aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Vic/Blender.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Graphics.Vic/Blender.cs')
-rw-r--r--Ryujinx.Graphics.Vic/Blender.cs36
1 files changed, 4 insertions, 32 deletions
diff --git a/Ryujinx.Graphics.Vic/Blender.cs b/Ryujinx.Graphics.Vic/Blender.cs
index 84171241..92b641d6 100644
--- a/Ryujinx.Graphics.Vic/Blender.cs
+++ b/Ryujinx.Graphics.Vic/Blender.cs
@@ -48,38 +48,10 @@ namespace Ryujinx.Graphics.Vic
int one = 1 << (mtx.MatrixRShift + 8);
-
- // NOTE: This is buggy on .NET 5.0.100, we use a workaround for now (see https://github.com/dotnet/runtime/issues/44704)
- // TODO: Uncomment this when fixed.
- //Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
- //Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
- //Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
- //Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
-
- Vector128<int> col1 = new Vector128<int>();
- Vector128<int> col2 = new Vector128<int>();
- Vector128<int> col3 = new Vector128<int>();
- Vector128<int> col4 = new Vector128<int>();
-
- col1 = Sse41.Insert(col1, mtx.MatrixCoeff00, 0);
- col1 = Sse41.Insert(col1, mtx.MatrixCoeff10, 1);
- col1 = Sse41.Insert(col1, mtx.MatrixCoeff20, 2);
- col1 = Sse41.Insert(col1, 0, 3);
-
- col2 = Sse41.Insert(col2, mtx.MatrixCoeff01, 0);
- col2 = Sse41.Insert(col2, mtx.MatrixCoeff11, 1);
- col2 = Sse41.Insert(col2, mtx.MatrixCoeff21, 2);
- col2 = Sse41.Insert(col2, 0, 3);
-
- col3 = Sse41.Insert(col3, mtx.MatrixCoeff02, 0);
- col3 = Sse41.Insert(col3, mtx.MatrixCoeff12, 1);
- col3 = Sse41.Insert(col3, mtx.MatrixCoeff22, 2);
- col3 = Sse41.Insert(col3, one, 3);
-
- col4 = Sse41.Insert(col4, mtx.MatrixCoeff03, 0);
- col4 = Sse41.Insert(col4, mtx.MatrixCoeff13, 1);
- col4 = Sse41.Insert(col4, mtx.MatrixCoeff23, 2);
- col4 = Sse41.Insert(col4, 0, 3);
+ Vector128<int> col1 = Vector128.Create(mtx.MatrixCoeff00, mtx.MatrixCoeff10, mtx.MatrixCoeff20, 0);
+ Vector128<int> col2 = Vector128.Create(mtx.MatrixCoeff01, mtx.MatrixCoeff11, mtx.MatrixCoeff21, 0);
+ Vector128<int> col3 = Vector128.Create(mtx.MatrixCoeff02, mtx.MatrixCoeff12, mtx.MatrixCoeff22, one);
+ Vector128<int> col4 = Vector128.Create(mtx.MatrixCoeff03, mtx.MatrixCoeff13, mtx.MatrixCoeff23, 0);
Vector128<int> rShift = Vector128.CreateScalar(mtx.MatrixRShift);
Vector128<ushort> clMin = Vector128.Create((ushort)slot.SlotConfig.SoftClampLow);