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-rw-r--r--Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs1005
-rw-r--r--Ryujinx.Graphics.Texture/Encoders/EncodeMode.cs10
2 files changed, 1015 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs b/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
new file mode 100644
index 00000000..35d36bce
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/Encoders/BC7Encoder.cs
@@ -0,0 +1,1005 @@
+using Ryujinx.Graphics.Texture.Utils;
+using System;
+using System.Diagnostics;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
+using System.Threading.Tasks;
+
+namespace Ryujinx.Graphics.Texture.Encoders
+{
+ static class BC7Encoder
+ {
+ private const int MinColorVarianceForModeChange = 160;
+
+ public static void Encode(Memory<byte> outputStorage, ReadOnlyMemory<byte> data, int width, int height, EncodeMode mode)
+ {
+ int widthInBlocks = (width + 3) / 4;
+ int heightInBlocks = (height + 3) / 4;
+
+ bool fastMode = (mode & EncodeMode.ModeMask) == EncodeMode.Fast;
+
+ if (mode.HasFlag(EncodeMode.Multithreaded))
+ {
+ Parallel.For(0, heightInBlocks, (yInBlocks) =>
+ {
+ Span<ulong> output = MemoryMarshal.Cast<byte, ulong>(outputStorage.Span);
+ int y = yInBlocks * 4;
+
+ for (int xInBlocks = 0; xInBlocks < widthInBlocks; xInBlocks++)
+ {
+ int x = xInBlocks * 4;
+ Block block = CompressBlock(data.Span, x, y, width, height, fastMode);
+
+ int offset = (yInBlocks * widthInBlocks + xInBlocks) * 2;
+ output[offset] = block.Low;
+ output[offset + 1] = block.High;
+ }
+ });
+ }
+ else
+ {
+ Span<ulong> output = MemoryMarshal.Cast<byte, ulong>(outputStorage.Span);
+ int offset = 0;
+
+ for (int y = 0; y < height; y += 4)
+ {
+ for (int x = 0; x < width; x += 4)
+ {
+ Block block = CompressBlock(data.Span, x, y, width, height, fastMode);
+
+ output[offset++] = block.Low;
+ output[offset++] = block.High;
+ }
+ }
+ }
+ }
+
+ private static readonly int[] _mostFrequentPartitions = new int[]
+ {
+ 0, 13, 2, 1, 15, 14, 10, 23
+ };
+
+ private static Block CompressBlock(ReadOnlySpan<byte> data, int x, int y, int width, int height, bool fastMode)
+ {
+ int w = Math.Min(4, width - x);
+ int h = Math.Min(4, height - y);
+
+ var dataUint = MemoryMarshal.Cast<byte, uint>(data);
+
+ int baseOffset = y * width + x;
+
+ Span<uint> tile = stackalloc uint[w * h];
+
+ for (int ty = 0; ty < h; ty++)
+ {
+ int rowOffset = baseOffset + ty * width;
+
+ for (int tx = 0; tx < w; tx++)
+ {
+ tile[ty * w + tx] = dataUint[rowOffset + tx];
+ }
+ }
+
+ return fastMode ? EncodeFast(tile, w, h) : EncodeExhaustive(tile, w, h);
+ }
+
+ private static Block EncodeFast(ReadOnlySpan<uint> tile, int w, int h)
+ {
+ (RgbaColor8 minColor, RgbaColor8 maxColor) = BC67Utils.GetMinMaxColors(tile, w, h);
+
+ bool alphaNotOne = minColor.A != 255 || maxColor.A != 255;
+ int variance = BC67Utils.SquaredDifference(minColor.GetColor32(), maxColor.GetColor32());
+ int selectedMode;
+ int indexMode = 0;
+
+ if (alphaNotOne)
+ {
+ bool constantAlpha = minColor.A == maxColor.A;
+ if (constantAlpha)
+ {
+ selectedMode = variance > MinColorVarianceForModeChange ? 7 : 6;
+ }
+ else
+ {
+ if (variance > MinColorVarianceForModeChange)
+ {
+ Span<uint> uniqueRGB = stackalloc uint[16];
+ Span<uint> uniqueAlpha = stackalloc uint[16];
+
+ int uniqueRGBCount = 0;
+ int uniqueAlphaCount = 0;
+
+ uint rgbMask = new RgbaColor8(255, 255, 255, 0).ToUInt32();
+ uint alphaMask = new RgbaColor8(0, 0, 0, 255).ToUInt32();
+
+ for (int i = 0; i < tile.Length; i++)
+ {
+ uint c = tile[i];
+
+ if (!uniqueRGB.Slice(0, uniqueRGBCount).Contains(c & rgbMask))
+ {
+ uniqueRGB[uniqueRGBCount++] = c & rgbMask;
+ }
+
+ if (!uniqueAlpha.Slice(0, uniqueAlphaCount).Contains(c & alphaMask))
+ {
+ uniqueAlpha[uniqueAlphaCount++] = c & alphaMask;
+ }
+ }
+
+ selectedMode = 4;
+ indexMode = uniqueRGBCount > uniqueAlphaCount ? 1 : 0;
+ }
+ else
+ {
+ selectedMode = 5;
+ }
+ }
+ }
+ else
+ {
+ if (variance > MinColorVarianceForModeChange)
+ {
+ selectedMode = 1;
+ }
+ else
+ {
+ selectedMode = 6;
+ }
+ }
+
+ int selectedPartition = 0;
+
+ if (selectedMode == 1 || selectedMode == 7)
+ {
+ int partitionSelectionLowestError = int.MaxValue;
+
+ for (int i = 0; i < _mostFrequentPartitions.Length; i++)
+ {
+ int p = _mostFrequentPartitions[i];
+ int error = GetEndPointSelectionErrorFast(tile, 2, p, w, h, partitionSelectionLowestError);
+ if (error < partitionSelectionLowestError)
+ {
+ partitionSelectionLowestError = error;
+ selectedPartition = p;
+ }
+ }
+ }
+
+ return Encode(selectedMode, selectedPartition, 0, indexMode, fastMode: true, tile, w, h, out _);
+ }
+
+ private static Block EncodeExhaustive(ReadOnlySpan<uint> tile, int w, int h)
+ {
+ Block bestBlock = default;
+ int lowestError = int.MaxValue;
+ int lowestErrorSubsets = int.MaxValue;
+
+ for (int m = 0; m < 8; m++)
+ {
+ for (int r = 0; r < (m == 4 || m == 5 ? 4 : 1); r++)
+ {
+ for (int im = 0; im < (m == 4 ? 2 : 1); im++)
+ {
+ for (int p = 0; p < 1 << BC67Tables.BC7ModeInfos[m].PartitionBitCount; p++)
+ {
+ Block block = Encode(m, p, r, im, fastMode: false, tile, w, h, out int maxError);
+ if (maxError < lowestError || (maxError == lowestError && BC67Tables.BC7ModeInfos[m].SubsetCount < lowestErrorSubsets))
+ {
+ lowestError = maxError;
+ lowestErrorSubsets = BC67Tables.BC7ModeInfos[m].SubsetCount;
+ bestBlock = block;
+ }
+ }
+ }
+ }
+ }
+
+ return bestBlock;
+ }
+
+ private static Block Encode(
+ int mode,
+ int partition,
+ int rotation,
+ int indexMode,
+ bool fastMode,
+ ReadOnlySpan<uint> tile,
+ int w,
+ int h,
+ out int errorSum)
+ {
+ BC7ModeInfo modeInfo = BC67Tables.BC7ModeInfos[mode];
+ int subsetCount = modeInfo.SubsetCount;
+ int partitionBitCount = modeInfo.PartitionBitCount;
+ int rotationBitCount = modeInfo.RotationBitCount;
+ int indexModeBitCount = modeInfo.IndexModeBitCount;
+ int colorDepth = modeInfo.ColorDepth;
+ int alphaDepth = modeInfo.AlphaDepth;
+ int pBits = modeInfo.PBits;
+ int colorIndexBitCount = modeInfo.ColorIndexBitCount;
+ int alphaIndexBitCount = modeInfo.AlphaIndexBitCount;
+ bool separateAlphaIndices = alphaIndexBitCount != 0;
+
+ uint alphaMask;
+
+ if (separateAlphaIndices)
+ {
+ alphaMask = rotation switch
+ {
+ 1 => new RgbaColor8(255, 0, 0, 0).ToUInt32(),
+ 2 => new RgbaColor8(0, 255, 0, 0).ToUInt32(),
+ 3 => new RgbaColor8(0, 0, 255, 0).ToUInt32(),
+ _ => new RgbaColor8(0, 0, 0, 255).ToUInt32()
+ };
+ }
+ else
+ {
+ alphaMask = new RgbaColor8(0, 0, 0, 0).ToUInt32();
+ }
+
+ if (indexMode != 0)
+ {
+ alphaMask = ~alphaMask;
+ }
+
+ //
+ // Select color palette.
+ //
+
+ Span<uint> endPoints0 = stackalloc uint[subsetCount];
+ Span<uint> endPoints1 = stackalloc uint[subsetCount];
+
+ SelectEndPoints(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ subsetCount,
+ partition,
+ colorIndexBitCount,
+ colorDepth,
+ alphaDepth,
+ ~alphaMask,
+ fastMode);
+
+ if (separateAlphaIndices)
+ {
+ SelectEndPoints(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ subsetCount,
+ partition,
+ alphaIndexBitCount,
+ colorDepth,
+ alphaDepth,
+ alphaMask,
+ fastMode);
+ }
+
+ Span<int> pBitValues = stackalloc int[pBits];
+
+ for (int i = 0; i < pBits; i++)
+ {
+ int pBit;
+
+ if (pBits == subsetCount)
+ {
+ pBit = GetPBit(endPoints0[i], endPoints1[i], colorDepth, alphaDepth);
+ }
+ else
+ {
+ int subset = i >> 1;
+ uint color = (i & 1) == 0 ? endPoints0[subset] : endPoints1[subset];
+ pBit = GetPBit(color, colorDepth, alphaDepth);
+ }
+
+ pBitValues[i] = pBit;
+ }
+
+ int colorIndexCount = 1 << colorIndexBitCount;
+ int alphaIndexCount = 1 << alphaIndexBitCount;
+
+ Span<byte> colorIndices = stackalloc byte[16];
+ Span<byte> alphaIndices = stackalloc byte[16];
+
+ errorSum = BC67Utils.SelectIndices(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ pBitValues,
+ colorIndices,
+ subsetCount,
+ partition,
+ colorIndexBitCount,
+ colorIndexCount,
+ colorDepth,
+ alphaDepth,
+ pBits,
+ alphaMask);
+
+ if (separateAlphaIndices)
+ {
+ errorSum += BC67Utils.SelectIndices(
+ tile,
+ w,
+ h,
+ endPoints0,
+ endPoints1,
+ pBitValues,
+ alphaIndices,
+ subsetCount,
+ partition,
+ alphaIndexBitCount,
+ alphaIndexCount,
+ colorDepth,
+ alphaDepth,
+ pBits,
+ ~alphaMask);
+ }
+
+ Span<bool> colorSwapSubset = stackalloc bool[3];
+
+ for (int i = 0; i < 3; i++)
+ {
+ colorSwapSubset[i] = colorIndices[BC67Tables.FixUpIndices[subsetCount - 1][partition][i]] >= (colorIndexCount >> 1);
+ }
+
+ bool alphaSwapSubset = alphaIndices[0] >= (alphaIndexCount >> 1);
+
+ Block block = new Block();
+
+ int offset = 0;
+
+ block.Encode(1UL << mode, ref offset, mode + 1);
+ block.Encode((ulong)partition, ref offset, partitionBitCount);
+ block.Encode((ulong)rotation, ref offset, rotationBitCount);
+ block.Encode((ulong)indexMode, ref offset, indexModeBitCount);
+
+ for (int comp = 0; comp < 3; comp++)
+ {
+ int rotatedComp = comp;
+
+ if (((comp + 1) & 3) == rotation)
+ {
+ rotatedComp = 3;
+ }
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor8 color0 = RgbaColor8.FromUInt32(endPoints0[subset]);
+ RgbaColor8 color1 = RgbaColor8.FromUInt32(endPoints1[subset]);
+
+ int pBit0 = -1, pBit1 = -1;
+
+ if (pBits == subsetCount)
+ {
+ pBit0 = pBit1 = pBitValues[subset];
+ }
+ else if (pBits != 0)
+ {
+ pBit0 = pBitValues[subset * 2];
+ pBit1 = pBitValues[subset * 2 + 1];
+ }
+
+ if (indexMode == 0 ? colorSwapSubset[subset] : alphaSwapSubset)
+ {
+ block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), colorDepth, pBit1), ref offset, colorDepth);
+ block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), colorDepth, pBit0), ref offset, colorDepth);
+ }
+ else
+ {
+ block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), colorDepth, pBit0), ref offset, colorDepth);
+ block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), colorDepth, pBit1), ref offset, colorDepth);
+ }
+ }
+ }
+
+ if (alphaDepth != 0)
+ {
+ int rotatedComp = (rotation - 1) & 3;
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor8 color0 = RgbaColor8.FromUInt32(endPoints0[subset]);
+ RgbaColor8 color1 = RgbaColor8.FromUInt32(endPoints1[subset]);
+
+ int pBit0 = -1, pBit1 = -1;
+
+ if (pBits == subsetCount)
+ {
+ pBit0 = pBit1 = pBitValues[subset];
+ }
+ else if (pBits != 0)
+ {
+ pBit0 = pBitValues[subset * 2];
+ pBit1 = pBitValues[subset * 2 + 1];
+ }
+
+ if (separateAlphaIndices && indexMode == 0 ? alphaSwapSubset : colorSwapSubset[subset])
+ {
+ block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), alphaDepth, pBit1), ref offset, alphaDepth);
+ block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), alphaDepth, pBit0), ref offset, alphaDepth);
+ }
+ else
+ {
+ block.Encode(BC67Utils.QuantizeComponent(color0.GetComponent(rotatedComp), alphaDepth, pBit0), ref offset, alphaDepth);
+ block.Encode(BC67Utils.QuantizeComponent(color1.GetComponent(rotatedComp), alphaDepth, pBit1), ref offset, alphaDepth);
+ }
+ }
+ }
+
+ for (int i = 0; i < pBits; i++)
+ {
+ block.Encode((ulong)pBitValues[i], ref offset, 1);
+ }
+
+ byte[] fixUpTable = BC67Tables.FixUpIndices[subsetCount - 1][partition];
+
+ for (int i = 0; i < 16; i++)
+ {
+ int subset = BC67Tables.PartitionTable[subsetCount - 1][partition][i];
+ byte index = colorIndices[i];
+
+ if (colorSwapSubset[subset])
+ {
+ index = (byte)(index ^ (colorIndexCount - 1));
+ }
+
+ int finalIndexBitCount = i == fixUpTable[subset] ? colorIndexBitCount - 1 : colorIndexBitCount;
+
+ Debug.Assert(index < (1 << finalIndexBitCount));
+
+ block.Encode(index, ref offset, finalIndexBitCount);
+ }
+
+ if (separateAlphaIndices)
+ {
+ for (int i = 0; i < 16; i++)
+ {
+ byte index = alphaIndices[i];
+
+ if (alphaSwapSubset)
+ {
+ index = (byte)(index ^ (alphaIndexCount - 1));
+ }
+
+ int finalIndexBitCount = i == 0 ? alphaIndexBitCount - 1 : alphaIndexBitCount;
+
+ Debug.Assert(index < (1 << finalIndexBitCount));
+
+ block.Encode(index, ref offset, finalIndexBitCount);
+ }
+ }
+
+ return block;
+ }
+
+ private static unsafe int GetEndPointSelectionErrorFast(ReadOnlySpan<uint> tile, int subsetCount, int partition, int w, int h, int maxError)
+ {
+ byte[] partitionTable = BC67Tables.PartitionTable[subsetCount - 1][partition];
+
+ Span<RgbaColor8> minColors = stackalloc RgbaColor8[subsetCount];
+ Span<RgbaColor8> maxColors = stackalloc RgbaColor8[subsetCount];
+
+ BC67Utils.GetMinMaxColors(partitionTable, tile, w, h, minColors, maxColors, subsetCount);
+
+ Span<uint> endPoints0 = stackalloc uint[subsetCount];
+ Span<uint> endPoints1 = stackalloc uint[subsetCount];
+
+ SelectEndPointsFast(partitionTable, tile, w, h, subsetCount, minColors, maxColors, endPoints0, endPoints1, uint.MaxValue);
+
+ Span<RgbaColor32> palette = stackalloc RgbaColor32[8];
+
+ int errorSum = 0;
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32();
+ int sum = blockDir.R + blockDir.G + blockDir.B + blockDir.A;
+ if (sum != 0)
+ {
+ blockDir = (blockDir << 6) / new RgbaColor32(sum);
+ }
+
+ uint c0 = endPoints0[subset];
+ uint c1 = endPoints1[subset];
+
+ int pBit0 = GetPBit(c0, 6, 0);
+ int pBit1 = GetPBit(c1, 6, 0);
+
+ c0 = BC67Utils.Quantize(RgbaColor8.FromUInt32(c0), 6, 0, pBit0).ToUInt32();
+ c1 = BC67Utils.Quantize(RgbaColor8.FromUInt32(c1), 6, 0, pBit1).ToUInt32();
+
+ if (Sse41.IsSupported)
+ {
+ Vector128<byte> c0Rep = Vector128.Create(c0).AsByte();
+ Vector128<byte> c1Rep = Vector128.Create(c1).AsByte();
+
+ Vector128<byte> c0c1 = Sse2.UnpackLow(c0Rep, c1Rep);
+
+ Vector128<byte> rWeights;
+ Vector128<byte> lWeights;
+
+ fixed (byte* pWeights = BC67Tables.Weights[1], pInvWeights = BC67Tables.InverseWeights[1])
+ {
+ rWeights = Sse2.LoadScalarVector128((ulong*)pWeights).AsByte();
+ lWeights = Sse2.LoadScalarVector128((ulong*)pInvWeights).AsByte();
+ }
+
+ Vector128<byte> iWeights = Sse2.UnpackLow(rWeights, lWeights);
+ Vector128<byte> iWeights01 = Sse2.UnpackLow(iWeights.AsInt16(), iWeights.AsInt16()).AsByte();
+ Vector128<byte> iWeights23 = Sse2.UnpackHigh(iWeights.AsInt16(), iWeights.AsInt16()).AsByte();
+ Vector128<byte> iWeights0 = Sse2.UnpackLow(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+ Vector128<byte> iWeights1 = Sse2.UnpackHigh(iWeights01.AsInt16(), iWeights01.AsInt16()).AsByte();
+ Vector128<byte> iWeights2 = Sse2.UnpackLow(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
+ Vector128<byte> iWeights3 = Sse2.UnpackHigh(iWeights23.AsInt16(), iWeights23.AsInt16()).AsByte();
+
+ static Vector128<short> ShiftRoundToNearest(Vector128<short> x)
+ {
+ return Sse2.ShiftRightLogical(Sse2.Add(x, Vector128.Create((short)32)), 6);
+ }
+
+ Vector128<short> pal0 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights0.AsSByte()));
+ Vector128<short> pal1 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights1.AsSByte()));
+ Vector128<short> pal2 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights2.AsSByte()));
+ Vector128<short> pal3 = ShiftRoundToNearest(Ssse3.MultiplyAddAdjacent(c0c1, iWeights3.AsSByte()));
+
+ for (int i = 0; i < tile.Length; i++)
+ {
+ if (partitionTable[i] != subset)
+ {
+ continue;
+ }
+
+ uint c = tile[i];
+
+ Vector128<short> color = Sse41.ConvertToVector128Int16(Vector128.Create(c).AsByte());
+
+ Vector128<short> delta0 = Sse2.Subtract(color, pal0);
+ Vector128<short> delta1 = Sse2.Subtract(color, pal1);
+ Vector128<short> delta2 = Sse2.Subtract(color, pal2);
+ Vector128<short> delta3 = Sse2.Subtract(color, pal3);
+
+ Vector128<int> deltaSum0 = Sse2.MultiplyAddAdjacent(delta0, delta0);
+ Vector128<int> deltaSum1 = Sse2.MultiplyAddAdjacent(delta1, delta1);
+ Vector128<int> deltaSum2 = Sse2.MultiplyAddAdjacent(delta2, delta2);
+ Vector128<int> deltaSum3 = Sse2.MultiplyAddAdjacent(delta3, delta3);
+
+ Vector128<int> deltaSum01 = Ssse3.HorizontalAdd(deltaSum0, deltaSum1);
+ Vector128<int> deltaSum23 = Ssse3.HorizontalAdd(deltaSum2, deltaSum3);
+
+ Vector128<ushort> delta = Sse41.PackUnsignedSaturate(deltaSum01, deltaSum23);
+
+ Vector128<ushort> min = Sse41.MinHorizontal(delta);
+
+ errorSum += min.GetElement(0);
+ }
+ }
+ else
+ {
+ RgbaColor32 e032 = RgbaColor8.FromUInt32(c0).GetColor32();
+ RgbaColor32 e132 = RgbaColor8.FromUInt32(c1).GetColor32();
+
+ palette[0] = e032;
+ palette[palette.Length - 1] = e132;
+
+ for (int i = 1; i < palette.Length - 1; i++)
+ {
+ palette[i] = BC67Utils.Interpolate(e032, e132, i, 3);
+ }
+
+ for (int i = 0; i < tile.Length; i++)
+ {
+ if (partitionTable[i] != subset)
+ {
+ continue;
+ }
+
+ uint c = tile[i];
+ RgbaColor32 color = Unsafe.As<uint, RgbaColor8>(ref c).GetColor32();
+
+ int bestMatchScore = int.MaxValue;
+
+ for (int j = 0; j < palette.Length; j++)
+ {
+ int score = BC67Utils.SquaredDifference(color, palette[j]);
+
+ if (score < bestMatchScore)
+ {
+ bestMatchScore = score;
+ }
+ }
+
+ errorSum += bestMatchScore;
+ }
+ }
+
+ // No point in continuing if we are already above maximum.
+ if (errorSum >= maxError)
+ {
+ return int.MaxValue;
+ }
+ }
+
+ return errorSum;
+ }
+
+ private static void SelectEndPoints(
+ ReadOnlySpan<uint> tile,
+ int w,
+ int h,
+ Span<uint> endPoints0,
+ Span<uint> endPoints1,
+ int subsetCount,
+ int partition,
+ int indexBitCount,
+ int colorDepth,
+ int alphaDepth,
+ uint writeMask,
+ bool fastMode)
+ {
+ byte[] partitionTable = BC67Tables.PartitionTable[subsetCount - 1][partition];
+
+ Span<RgbaColor8> minColors = stackalloc RgbaColor8[subsetCount];
+ Span<RgbaColor8> maxColors = stackalloc RgbaColor8[subsetCount];
+
+ BC67Utils.GetMinMaxColors(partitionTable, tile, w, h, minColors, maxColors, subsetCount);
+
+ uint inverseMask = ~writeMask;
+
+ for (int i = 0; i < subsetCount; i++)
+ {
+ Unsafe.As<RgbaColor8, uint>(ref minColors[i]) |= inverseMask;
+ Unsafe.As<RgbaColor8, uint>(ref maxColors[i]) |= inverseMask;
+ }
+
+ if (fastMode)
+ {
+ SelectEndPointsFast(partitionTable, tile, w, h, subsetCount, minColors, maxColors, endPoints0, endPoints1, writeMask);
+ }
+ else
+ {
+ Span<RgbaColor8> colors = stackalloc RgbaColor8[subsetCount * 16];
+ Span<byte> counts = stackalloc byte[subsetCount];
+
+ int i = 0;
+ for (int ty = 0; ty < h; ty++)
+ {
+ for (int tx = 0; tx < w; tx++)
+ {
+ int subset = partitionTable[ty * 4 + tx];
+ RgbaColor8 color = RgbaColor8.FromUInt32(tile[i++] | inverseMask);
+
+ static void AddIfNew(Span<RgbaColor8> values, RgbaColor8 value, int subset, ref byte count)
+ {
+ for (int i = 0; i < count; i++)
+ {
+ if (values[subset * 16 + i] == value)
+ {
+ return;
+ }
+ }
+
+ values[subset * 16 + count++] = value;
+ }
+
+ AddIfNew(colors, color, subset, ref counts[subset]);
+ }
+ }
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ int offset = subset * 16;
+
+ RgbaColor8 minColor = minColors[subset];
+ RgbaColor8 maxColor = maxColors[subset];
+
+ ReadOnlySpan<RgbaColor8> subsetColors = colors.Slice(offset, counts[subset]);
+
+ (RgbaColor8 e0, RgbaColor8 e1) = SelectEndPoints(subsetColors, minColor, maxColor, indexBitCount, colorDepth, alphaDepth, inverseMask);
+
+ endPoints0[subset] = (endPoints0[subset] & inverseMask) | (e0.ToUInt32() & writeMask);
+ endPoints1[subset] = (endPoints1[subset] & inverseMask) | (e1.ToUInt32() & writeMask);
+ }
+ }
+ }
+
+ private static unsafe void SelectEndPointsFast(
+ ReadOnlySpan<byte> partitionTable,
+ ReadOnlySpan<uint> tile,
+ int w,
+ int h,
+ int subsetCount,
+ ReadOnlySpan<RgbaColor8> minColors,
+ ReadOnlySpan<RgbaColor8> maxColors,
+ Span<uint> endPoints0,
+ Span<uint> endPoints1,
+ uint writeMask)
+ {
+ uint inverseMask = ~writeMask;
+
+ if (Sse41.IsSupported && w == 4 && h == 4)
+ {
+ Vector128<byte> row0, row1, row2, row3;
+ Vector128<short> ones = Vector128<short>.AllBitsSet;
+
+ fixed (uint* pTile = tile)
+ {
+ row0 = Sse2.LoadVector128(pTile).AsByte();
+ row1 = Sse2.LoadVector128(pTile + 4).AsByte();
+ row2 = Sse2.LoadVector128(pTile + 8).AsByte();
+ row3 = Sse2.LoadVector128(pTile + 12).AsByte();
+ }
+
+ Vector128<byte> partitionMask;
+
+ fixed (byte* pPartitionTable = partitionTable)
+ {
+ partitionMask = Sse2.LoadVector128(pPartitionTable);
+ }
+
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32();
+ int sum = blockDir.R + blockDir.G + blockDir.B + blockDir.A;
+ if (sum != 0)
+ {
+ blockDir = (blockDir << 6) / new RgbaColor32(sum);
+ }
+
+ Vector128<byte> bd = Vector128.Create(blockDir.GetColor8().ToUInt32()).AsByte();
+
+ Vector128<short> delta0 = Ssse3.MultiplyAddAdjacent(row0, bd.AsSByte());
+ Vector128<short> delta1 = Ssse3.MultiplyAddAdjacent(row1, bd.AsSByte());
+ Vector128<short> delta2 = Ssse3.MultiplyAddAdjacent(row2, bd.AsSByte());
+ Vector128<short> delta3 = Ssse3.MultiplyAddAdjacent(row3, bd.AsSByte());
+
+ Vector128<short> delta01 = Ssse3.HorizontalAdd(delta0, delta1);
+ Vector128<short> delta23 = Ssse3.HorizontalAdd(delta2, delta3);
+
+ Vector128<byte> subsetMask = Sse2.Xor(Sse2.CompareEqual(partitionMask, Vector128.Create((byte)subset)), ones.AsByte());
+
+ Vector128<short> subsetMask01 = Sse2.UnpackLow(subsetMask, subsetMask).AsInt16();
+ Vector128<short> subsetMask23 = Sse2.UnpackHigh(subsetMask, subsetMask).AsInt16();
+
+ Vector128<ushort> min01 = Sse41.MinHorizontal(Sse2.Or(delta01, subsetMask01).AsUInt16());
+ Vector128<ushort> min23 = Sse41.MinHorizontal(Sse2.Or(delta23, subsetMask23).AsUInt16());
+ Vector128<ushort> max01 = Sse41.MinHorizontal(Sse2.Xor(Sse2.AndNot(subsetMask01, delta01), ones).AsUInt16());
+ Vector128<ushort> max23 = Sse41.MinHorizontal(Sse2.Xor(Sse2.AndNot(subsetMask23, delta23), ones).AsUInt16());
+
+ uint minPos01 = min01.AsUInt32().GetElement(0);
+ uint minPos23 = min23.AsUInt32().GetElement(0);
+ uint maxPos01 = max01.AsUInt32().GetElement(0);
+ uint maxPos23 = max23.AsUInt32().GetElement(0);
+
+ uint minDistColor = (ushort)minPos23 < (ushort)minPos01
+ ? tile[(int)(minPos23 >> 16) + 8]
+ : tile[(int)(minPos01 >> 16)];
+
+ // Note that we calculate the maximum as the minimum of the inverse, so less here is actually greater.
+ uint maxDistColor = (ushort)maxPos23 < (ushort)maxPos01
+ ? tile[(int)(maxPos23 >> 16) + 8]
+ : tile[(int)(maxPos01 >> 16)];
+
+ endPoints0[subset] = (endPoints0[subset] & inverseMask) | (minDistColor & writeMask);
+ endPoints1[subset] = (endPoints1[subset] & inverseMask) | (maxDistColor & writeMask);
+ }
+ }
+ else
+ {
+ for (int subset = 0; subset < subsetCount; subset++)
+ {
+ RgbaColor32 blockDir = maxColors[subset].GetColor32() - minColors[subset].GetColor32();
+ blockDir = RgbaColor32.DivideGuarded(blockDir << 6, new RgbaColor32(blockDir.R + blockDir.G + blockDir.B + blockDir.A), 0);
+
+ int minDist = int.MaxValue;
+ int maxDist = int.MinValue;
+
+ RgbaColor8 minDistColor = default;
+ RgbaColor8 maxDistColor = default;
+
+ int i = 0;
+ for (int ty = 0; ty < h; ty++)
+ {
+ for (int tx = 0; tx < w; tx++, i++)
+ {
+ if (partitionTable[ty * 4 + tx] != subset)
+ {
+ continue;
+ }
+
+ RgbaColor8 color = RgbaColor8.FromUInt32(tile[i]);
+ int dist = RgbaColor32.Dot(color.GetColor32(), blockDir);
+
+ if (minDist > dist)
+ {
+ minDist = dist;
+ minDistColor = color;
+ }
+
+ if (maxDist < dist)
+ {
+ maxDist = dist;
+ maxDistColor = color;
+ }
+ }
+ }
+
+ endPoints0[subset] = (endPoints0[subset] & inverseMask) | (minDistColor.ToUInt32() & writeMask);
+ endPoints1[subset] = (endPoints1[subset] & inverseMask) | (maxDistColor.ToUInt32() & writeMask);
+ }
+ }
+ }
+
+ private static (RgbaColor8, RgbaColor8) SelectEndPoints(
+ ReadOnlySpan<RgbaColor8> values,
+ RgbaColor8 minValue,
+ RgbaColor8 maxValue,
+ int indexBitCount,
+ int colorDepth,
+ int alphaDepth,
+ uint alphaMask)
+ {
+ int n = values.Length;
+ int numInterpolatedColors = 1 << indexBitCount;
+ int numInterpolatedColorsMinus1 = numInterpolatedColors - 1;
+
+ if (n == 0)
+ {
+ return (default, default);
+ }
+
+ minValue = BC67Utils.Quantize(minValue, colorDepth, alphaDepth);
+ maxValue = BC67Utils.Quantize(maxValue, colorDepth, alphaDepth);
+
+ RgbaColor32 blockDir = maxValue.GetColor32() - minValue.GetColor32();
+ blockDir = RgbaColor32.DivideGuarded(blockDir << 6, new RgbaColor32(blockDir.R + blockDir.G + blockDir.B + blockDir.A), 0);
+
+ int minDist = int.MaxValue;
+ int maxDist = 0;
+
+ for (int i = 0; i < values.Length; i++)
+ {
+ RgbaColor8 color = values[i];
+ int dist = RgbaColor32.Dot(BC67Utils.Quantize(color, colorDepth, alphaDepth).GetColor32(), blockDir);
+
+ if (minDist >= dist)
+ {
+ minDist = dist;
+ }
+
+ if (maxDist <= dist)
+ {
+ maxDist = dist;
+ }
+ }
+
+ Span<RgbaColor8> palette = stackalloc RgbaColor8[numInterpolatedColors];
+
+ int distRange = Math.Max(1, maxDist - minDist);
+
+ RgbaColor32 nV = new RgbaColor32(n);
+
+ int bestErrorSum = int.MaxValue;
+ RgbaColor8 bestE0 = default;
+ RgbaColor8 bestE1 = default;
+
+ Span<int> indices = stackalloc int[n];
+ Span<RgbaColor32> colors = stackalloc RgbaColor32[n];
+
+ for (int maxIndex = numInterpolatedColorsMinus1; maxIndex >= 1; maxIndex--)
+ {
+ int sumX = 0;
+ int sumXX = 0;
+ int sumXXIncrement = 0;
+
+ for (int i = 0; i < values.Length; i++)
+ {
+ RgbaColor32 color = values[i].GetColor32();
+
+ int dist = RgbaColor32.Dot(color, blockDir);
+
+ int normalizedValue = ((dist - minDist) << 6) / distRange;
+ int texelIndex = (normalizedValue * maxIndex + 32) >> 6;
+
+ indices[i] = texelIndex;
+ colors[i] = color;
+
+ sumX += texelIndex;
+ sumXX += texelIndex * texelIndex;
+ sumXXIncrement += 1 + texelIndex * 2;
+ }
+
+ for (int start = 0; start < numInterpolatedColors - maxIndex; start++)
+ {
+ RgbaColor32 sumY = new RgbaColor32(0);
+ RgbaColor32 sumXY = new RgbaColor32(0);
+
+ for (int i = 0; i < indices.Length; i++)
+ {
+ RgbaColor32 y = colors[i];
+
+ sumY += y;
+ sumXY += new RgbaColor32(start + indices[i]) * y;
+ }
+
+ RgbaColor32 sumXV = new RgbaColor32(sumX);
+ RgbaColor32 sumXXV = new RgbaColor32(sumXX);
+ RgbaColor32 m = RgbaColor32.DivideGuarded((nV * sumXY - sumXV * sumY) << 6, nV * sumXXV - sumXV * sumXV, 0);
+ RgbaColor32 b = ((sumY << 6) - m * sumXV) / nV;
+
+ RgbaColor8 candidateE0 = (b >> 6).GetColor8();
+ RgbaColor8 candidateE1 = ((b + m * new RgbaColor32(numInterpolatedColorsMinus1)) >> 6).GetColor8();
+
+ int pBit0 = GetPBit(candidateE0.ToUInt32(), colorDepth, alphaDepth);
+ int pBit1 = GetPBit(candidateE1.ToUInt32(), colorDepth, alphaDepth);
+
+ int errorSum = BC67Utils.SelectIndices(
+ MemoryMarshal.Cast<RgbaColor8, uint>(values),
+ candidateE0.ToUInt32(),
+ candidateE1.ToUInt32(),
+ pBit0,
+ pBit1,
+ indexBitCount,
+ numInterpolatedColors,
+ colorDepth,
+ alphaDepth,
+ alphaMask);
+
+ if (errorSum <= bestErrorSum)
+ {
+ bestErrorSum = errorSum;
+ bestE0 = candidateE0;
+ bestE1 = candidateE1;
+ }
+
+ sumX += n;
+ sumXX += sumXXIncrement;
+ sumXXIncrement += 2 * n;
+ }
+ }
+
+ return (bestE0, bestE1);
+ }
+
+ private static int GetPBit(uint color, int colorDepth, int alphaDepth)
+ {
+ uint mask = 0x808080u >> colorDepth;
+
+ if (alphaDepth != 0)
+ {
+ // If alpha is 0, let's assume the color information is not too important and prefer
+ // to preserve alpha instead.
+ if ((color >> 24) == 0)
+ {
+ return 0;
+ }
+
+ mask |= 0x80000000u >> alphaDepth;
+ }
+
+ color &= 0x7f7f7f7fu;
+ color += mask >> 1;
+
+ int onesCount = BitOperations.PopCount(color & mask);
+ return onesCount >= 2 ? 1 : 0;
+ }
+
+ private static int GetPBit(uint c0, uint c1, int colorDepth, int alphaDepth)
+ {
+ // Giving preference to the first endpoint yields better results,
+ // might be a side effect of the endpoint selection algorithm?
+ return GetPBit(c0, colorDepth, alphaDepth);
+ }
+ }
+}
diff --git a/Ryujinx.Graphics.Texture/Encoders/EncodeMode.cs b/Ryujinx.Graphics.Texture/Encoders/EncodeMode.cs
new file mode 100644
index 00000000..5734d301
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/Encoders/EncodeMode.cs
@@ -0,0 +1,10 @@
+namespace Ryujinx.Graphics.Texture.Encoders
+{
+ enum EncodeMode
+ {
+ Fast,
+ Exhaustive,
+ ModeMask = 0xff,
+ Multithreaded = 1 << 8
+ }
+}