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path: root/Ryujinx.Graphics.Texture/BCnDecoder.cs
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Diffstat (limited to 'Ryujinx.Graphics.Texture/BCnDecoder.cs')
-rw-r--r--Ryujinx.Graphics.Texture/BCnDecoder.cs712
1 files changed, 639 insertions, 73 deletions
diff --git a/Ryujinx.Graphics.Texture/BCnDecoder.cs b/Ryujinx.Graphics.Texture/BCnDecoder.cs
index b8b04bac..b840cac8 100644
--- a/Ryujinx.Graphics.Texture/BCnDecoder.cs
+++ b/Ryujinx.Graphics.Texture/BCnDecoder.cs
@@ -1,7 +1,9 @@
using Ryujinx.Common;
using System;
-using System.Runtime.CompilerServices;
+using System.Buffers.Binary;
using System.Runtime.InteropServices;
+using System.Runtime.Intrinsics;
+using System.Runtime.Intrinsics.X86;
namespace Ryujinx.Graphics.Texture
{
@@ -10,6 +12,286 @@ namespace Ryujinx.Graphics.Texture
private const int BlockWidth = 4;
private const int BlockHeight = 4;
+ public static byte[] DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
+ }
+
+ byte[] output = new byte[size];
+
+ Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
+
+ Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
+ Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
+
+ Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
+
+ Span<Vector128<byte>> outputLine0 = default;
+ Span<Vector128<byte>> outputLine1 = default;
+ Span<Vector128<byte>> outputLine2 = default;
+ Span<Vector128<byte>> outputLine3 = default;
+
+ int imageBaseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int w = BitUtils.DivRoundUp(width, BlockWidth);
+ int h = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ int baseY = y * BlockHeight;
+ int copyHeight = Math.Min(BlockHeight, height - baseY);
+ int lineBaseOOffs = imageBaseOOffs + baseY * width;
+
+ if (copyHeight == 4)
+ {
+ outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
+ outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
+ outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
+ outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
+ }
+
+ for (int x = 0; x < w; x++)
+ {
+ int baseX = x * BlockWidth;
+ int copyWidth = Math.Min(BlockWidth, width - baseX);
+
+ BC1DecodeTileRgb(tile, data);
+
+ if ((copyWidth | copyHeight) == 4)
+ {
+ outputLine0[x] = tileAsVector128[0];
+ outputLine1[x] = tileAsVector128[1];
+ outputLine2[x] = tileAsVector128[2];
+ outputLine3[x] = tileAsVector128[3];
+ }
+ else
+ {
+ int pixelBaseOOffs = lineBaseOOffs + baseX;
+
+ for (int tY = 0; tY < copyHeight; tY++)
+ {
+ tileAsUint.Slice(tY * 4, copyWidth).CopyTo(outputAsUint.Slice(pixelBaseOOffs + width * tY, copyWidth));
+ }
+ }
+
+ data = data.Slice(8);
+ }
+ }
+
+ imageBaseOOffs += width * height;
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
+ public static byte[] DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
+ }
+
+ byte[] output = new byte[size];
+
+ Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
+
+ Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
+ Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
+
+ Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
+
+ Span<Vector128<byte>> outputLine0 = default;
+ Span<Vector128<byte>> outputLine1 = default;
+ Span<Vector128<byte>> outputLine2 = default;
+ Span<Vector128<byte>> outputLine3 = default;
+
+ int imageBaseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int w = BitUtils.DivRoundUp(width, BlockWidth);
+ int h = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ int baseY = y * BlockHeight;
+ int copyHeight = Math.Min(BlockHeight, height - baseY);
+ int lineBaseOOffs = imageBaseOOffs + baseY * width;
+
+ if (copyHeight == 4)
+ {
+ outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
+ outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
+ outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
+ outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
+ }
+
+ for (int x = 0; x < w; x++)
+ {
+ int baseX = x * BlockWidth;
+ int copyWidth = Math.Min(BlockWidth, width - baseX);
+
+ BC23DecodeTileRgb(tile, data.Slice(8));
+
+ ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
+
+ for (int i = 3; i < BlockWidth * BlockHeight * 4; i += 4, block >>= 4)
+ {
+ tile[i] = (byte)((block & 0xf) | (block << 4));
+ }
+
+ if ((copyWidth | copyHeight) == 4)
+ {
+ outputLine0[x] = tileAsVector128[0];
+ outputLine1[x] = tileAsVector128[1];
+ outputLine2[x] = tileAsVector128[2];
+ outputLine3[x] = tileAsVector128[3];
+ }
+ else
+ {
+ int pixelBaseOOffs = lineBaseOOffs + baseX;
+
+ for (int tY = 0; tY < copyHeight; tY++)
+ {
+ tileAsUint.Slice(tY * 4, copyWidth).CopyTo(outputAsUint.Slice(pixelBaseOOffs + width * tY, copyWidth));
+ }
+ }
+
+ data = data.Slice(16);
+ }
+ }
+
+ imageBaseOOffs += width * height;
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
+ public static byte[] DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
+ {
+ int size = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
+ }
+
+ byte[] output = new byte[size];
+
+ Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
+ Span<byte> rPal = stackalloc byte[8];
+
+ Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
+ Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
+
+ Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
+
+ Span<Vector128<byte>> outputLine0 = default;
+ Span<Vector128<byte>> outputLine1 = default;
+ Span<Vector128<byte>> outputLine2 = default;
+ Span<Vector128<byte>> outputLine3 = default;
+
+ int imageBaseOOffs = 0;
+
+ for (int l = 0; l < levels; l++)
+ {
+ int w = BitUtils.DivRoundUp(width, BlockWidth);
+ int h = BitUtils.DivRoundUp(height, BlockHeight);
+
+ for (int l2 = 0; l2 < layers; l2++)
+ {
+ for (int z = 0; z < depth; z++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ int baseY = y * BlockHeight;
+ int copyHeight = Math.Min(BlockHeight, height - baseY);
+ int lineBaseOOffs = imageBaseOOffs + baseY * width;
+
+ if (copyHeight == 4)
+ {
+ outputLine0 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs));
+ outputLine1 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width));
+ outputLine2 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 2));
+ outputLine3 = MemoryMarshal.Cast<uint, Vector128<byte>>(outputAsUint.Slice(lineBaseOOffs + width * 3));
+ }
+
+ for (int x = 0; x < w; x++)
+ {
+ int baseX = x * BlockWidth;
+ int copyWidth = Math.Min(BlockWidth, width - baseX);
+
+ BC23DecodeTileRgb(tile, data.Slice(8));
+
+ ulong block = BinaryPrimitives.ReadUInt64LittleEndian(data);
+
+ rPal[0] = (byte)block;
+ rPal[1] = (byte)(block >> 8);
+
+ BCnLerpAlphaUnorm(rPal);
+ BCnDecodeTileAlphaRgba(tile, rPal, block >> 16);
+
+ if ((copyWidth | copyHeight) == 4)
+ {
+ outputLine0[x] = tileAsVector128[0];
+ outputLine1[x] = tileAsVector128[1];
+ outputLine2[x] = tileAsVector128[2];
+ outputLine3[x] = tileAsVector128[3];
+ }
+ else
+ {
+ int pixelBaseOOffs = lineBaseOOffs + baseX;
+
+ for (int tY = 0; tY < copyHeight; tY++)
+ {
+ tileAsUint.Slice(tY * 4, copyWidth).CopyTo(outputAsUint.Slice(pixelBaseOOffs + width * tY, copyWidth));
+ }
+ }
+
+ data = data.Slice(16);
+ }
+ }
+
+ imageBaseOOffs += width * height;
+ }
+ }
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+ depth = Math.Max(1, depth >> 1);
+ }
+
+ return output;
+ }
+
public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{
int size = 0;
@@ -20,12 +302,21 @@ namespace Ryujinx.Graphics.Texture
}
byte[] output = new byte[size];
+ Span<byte> outputSpan = new Span<byte>(output);
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
+ Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight];
Span<byte> rPal = stackalloc byte[8];
- int baseOOffs = 0;
+ Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
+
+ Span<uint> outputLine0 = default;
+ Span<uint> outputLine1 = default;
+ Span<uint> outputLine2 = default;
+ Span<uint> outputLine3 = default;
+
+ int imageBaseOOffs = 0;
for (int l = 0; l < levels; l++)
{
@@ -39,11 +330,21 @@ namespace Ryujinx.Graphics.Texture
for (int y = 0; y < h; y++)
{
int baseY = y * BlockHeight;
+ int copyHeight = Math.Min(BlockHeight, height - baseY);
+ int lineBaseOOffs = imageBaseOOffs + baseY * width;
+
+ if (copyHeight == 4)
+ {
+ outputLine0 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs));
+ outputLine1 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + width));
+ outputLine2 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + width * 2));
+ outputLine3 = MemoryMarshal.Cast<byte, uint>(outputSpan.Slice(lineBaseOOffs + width * 3));
+ }
for (int x = 0; x < w; x++)
{
int baseX = x * BlockWidth;
- int lineBaseOOffs = baseOOffs + baseX;
+ int copyWidth = Math.Min(BlockWidth, width - baseX);
ulong block = data64[0];
@@ -52,45 +353,43 @@ namespace Ryujinx.Graphics.Texture
if (signed)
{
- CalculateBC3AlphaS(rPal);
+ BCnLerpAlphaSnorm(rPal);
}
else
{
- CalculateBC3Alpha(rPal);
+ BCnLerpAlphaUnorm(rPal);
}
- ulong rI = block >> 16;
+ BCnDecodeTileAlpha(tile, rPal, block >> 16);
- for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
+ if ((copyWidth | copyHeight) == 4)
{
- int tX = texel & 3;
- int tY = texel >> 2;
+ outputLine0[x] = tileAsUint[0];
+ outputLine1[x] = tileAsUint[1];
+ outputLine2[x] = tileAsUint[2];
+ outputLine3[x] = tileAsUint[3];
+ }
+ else
+ {
+ int pixelBaseOOffs = lineBaseOOffs + baseX;
- if (baseX + tX >= width || baseY + tY >= height)
+ for (int tY = 0; tY < copyHeight; tY++)
{
- continue;
+ tile.Slice(tY * 4, copyWidth).CopyTo(outputSpan.Slice(pixelBaseOOffs + width * tY, copyWidth));
}
-
- int shift = texel * 3;
-
- byte r = rPal[(int)((rI >> shift) & 7)];
-
- int oOffs = lineBaseOOffs + tY * width + tX;
-
- output[oOffs] = r;
}
data64 = data64.Slice(1);
}
-
- baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
}
+
+ imageBaseOOffs += width * height;
}
}
- width = Math.Max(1, width >> 1);
+ width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
- depth = Math.Max(1, depth >> 1);
+ depth = Math.Max(1, depth >> 1);
}
return output;
@@ -109,10 +408,22 @@ namespace Ryujinx.Graphics.Texture
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
+ Span<byte> rTile = stackalloc byte[BlockWidth * BlockHeight * 2];
+ Span<byte> gTile = stackalloc byte[BlockWidth * BlockHeight * 2];
Span<byte> rPal = stackalloc byte[8];
Span<byte> gPal = stackalloc byte[8];
- int baseOOffs = 0;
+ Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output);
+
+ Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
+ Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
+
+ Span<ulong> outputLine0 = default;
+ Span<ulong> outputLine1 = default;
+ Span<ulong> outputLine2 = default;
+ Span<ulong> outputLine3 = default;
+
+ int imageBaseOOffs = 0;
for (int l = 0; l < levels; l++)
{
@@ -126,11 +437,21 @@ namespace Ryujinx.Graphics.Texture
for (int y = 0; y < h; y++)
{
int baseY = y * BlockHeight;
+ int copyHeight = Math.Min(BlockHeight, height - baseY);
+ int lineBaseOOffs = imageBaseOOffs + baseY * width;
+
+ if (copyHeight == 4)
+ {
+ outputLine0 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs));
+ outputLine1 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + width));
+ outputLine2 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + width * 2));
+ outputLine3 = MemoryMarshal.Cast<ushort, ulong>(outputAsUshort.Slice(lineBaseOOffs + width * 3));
+ }
for (int x = 0; x < w; x++)
{
int baseX = x * BlockWidth;
- int lineBaseOOffs = baseOOffs + baseX;
+ int copyWidth = Math.Min(BlockWidth, width - baseX);
ulong blockL = data64[0];
ulong blockH = data64[1];
@@ -142,101 +463,346 @@ namespace Ryujinx.Graphics.Texture
if (signed)
{
- CalculateBC3AlphaS(rPal);
- CalculateBC3AlphaS(gPal);
+ BCnLerpAlphaSnorm(rPal);
+ BCnLerpAlphaSnorm(gPal);
}
else
{
- CalculateBC3Alpha(rPal);
- CalculateBC3Alpha(gPal);
+ BCnLerpAlphaUnorm(rPal);
+ BCnLerpAlphaUnorm(gPal);
}
- ulong rI = blockL >> 16;
- ulong gI = blockH >> 16;
+ BCnDecodeTileAlpha(rTile, rPal, blockL >> 16);
+ BCnDecodeTileAlpha(gTile, gPal, blockH >> 16);
- for (int texel = 0; texel < BlockWidth * BlockHeight; texel++)
+ if ((copyWidth | copyHeight) == 4)
{
- int tX = texel & 3;
- int tY = texel >> 2;
+ outputLine0[x] = InterleaveBytes(rTileAsUint[0], gTileAsUint[0]);
+ outputLine1[x] = InterleaveBytes(rTileAsUint[1], gTileAsUint[1]);
+ outputLine2[x] = InterleaveBytes(rTileAsUint[2], gTileAsUint[2]);
+ outputLine3[x] = InterleaveBytes(rTileAsUint[3], gTileAsUint[3]);
+ }
+ else
+ {
+ int pixelBaseOOffs = lineBaseOOffs + baseX;
- if (baseX + tX >= width || baseY + tY >= height)
+ for (int tY = 0; tY < copyHeight; tY++)
{
- continue;
- }
-
- int shift = texel * 3;
+ int line = pixelBaseOOffs + width * tY;
- byte r = rPal[(int)((rI >> shift) & 7)];
- byte g = gPal[(int)((gI >> shift) & 7)];
+ for (int tX = 0; tX < copyWidth; tX++)
+ {
+ int texel = tY * BlockWidth + tX;
- int oOffs = (lineBaseOOffs + tY * width + tX) * 2;
-
- output[oOffs + 0] = r;
- output[oOffs + 1] = g;
+ outputAsUshort[line + tX] = (ushort)(rTile[texel] | (gTile[texel] << 8));
+ }
+ }
}
data64 = data64.Slice(2);
}
-
- baseOOffs += width * (baseY + BlockHeight > height ? (height & (BlockHeight - 1)) : BlockHeight);
}
+
+ imageBaseOOffs += width * height;
}
}
- width = Math.Max(1, width >> 1);
+ width = Math.Max(1, width >> 1);
height = Math.Max(1, height >> 1);
- depth = Math.Max(1, depth >> 1);
+ depth = Math.Max(1, depth >> 1);
}
return output;
}
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static void CalculateBC3Alpha(Span<byte> alpha)
+ private static ulong InterleaveBytes(uint left, uint right)
+ {
+ return InterleaveBytesWithZeros(left) | (InterleaveBytesWithZeros(right) << 8);
+ }
+
+ private static ulong InterleaveBytesWithZeros(uint value)
+ {
+ ulong output = value;
+ output = (output ^ (output << 16)) & 0xffff0000ffffUL;
+ output = (output ^ (output << 8)) & 0xff00ff00ff00ffUL;
+ return output;
+ }
+
+ private static void BCnLerpAlphaUnorm(Span<byte> alpha)
{
- for (int i = 2; i < 8; i++)
+ byte a0 = alpha[0];
+ byte a1 = alpha[1];
+
+ if (a0 > a1)
+ {
+ alpha[2] = (byte)((6 * a0 + 1 * a1) / 7);
+ alpha[3] = (byte)((5 * a0 + 2 * a1) / 7);
+ alpha[4] = (byte)((4 * a0 + 3 * a1) / 7);
+ alpha[5] = (byte)((3 * a0 + 4 * a1) / 7);
+ alpha[6] = (byte)((2 * a0 + 5 * a1) / 7);
+ alpha[7] = (byte)((1 * a0 + 6 * a1) / 7);
+ }
+ else
{
- if (alpha[0] > alpha[1])
+ alpha[2] = (byte)((4 * a0 + 1 * a1) / 5);
+ alpha[3] = (byte)((3 * a0 + 2 * a1) / 5);
+ alpha[4] = (byte)((2 * a0 + 3 * a1) / 5);
+ alpha[5] = (byte)((1 * a0 + 4 * a1) / 5);
+ alpha[6] = 0;
+ alpha[7] = 0xff;
+ }
+ }
+
+ private static void BCnLerpAlphaSnorm(Span<byte> alpha)
+ {
+ sbyte a0 = (sbyte)alpha[0];
+ sbyte a1 = (sbyte)alpha[1];
+
+ if (a0 > a1)
+ {
+ alpha[2] = (byte)((6 * a0 + 1 * a1) / 7);
+ alpha[3] = (byte)((5 * a0 + 2 * a1) / 7);
+ alpha[4] = (byte)((4 * a0 + 3 * a1) / 7);
+ alpha[5] = (byte)((3 * a0 + 4 * a1) / 7);
+ alpha[6] = (byte)((2 * a0 + 5 * a1) / 7);
+ alpha[7] = (byte)((1 * a0 + 6 * a1) / 7);
+ }
+ else
+ {
+ alpha[2] = (byte)((4 * a0 + 1 * a1) / 5);
+ alpha[3] = (byte)((3 * a0 + 2 * a1) / 5);
+ alpha[4] = (byte)((2 * a0 + 3 * a1) / 5);
+ alpha[5] = (byte)((1 * a0 + 4 * a1) / 5);
+ alpha[6] = 0x80;
+ alpha[7] = 0x7f;
+ }
+ }
+
+ private unsafe static void BCnDecodeTileAlpha(Span<byte> output, Span<byte> rPal, ulong rI)
+ {
+ if (Avx2.IsSupported)
+ {
+ Span<Vector128<byte>> outputAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(output);
+
+ Vector128<uint> shifts = Vector128.Create(0u, 3u, 6u, 9u);
+ Vector128<uint> masks = Vector128.Create(7u);
+
+ Vector128<byte> vClut;
+
+ fixed (byte* pRPal = rPal)
{
- alpha[i] = (byte)(((8 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
+ vClut = Sse2.LoadScalarVector128((ulong*)pRPal).AsByte();
}
- else if (i < 6)
+
+ Vector128<uint> indices0 = Vector128.Create((uint)rI);
+ Vector128<uint> indices1 = Vector128.Create((uint)(rI >> 24));
+ Vector128<uint> indices00 = Avx2.ShiftRightLogicalVariable(indices0, shifts);
+ Vector128<uint> indices10 = Avx2.ShiftRightLogicalVariable(indices1, shifts);
+ Vector128<uint> indices01 = Sse2.ShiftRightLogical(indices00, 12);
+ Vector128<uint> indices11 = Sse2.ShiftRightLogical(indices10, 12);
+ indices00 = Sse2.And(indices00, masks);
+ indices10 = Sse2.And(indices10, masks);
+ indices01 = Sse2.And(indices01, masks);
+ indices11 = Sse2.And(indices11, masks);
+
+ Vector128<ushort> indicesW0 = Sse41.PackUnsignedSaturate(indices00.AsInt32(), indices01.AsInt32());
+ Vector128<ushort> indicesW1 = Sse41.PackUnsignedSaturate(indices10.AsInt32(), indices11.AsInt32());
+
+ Vector128<byte> indices = Sse2.PackUnsignedSaturate(indicesW0.AsInt16(), indicesW1.AsInt16());
+
+ outputAsVector128[0] = Ssse3.Shuffle(vClut, indices);
+ }
+ else
+ {
+ for (int i = 0; i < BlockWidth * BlockHeight; i++, rI >>= 3)
{
- alpha[i] = (byte)(((6 - i) * alpha[0] + (i - 1) * alpha[1]) / 7);
+ output[i] = rPal[(int)(rI & 7)];
}
- else if (i == 6)
+ }
+ }
+
+ private unsafe static void BCnDecodeTileAlphaRgba(Span<byte> output, Span<byte> rPal, ulong rI)
+ {
+ if (Avx2.IsSupported)
+ {
+ Span<Vector256<uint>> outputAsVector256 = MemoryMarshal.Cast<byte, Vector256<uint>>(output);
+
+ Vector256<uint> shifts = Vector256.Create(0u, 3u, 6u, 9u, 12u, 15u, 18u, 21u);
+
+ Vector128<uint> vClut128;
+
+ fixed (byte* pRPal = rPal)
{
- alpha[i] = 0;
+ vClut128 = Sse2.LoadScalarVector128((ulong*)pRPal).AsUInt32();
}
- else /* i == 7 */
+
+ Vector256<uint> vClut = Avx2.ConvertToVector256Int32(vClut128.AsByte()).AsUInt32();
+ vClut = Avx2.ShiftLeftLogical(vClut, 24);
+
+ Vector256<uint> indices0 = Vector256.Create((uint)rI);
+ Vector256<uint> indices1 = Vector256.Create((uint)(rI >> 24));
+
+ indices0 = Avx2.ShiftRightLogicalVariable(indices0, shifts);
+ indices1 = Avx2.ShiftRightLogicalVariable(indices1, shifts);
+
+ outputAsVector256[0] = Avx2.Or(outputAsVector256[0], Avx2.PermuteVar8x32(vClut, indices0));
+ outputAsVector256[1] = Avx2.Or(outputAsVector256[1], Avx2.PermuteVar8x32(vClut, indices1));
+ }
+ else
+ {
+ for (int i = 3; i < BlockWidth * BlockHeight * 4; i += 4, rI >>= 3)
{
- alpha[i] = 0xff;
+ output[i] = rPal[(int)(rI & 7)];
}
}
}
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- private static void CalculateBC3AlphaS(Span<byte> alpha)
+ private unsafe static void BC1DecodeTileRgb(Span<byte> output, ReadOnlySpan<byte> input)
+ {
+ Span<uint> clut = stackalloc uint[4];
+
+ uint c0c1 = BinaryPrimitives.ReadUInt32LittleEndian(input);
+ uint c0 = (ushort)c0c1;
+ uint c1 = (ushort)(c0c1 >> 16);
+
+ clut[0] = ConvertRgb565ToRgb888(c0) | 0xff000000;
+ clut[1] = ConvertRgb565ToRgb888(c1) | 0xff000000;
+ clut[2] = BC1LerpRgb2(clut[0], clut[1], c0, c1);
+ clut[3] = BC1LerpRgb3(clut[0], clut[1], c0, c1);
+
+ BCnDecodeTileRgb(clut, output, input);
+ }
+
+ private unsafe static void BC23DecodeTileRgb(Span<byte> output, ReadOnlySpan<byte> input)
{
- for (int i = 2; i < 8; i++)
+ Span<uint> clut = stackalloc uint[4];
+
+ uint c0c1 = BinaryPrimitives.ReadUInt32LittleEndian(input);
+ uint c0 = (ushort)c0c1;
+ uint c1 = (ushort)(c0c1 >> 16);
+
+ clut[0] = ConvertRgb565ToRgb888(c0);
+ clut[1] = ConvertRgb565ToRgb888(c1);
+ clut[2] = BC23LerpRgb2(clut[0], clut[1]);
+ clut[3] = BC23LerpRgb3(clut[0], clut[1]);
+
+ BCnDecodeTileRgb(clut, output, input);
+ }
+
+ private unsafe static void BCnDecodeTileRgb(Span<uint> clut, Span<byte> output, ReadOnlySpan<byte> input)
+ {
+ if (Avx2.IsSupported)
{
- if ((sbyte)alpha[0] > (sbyte)alpha[1])
- {
- alpha[i] = (byte)(((8 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
- }
- else if (i < 6)
+ Span<Vector256<uint>> outputAsVector256 = MemoryMarshal.Cast<byte, Vector256<uint>>(output);
+
+ Vector256<uint> shifts0 = Vector256.Create(0u, 2u, 4u, 6u, 8u, 10u, 12u, 14u);
+ Vector256<uint> shifts1 = Vector256.Create(16u, 18u, 20u, 22u, 24u, 26u, 28u, 30u);
+ Vector256<uint> masks = Vector256.Create(3u);
+
+ Vector256<uint> vClut;
+
+ fixed (uint* pClut = &clut[0])
{
- alpha[i] = (byte)(((6 - i) * (sbyte)alpha[0] + (i - 1) * (sbyte)alpha[1]) / 7);
+ vClut = Sse2.LoadVector128(pClut).ToVector256Unsafe();
}
- else if (i == 6)
+
+ Vector256<uint> indices0;
+
+ fixed (byte* pInput = input)
{
- alpha[i] = 0x80;
+ indices0 = Avx2.BroadcastScalarToVector256((uint*)(pInput + 4));
}
- else /* i == 7 */
+
+ Vector256<uint> indices1 = indices0;
+
+ indices0 = Avx2.ShiftRightLogicalVariable(indices0, shifts0);
+ indices1 = Avx2.ShiftRightLogicalVariable(indices1, shifts1);
+ indices0 = Avx2.And(indices0, masks);
+ indices1 = Avx2.And(indices1, masks);
+
+ outputAsVector256[0] = Avx2.PermuteVar8x32(vClut, indices0);
+ outputAsVector256[1] = Avx2.PermuteVar8x32(vClut, indices1);
+ }
+ else
+ {
+ Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
+
+ uint indices = BinaryPrimitives.ReadUInt32LittleEndian(input.Slice(4));
+
+ for (int i = 0; i < BlockWidth * BlockHeight; i++, indices >>= 2)
{
- alpha[i] = 0x7f;
+ outputAsUint[i] = clut[(int)(indices & 3)];
}
}
}
+
+ private static uint BC1LerpRgb2(uint color0, uint color1, uint c0, uint c1)
+ {
+ if (c0 > c1)
+ {
+ return BC23LerpRgb2(color0, color1) | 0xff000000;
+ }
+
+ uint carry = color0 & color1;
+ uint addHalve = ((color0 ^ color1) >> 1) & 0x7f7f7f;
+ return (addHalve + carry) | 0xff000000;
+ }
+
+ private static uint BC23LerpRgb2(uint color0, uint color1)
+ {
+ uint r0 = (byte)color0;
+ uint g0 = color0 & 0xff00;
+ uint b0 = color0 & 0xff0000;
+
+ uint r1 = (byte)color1;
+ uint g1 = color1 & 0xff00;
+ uint b1 = color1 & 0xff0000;
+
+ uint mixR = (2 * r0 + r1) / 3;
+ uint mixG = (2 * g0 + g1) / 3;
+ uint mixB = (2 * b0 + b1) / 3;
+
+ return mixR | (mixG & 0xff00) | (mixB & 0xff0000);
+ }
+
+ private static uint BC1LerpRgb3(uint color0, uint color1, uint c0, uint c1)
+ {
+ if (c0 > c1)
+ {
+ return BC23LerpRgb3(color0, color1) | 0xff000000;
+ }
+
+ return 0;
+ }
+
+ private static uint BC23LerpRgb3(uint color0, uint color1)
+ {
+ uint r0 = (byte)color0;
+ uint g0 = color0 & 0xff00;
+ uint b0 = color0 & 0xff0000;
+
+ uint r1 = (byte)color1;
+ uint g1 = color1 & 0xff00;
+ uint b1 = color1 & 0xff0000;
+
+ uint mixR = (2 * r1 + r0) / 3;
+ uint mixG = (2 * g1 + g0) / 3;
+ uint mixB = (2 * b1 + b0) / 3;
+
+ return mixR | (mixG & 0xff00) | (mixB & 0xff0000);
+ }
+
+ private static uint ConvertRgb565ToRgb888(uint value)
+ {
+ uint b = (value & 0x1f) << 19;
+ uint g = (value << 5) & 0xfc00;
+ uint r = (value >> 8) & 0xf8;
+
+ b |= b >> 5;
+ g |= g >> 6;
+ r |= r >> 5;
+
+ return r | (g & 0xff00) | (b & 0xff0000);
+ }
}
} \ No newline at end of file