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path: root/Ryujinx.Graphics.Texture/ETC2Decoder.cs
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-rw-r--r--Ryujinx.Graphics.Texture/ETC2Decoder.cs682
1 files changed, 682 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Texture/ETC2Decoder.cs b/Ryujinx.Graphics.Texture/ETC2Decoder.cs
new file mode 100644
index 00000000..21ff4be4
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/ETC2Decoder.cs
@@ -0,0 +1,682 @@
+using Ryujinx.Common;
+using System;
+using System.Buffers.Binary;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public static class ETC2Decoder
+ {
+ private const uint AlphaMask = 0xff000000u;
+
+ private const int BlockWidth = 4;
+ private const int BlockHeight = 4;
+
+ private static readonly int[][] _etc1Lut =
+ {
+ new int[] { 2, 8, -2, -8 },
+ new int[] { 5, 17, -5, -17 },
+ new int[] { 9, 29, -9, -29 },
+ new int[] { 13, 42, -13, -42 },
+ new int[] { 18, 60, -18, -60 },
+ new int[] { 24, 80, -24, -80 },
+ new int[] { 33, 106, -33, -106 },
+ new int[] { 47, 183, -47, -183 }
+ };
+
+ private static readonly int[] _etc2Lut =
+ {
+ 3, 6, 11, 16, 23, 32, 41, 64
+ };
+
+ private static readonly int[][] _etc2AlphaLut =
+ {
+ new int[] { -3, -6, -9, -15, 2, 5, 8, 14 },
+ new int[] { -3, -7, -10, -13, 2, 6, 9, 12 },
+ new int[] { -2, -5, -8, -13, 1, 4, 7, 12 },
+ new int[] { -2, -4, -6, -13, 1, 3, 5, 12 },
+ new int[] { -3, -6, -8, -12, 2, 5, 7, 11 },
+ new int[] { -3, -7, -9, -11, 2, 6, 8, 10 },
+ new int[] { -4, -7, -8, -11, 3, 6, 7, 10 },
+ new int[] { -3, -5, -8, -11, 2, 4, 7, 10 },
+ new int[] { -2, -6, -8, -10, 1, 5, 7, 9 },
+ new int[] { -2, -5, -8, -10, 1, 4, 7, 9 },
+ new int[] { -2, -4, -8, -10, 1, 3, 7, 9 },
+ new int[] { -2, -5, -7, -10, 1, 4, 6, 9 },
+ new int[] { -3, -4, -7, -10, 2, 3, 6, 9 },
+ new int[] { -1, -2, -3, -10, 0, 1, 2, 9 },
+ new int[] { -4, -6, -8, -9, 3, 5, 7, 8 },
+ new int[] { -3, -5, -7, -9, 2, 4, 6, 8 }
+ };
+
+ public static byte[] DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ {
+ ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
+
+ int inputOffset = 0;
+
+ byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
+
+ Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
+ Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
+
+ int imageBaseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int wInBlocks = BitUtils.DivRoundUp(width, BlockWidth);
+ int hInBlocks = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < hInBlocks; y++)
+ {
+ int ty = y * BlockHeight;
+ int bh = Math.Min(BlockHeight, height - ty);
+
+ for (int x = 0; x < wInBlocks; x++)
+ {
+ int tx = x * BlockWidth;
+ int bw = Math.Min(BlockWidth, width - tx);
+
+ ulong colorBlock = dataUlong[inputOffset++];
+
+ DecodeBlock(tile, colorBlock);
+
+ for (int py = 0; py < bh; py++)
+ {
+ int oOffsBase = imageBaseOOffs + ((ty + py) * width) + tx;
+
+ for (int px = 0; px < bw; px++)
+ {
+ int oOffs = oOffsBase + px;
+
+ outputUint[oOffs] = tile[py * BlockWidth + px] | AlphaMask;
+ }
+ }
+ }
+ }
+
+ imageBaseOOffs += width * height;
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
+ public static byte[] DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ {
+ ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
+
+ int inputOffset = 0;
+
+ byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
+
+ Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
+ Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
+
+ int imageBaseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int wInBlocks = BitUtils.DivRoundUp(width, BlockWidth);
+ int hInBlocks = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < hInBlocks; y++)
+ {
+ int ty = y * BlockHeight;
+ int bh = Math.Min(BlockHeight, height - ty);
+
+ for (int x = 0; x < wInBlocks; x++)
+ {
+ int tx = x * BlockWidth;
+ int bw = Math.Min(BlockWidth, width - tx);
+
+ ulong colorBlock = dataUlong[inputOffset++];
+
+ DecodeBlockPta(tile, colorBlock);
+
+ for (int py = 0; py < bh; py++)
+ {
+ int oOffsBase = imageBaseOOffs + ((ty + py) * width) + tx;
+
+ tile.Slice(py * BlockWidth, bw).CopyTo(outputUint.Slice(oOffsBase, bw));
+ }
+ }
+ }
+
+ imageBaseOOffs += width * height;
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
+ public static byte[] DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ {
+ ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
+
+ int inputOffset = 0;
+
+ byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
+
+ Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
+ Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
+
+ int imageBaseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int wInBlocks = BitUtils.DivRoundUp(width, BlockWidth);
+ int hInBlocks = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < hInBlocks; y++)
+ {
+ int ty = y * BlockHeight;
+ int bh = Math.Min(BlockHeight, height - ty);
+
+ for (int x = 0; x < wInBlocks; x++)
+ {
+ int tx = x * BlockWidth;
+ int bw = Math.Min(BlockWidth, width - tx);
+
+ ulong alphaBlock = dataUlong[inputOffset];
+ ulong colorBlock = dataUlong[inputOffset + 1];
+
+ inputOffset += 2;
+
+ DecodeBlock(tile, colorBlock);
+
+ byte alphaBase = (byte)alphaBlock;
+ int[] alphaTable = _etc2AlphaLut[(alphaBlock >> 8) & 0xf];
+ int alphaMultiplier = (int)(alphaBlock >> 12) & 0xf;
+ ulong alphaIndices = BinaryPrimitives.ReverseEndianness(alphaBlock);
+
+ if (alphaMultiplier != 0)
+ {
+ for (int py = 0; py < bh; py++)
+ {
+ int oOffsBase = imageBaseOOffs + ((ty + py) * width) + tx;
+
+ for (int px = 0; px < bw; px++)
+ {
+ int oOffs = oOffsBase + px;
+ int alphaIndex = (int)((alphaIndices >> (((px * BlockHeight + py) ^ 0xf) * 3)) & 7);
+
+ byte a = Saturate(alphaBase + alphaTable[alphaIndex] * alphaMultiplier);
+
+ outputUint[oOffs] = tile[py * BlockWidth + px] | ((uint)a << 24);
+ }
+ }
+ }
+ else
+ {
+ uint a = (uint)alphaBase << 24;
+
+ for (int py = 0; py < bh; py++)
+ {
+ int oOffsBase = imageBaseOOffs + ((ty + py) * width) + tx;
+
+ for (int px = 0; px < bw; px++)
+ {
+ int oOffs = oOffsBase + px;
+
+ outputUint[oOffs] = tile[py * BlockWidth + px] | a;
+ }
+ }
+ }
+ }
+ }
+
+ imageBaseOOffs += width * height;
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
+ private static void DecodeBlock(Span<uint> tile, ulong block)
+ {
+ uint blockLow = (uint)(block >> 0);
+ uint blockHigh = (uint)(block >> 32);
+
+ uint r1, g1, b1;
+ uint r2, g2, b2;
+
+ bool differentialMode = (blockLow & 0x2000000) != 0;
+
+ if (differentialMode)
+ {
+ (r1, g1, b1, r2, g2, b2) = UnpackRgb555DiffEndPoints(blockLow);
+
+ if (r2 > 31)
+ {
+ DecodeBlock59T(tile, blockLow, blockHigh);
+ }
+ else if (g2 > 31)
+ {
+ DecodeBlock58H(tile, blockLow, blockHigh);
+ }
+ else if (b2 > 31)
+ {
+ DecodeBlock57P(tile, block);
+ }
+ else
+ {
+ r1 |= r1 >> 5;
+ g1 |= g1 >> 5;
+ b1 |= b1 >> 5;
+
+ r2 = (r2 << 3) | (r2 >> 2);
+ g2 = (g2 << 3) | (g2 >> 2);
+ b2 = (b2 << 3) | (b2 >> 2);
+
+ DecodeBlockETC1(tile, blockLow, blockHigh, r1, g1, b1, r2, g2, b2);
+ }
+ }
+ else
+ {
+ r1 = (blockLow & 0x0000f0) >> 0;
+ g1 = (blockLow & 0x00f000) >> 8;
+ b1 = (blockLow & 0xf00000) >> 16;
+
+ r2 = (blockLow & 0x00000f) << 4;
+ g2 = (blockLow & 0x000f00) >> 4;
+ b2 = (blockLow & 0x0f0000) >> 12;
+
+ r1 |= r1 >> 4;
+ g1 |= g1 >> 4;
+ b1 |= b1 >> 4;
+
+ r2 |= r2 >> 4;
+ g2 |= g2 >> 4;
+ b2 |= b2 >> 4;
+
+ DecodeBlockETC1(tile, blockLow, blockHigh, r1, g1, b1, r2, g2, b2);
+ }
+ }
+
+ private static void DecodeBlockPta(Span<uint> tile, ulong block)
+ {
+ uint blockLow = (uint)(block >> 0);
+ uint blockHigh = (uint)(block >> 32);
+
+ (uint r1, uint g1, uint b1, uint r2, uint g2, uint b2) = UnpackRgb555DiffEndPoints(blockLow);
+
+ bool fullyOpaque = (blockLow & 0x2000000) != 0;
+
+ if (fullyOpaque)
+ {
+ if (r2 > 31)
+ {
+ DecodeBlock59T(tile, blockLow, blockHigh);
+ }
+ else if (g2 > 31)
+ {
+ DecodeBlock58H(tile, blockLow, blockHigh);
+ }
+ else if (b2 > 31)
+ {
+ DecodeBlock57P(tile, block);
+ }
+ else
+ {
+ r1 |= r1 >> 5;
+ g1 |= g1 >> 5;
+ b1 |= b1 >> 5;
+
+ r2 = (r2 << 3) | (r2 >> 2);
+ g2 = (g2 << 3) | (g2 >> 2);
+ b2 = (b2 << 3) | (b2 >> 2);
+
+ DecodeBlockETC1(tile, blockLow, blockHigh, r1, g1, b1, r2, g2, b2);
+ }
+
+ for (int i = 0; i < tile.Length; i++)
+ {
+ tile[i] |= AlphaMask;
+ }
+ }
+ else
+ {
+ if (r2 > 31)
+ {
+ DecodeBlock59T(tile, blockLow, blockHigh, AlphaMask);
+ }
+ else if (g2 > 31)
+ {
+ DecodeBlock58H(tile, blockLow, blockHigh, AlphaMask);
+ }
+ else if (b2 > 31)
+ {
+ DecodeBlock57P(tile, block);
+
+ for (int i = 0; i < tile.Length; i++)
+ {
+ tile[i] |= AlphaMask;
+ }
+ }
+ else
+ {
+ r1 |= r1 >> 5;
+ g1 |= g1 >> 5;
+ b1 |= b1 >> 5;
+
+ r2 = (r2 << 3) | (r2 >> 2);
+ g2 = (g2 << 3) | (g2 >> 2);
+ b2 = (b2 << 3) | (b2 >> 2);
+
+ DecodeBlockETC1(tile, blockLow, blockHigh, r1, g1, b1, r2, g2, b2, AlphaMask);
+ }
+ }
+ }
+
+ private static (uint, uint, uint, uint, uint, uint) UnpackRgb555DiffEndPoints(uint blockLow)
+ {
+ uint r1 = (blockLow & 0x0000f8) >> 0;
+ uint g1 = (blockLow & 0x00f800) >> 8;
+ uint b1 = (blockLow & 0xf80000) >> 16;
+
+ uint r2 = (uint)((sbyte)(r1 >> 3) + ((sbyte)((blockLow & 0x000007) << 5) >> 5));
+ uint g2 = (uint)((sbyte)(g1 >> 3) + ((sbyte)((blockLow & 0x000700) >> 3) >> 5));
+ uint b2 = (uint)((sbyte)(b1 >> 3) + ((sbyte)((blockLow & 0x070000) >> 11) >> 5));
+
+ return (r1, g1, b1, r2, g2, b2);
+ }
+
+ private static void DecodeBlock59T(Span<uint> tile, uint blockLow, uint blockHigh, uint alphaMask = 0)
+ {
+ uint r1 = (blockLow & 3) | ((blockLow >> 1) & 0xc);
+ uint g1 = (blockLow >> 12) & 0xf;
+ uint b1 = (blockLow >> 8) & 0xf;
+
+ uint r2 = (blockLow >> 20) & 0xf;
+ uint g2 = (blockLow >> 16) & 0xf;
+ uint b2 = (blockLow >> 28) & 0xf;
+
+ r1 |= r1 << 4;
+ g1 |= g1 << 4;
+ b1 |= b1 << 4;
+
+ r2 |= r2 << 4;
+ g2 |= g2 << 4;
+ b2 |= b2 << 4;
+
+ int dist = _etc2Lut[((blockLow >> 24) & 1) | ((blockLow >> 25) & 6)];
+
+ Span<uint> palette = stackalloc uint[4];
+
+ palette[0] = Pack(r1, g1, b1);
+ palette[1] = Pack(r2, g2, b2, dist);
+ palette[2] = Pack(r2, g2, b2);
+ palette[3] = Pack(r2, g2, b2, -dist);
+
+ blockHigh = BinaryPrimitives.ReverseEndianness(blockHigh);
+
+ for (int y = 0; y < BlockHeight; y++)
+ {
+ for (int x = 0; x < BlockWidth; x++)
+ {
+ int offset = (y * 4) + x;
+ int index = (x * 4) + y;
+
+ int paletteIndex = (int)((blockHigh >> index) & 1) | (int)((blockHigh >> (index + 15)) & 2);
+
+ tile[offset] = palette[paletteIndex];
+
+ if (alphaMask != 0)
+ {
+ if (paletteIndex == 2)
+ {
+ tile[offset] = 0;
+ }
+ else
+ {
+ tile[offset] |= alphaMask;
+ }
+ }
+ }
+ }
+ }
+
+ private static void DecodeBlock58H(Span<uint> tile, uint blockLow, uint blockHigh, uint alphaMask = 0)
+ {
+ uint r1 = (blockLow >> 3) & 0xf;
+ uint g1 = ((blockLow << 1) & 0xe) | ((blockLow >> 12) & 1);
+ uint b1 = ((blockLow >> 23) & 1) | ((blockLow >> 7) & 6) | ((blockLow >> 8) & 8);
+
+ uint r2 = (blockLow >> 19) & 0xf;
+ uint g2 = ((blockLow >> 31) & 1) | ((blockLow >> 15) & 0xe);
+ uint b2 = (blockLow >> 27) & 0xf;
+
+ uint rgb1 = Pack4Be(r1, g1, b1);
+ uint rgb2 = Pack4Be(r2, g2, b2);
+
+ r1 |= r1 << 4;
+ g1 |= g1 << 4;
+ b1 |= b1 << 4;
+
+ r2 |= r2 << 4;
+ g2 |= g2 << 4;
+ b2 |= b2 << 4;
+
+ int dist = _etc2Lut[(rgb1 >= rgb2 ? 1u : 0u) | ((blockLow >> 23) & 2) | ((blockLow >> 24) & 4)];
+
+ Span<uint> palette = stackalloc uint[4];
+
+ palette[0] = Pack(r1, g1, b1, dist);
+ palette[1] = Pack(r1, g1, b1, -dist);
+ palette[2] = Pack(r2, g2, b2, dist);
+ palette[3] = Pack(r2, g2, b2, -dist);
+
+ blockHigh = BinaryPrimitives.ReverseEndianness(blockHigh);
+
+ for (int y = 0; y < BlockHeight; y++)
+ {
+ for (int x = 0; x < BlockWidth; x++)
+ {
+ int offset = (y * 4) + x;
+ int index = (x * 4) + y;
+
+ int paletteIndex = (int)((blockHigh >> index) & 1) | (int)((blockHigh >> (index + 15)) & 2);
+
+ tile[offset] = palette[paletteIndex];
+
+ if (alphaMask != 0)
+ {
+ if (paletteIndex == 2)
+ {
+ tile[offset] = 0;
+ }
+ else
+ {
+ tile[offset] |= alphaMask;
+ }
+ }
+ }
+ }
+ }
+
+ private static void DecodeBlock57P(Span<uint> tile, ulong block)
+ {
+ int r0 = (int)((block >> 1) & 0x3f);
+ int g0 = (int)(((block >> 9) & 0x3f) | ((block & 1) << 6));
+ int b0 = (int)(((block >> 31) & 1) | ((block >> 15) & 6) | ((block >> 16) & 0x18) | ((block >> 3) & 0x20));
+
+ int rh = (int)(((block >> 24) & 1) | ((block >> 25) & 0x3e));
+ int gh = (int)((block >> 33) & 0x7f);
+ int bh = (int)(((block >> 43) & 0x1f) | ((block >> 27) & 0x20));
+
+ int rv = (int)(((block >> 53) & 7) | ((block >> 37) & 0x38));
+ int gv = (int)(((block >> 62) & 3) | ((block >> 46) & 0x7c));
+ int bv = (int)((block >> 56) & 0x3f);
+
+ r0 = (r0 << 2) | (r0 >> 4);
+ g0 = (g0 << 1) | (g0 >> 6);
+ b0 = (b0 << 2) | (b0 >> 4);
+
+ rh = (rh << 2) | (rh >> 4);
+ gh = (gh << 1) | (gh >> 6);
+ bh = (bh << 2) | (bh >> 4);
+
+ rv = (rv << 2) | (rv >> 4);
+ gv = (gv << 1) | (gv >> 6);
+ bv = (bv << 2) | (bv >> 4);
+
+ for (int y = 0; y < BlockHeight; y++)
+ {
+ for (int x = 0; x < BlockWidth; x++)
+ {
+ int offset = y * BlockWidth + x;
+
+ byte r = Saturate(((x * (rh - r0)) + (y * (rv - r0)) + (r0 * 4) + 2) >> 2);
+ byte g = Saturate(((x * (gh - g0)) + (y * (gv - g0)) + (g0 * 4) + 2) >> 2);
+ byte b = Saturate(((x * (bh - b0)) + (y * (bv - b0)) + (b0 * 4) + 2) >> 2);
+
+ tile[offset] = Pack(r, g, b);
+ }
+ }
+ }
+
+ private static void DecodeBlockETC1(
+ Span<uint> tile,
+ uint blockLow,
+ uint blockHigh,
+ uint r1,
+ uint g1,
+ uint b1,
+ uint r2,
+ uint g2,
+ uint b2,
+ uint alphaMask = 0)
+ {
+ int[] table1 = _etc1Lut[(blockLow >> 29) & 7];
+ int[] table2 = _etc1Lut[(blockLow >> 26) & 7];
+
+ bool flip = (blockLow & 0x1000000) != 0;
+
+ if (!flip)
+ {
+ for (int y = 0; y < BlockHeight; y++)
+ {
+ for (int x = 0; x < BlockWidth / 2; x++)
+ {
+ uint color1 = CalculatePixel(r1, g1, b1, x + 0, y, blockHigh, table1, alphaMask);
+ uint color2 = CalculatePixel(r2, g2, b2, x + 2, y, blockHigh, table2, alphaMask);
+
+ int offset1 = y * BlockWidth + x;
+ int offset2 = y * BlockWidth + x + 2;
+
+ tile[offset1] = color1;
+ tile[offset2] = color2;
+ }
+ }
+ }
+ else
+ {
+ for (int y = 0; y < BlockHeight / 2; y++)
+ {
+ for (int x = 0; x < BlockWidth; x++)
+ {
+ uint color1 = CalculatePixel(r1, g1, b1, x, y + 0, blockHigh, table1, alphaMask);
+ uint color2 = CalculatePixel(r2, g2, b2, x, y + 2, blockHigh, table2, alphaMask);
+
+ int offset1 = (y * BlockWidth) + x;
+ int offset2 = ((y + 2) * BlockWidth) + x;
+
+ tile[offset1] = color1;
+ tile[offset2] = color2;
+ }
+ }
+ }
+ }
+
+ private static uint CalculatePixel(uint r, uint g, uint b, int x, int y, uint block, int[] table, uint alphaMask)
+ {
+ int index = x * BlockHeight + y;
+ uint msb = block << 1;
+ uint tableIndex = index < 8
+ ? ((block >> (index + 24)) & 1) + ((msb >> (index + 8)) & 2)
+ : ((block >> (index + 8)) & 1) + ((msb >> (index - 8)) & 2);
+
+ if (alphaMask != 0)
+ {
+ if (tableIndex == 0)
+ {
+ return Pack(r, g, b) | alphaMask;
+ }
+ else if (tableIndex == 2)
+ {
+ return 0;
+ }
+ else
+ {
+ return Pack(r, g, b, table[tableIndex]) | alphaMask;
+ }
+ }
+
+ return Pack(r, g, b, table[tableIndex]);
+ }
+
+ private static uint Pack(uint r, uint g, uint b, int offset)
+ {
+ r = Saturate((int)(r + offset));
+ g = Saturate((int)(g + offset));
+ b = Saturate((int)(b + offset));
+
+ return Pack(r, g, b);
+ }
+
+ private static uint Pack(uint r, uint g, uint b)
+ {
+ return r | (g << 8) | (b << 16);
+ }
+
+ private static uint Pack4Be(uint r, uint g, uint b)
+ {
+ return (r << 8) | (g << 4) | b;
+ }
+
+ private static byte Saturate(int value)
+ {
+ return value > byte.MaxValue ? byte.MaxValue : value < byte.MinValue ? byte.MinValue : (byte)value;
+ }
+
+ private static int CalculateOutputSize(int width, int height, int depth, int levels, int layers)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
+ }
+
+ return size;
+ }
+ }
+}