(width, height, bytesPerPixel, gobBlocksInY);
+
+ ReadOnlySpan<byte> src = gmm.GetSpan(ExtendOffset(offset), inSize);
+
+ Span<byte> dst = new byte[dstStride * height];
+
+ LayoutConverter.ConvertBlockLinearToLinear(dst, width, height, dstStride, bytesPerPixel, gobBlocksInY, src);
+
+ return dst;
+ }
+ }
+}