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path: root/Ryujinx.Graphics.Texture/BCnEncoder.cs
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Diffstat (limited to 'Ryujinx.Graphics.Texture/BCnEncoder.cs')
-rw-r--r--Ryujinx.Graphics.Texture/BCnEncoder.cs60
1 files changed, 60 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Texture/BCnEncoder.cs b/Ryujinx.Graphics.Texture/BCnEncoder.cs
new file mode 100644
index 00000000..02b79c1b
--- /dev/null
+++ b/Ryujinx.Graphics.Texture/BCnEncoder.cs
@@ -0,0 +1,60 @@
+using Ryujinx.Common;
+using Ryujinx.Graphics.Texture.Encoders;
+using System;
+
+namespace Ryujinx.Graphics.Texture
+{
+ public static class BCnEncoder
+ {
+ private const int BlockWidth = 4;
+ private const int BlockHeight = 4;
+
+ public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int w = BitUtils.DivRoundUp(Math.Max(1, width >> l), BlockWidth);
+ int h = BitUtils.DivRoundUp(Math.Max(1, height >> l), BlockHeight);
+
+ size += w * h * 16 * Math.Max(1, depth >> l) * layers;
+ }
+
+ byte[] output = new byte[size];
+
+ int imageBaseIOffs = 0;
+ int imageBaseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int rgba8Size = width * height * depth * layers * 4;
+
+ int w = BitUtils.DivRoundUp(width, BlockWidth);
+ int h = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ BC7Encoder.Encode(
+ output.AsMemory().Slice(imageBaseOOffs),
+ data.AsMemory().Slice(imageBaseIOffs),
+ width,
+ height,
+ EncodeMode.Fast | EncodeMode.Multithreaded);
+
+ imageBaseIOffs += width * height * 4;
+ imageBaseOOffs += w * h * 16;
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+ }
+} \ No newline at end of file