diff options
Diffstat (limited to 'Ryujinx.Graphics.Vic/Blender.cs')
-rw-r--r-- | Ryujinx.Graphics.Vic/Blender.cs | 36 |
1 files changed, 4 insertions, 32 deletions
diff --git a/Ryujinx.Graphics.Vic/Blender.cs b/Ryujinx.Graphics.Vic/Blender.cs index 84171241..92b641d6 100644 --- a/Ryujinx.Graphics.Vic/Blender.cs +++ b/Ryujinx.Graphics.Vic/Blender.cs @@ -48,38 +48,10 @@ namespace Ryujinx.Graphics.Vic int one = 1 << (mtx.MatrixRShift + 8); - - // NOTE: This is buggy on .NET 5.0.100, we use a workaround for now (see https://github.com/dotnet/runtime/issues/44704) - // TODO: Uncomment this when fixed. - //Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0); - //Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0); - //Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one); - //Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0); - - Vector128<int> col1 = new Vector128<int>(); - Vector128<int> col2 = new Vector128<int>(); - Vector128<int> col3 = new Vector128<int>(); - Vector128<int> col4 = new Vector128<int>(); - - col1 = Sse41.Insert(col1, mtx.MatrixCoeff00, 0); - col1 = Sse41.Insert(col1, mtx.MatrixCoeff10, 1); - col1 = Sse41.Insert(col1, mtx.MatrixCoeff20, 2); - col1 = Sse41.Insert(col1, 0, 3); - - col2 = Sse41.Insert(col2, mtx.MatrixCoeff01, 0); - col2 = Sse41.Insert(col2, mtx.MatrixCoeff11, 1); - col2 = Sse41.Insert(col2, mtx.MatrixCoeff21, 2); - col2 = Sse41.Insert(col2, 0, 3); - - col3 = Sse41.Insert(col3, mtx.MatrixCoeff02, 0); - col3 = Sse41.Insert(col3, mtx.MatrixCoeff12, 1); - col3 = Sse41.Insert(col3, mtx.MatrixCoeff22, 2); - col3 = Sse41.Insert(col3, one, 3); - - col4 = Sse41.Insert(col4, mtx.MatrixCoeff03, 0); - col4 = Sse41.Insert(col4, mtx.MatrixCoeff13, 1); - col4 = Sse41.Insert(col4, mtx.MatrixCoeff23, 2); - col4 = Sse41.Insert(col4, 0, 3); + Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0); + Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0); + Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one); + Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0); Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift); Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow); |