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path: root/Ryujinx.Graphics.Texture/BC7Decoder.cs
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Diffstat (limited to 'Ryujinx.Graphics.Texture/BC7Decoder.cs')
-rw-r--r--Ryujinx.Graphics.Texture/BC7Decoder.cs220
1 files changed, 220 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Texture/BC7Decoder.cs b/Ryujinx.Graphics.Texture/BC7Decoder.cs
new file mode 100644
index 00000000..060d1ab8
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+++ b/Ryujinx.Graphics.Texture/BC7Decoder.cs
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+using Ryujinx.Graphics.Texture.Utils;
+using System.Diagnostics;
+using System;
+using System.Numerics;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Texture
+{
+ static class BC7Decoder
+ {
+ public static void Decode(Span<byte> output, ReadOnlySpan<byte> data, int width, int height)
+ {
+ ReadOnlySpan<Block> blocks = MemoryMarshal.Cast<byte, Block>(data);
+
+ Span<uint> output32 = MemoryMarshal.Cast<byte, uint>(output);
+
+ int wInBlocks = (width + 3) / 4;
+ int hInBlocks = (height + 3) / 4;
+
+ for (int y = 0; y < hInBlocks; y++)
+ {
+ int y2 = y * 4;
+ int bh = Math.Min(4, height - y2);
+
+ for (int x = 0; x < wInBlocks; x++)
+ {
+ int x2 = x * 4;
+ int bw = Math.Min(4, width - x2);
+
+ DecodeBlock(blocks[y * wInBlocks + x], output32.Slice(y2 * width + x2), bw, bh, width);
+ }
+ }
+ }
+
+ private static void DecodeBlock(Block block, Span<uint> output, int w, int h, int width)
+ {
+ int mode = BitOperations.TrailingZeroCount((byte)block.Low | 0x100);
+ if (mode == 8)
+ {
+ // Mode is invalid, the spec mandates that hardware fills the block with
+ // a transparent black color.
+ for (int ty = 0; ty < h; ty++)
+ {
+ int baseOffs = ty * width;
+
+ for (int tx = 0; tx < w; tx++)
+ {
+ int offs = baseOffs + tx;
+
+ output[offs] = 0;
+ }
+ }
+
+ return;
+ }
+
+ BC7ModeInfo modeInfo = BC67Tables.BC7ModeInfos[mode];
+
+ int offset = mode + 1;
+ int partition = (int)block.Decode(ref offset, modeInfo.PartitionBitCount);
+ int rotation = (int)block.Decode(ref offset, modeInfo.RotationBitCount);
+ int indexMode = (int)block.Decode(ref offset, modeInfo.IndexModeBitCount);
+
+ Debug.Assert(partition < 64);
+ Debug.Assert(rotation < 4);
+ Debug.Assert(indexMode < 2);
+
+ int endPointCount = modeInfo.SubsetCount * 2;
+
+ Span<RgbaColor32> endPoints = stackalloc RgbaColor32[endPointCount];
+ Span<byte> pValues = stackalloc byte[modeInfo.PBits];
+
+ endPoints.Fill(new RgbaColor32(0, 0, 0, 255));
+
+ for (int i = 0; i < endPointCount; i++)
+ {
+ endPoints[i].R = (int)block.Decode(ref offset, modeInfo.ColorDepth);
+ }
+
+ for (int i = 0; i < endPointCount; i++)
+ {
+ endPoints[i].G = (int)block.Decode(ref offset, modeInfo.ColorDepth);
+ }
+
+ for (int i = 0; i < endPointCount; i++)
+ {
+ endPoints[i].B = (int)block.Decode(ref offset, modeInfo.ColorDepth);
+ }
+
+ if (modeInfo.AlphaDepth != 0)
+ {
+ for (int i = 0; i < endPointCount; i++)
+ {
+ endPoints[i].A = (int)block.Decode(ref offset, modeInfo.AlphaDepth);
+ }
+ }
+
+ for (int i = 0; i < modeInfo.PBits; i++)
+ {
+ pValues[i] = (byte)block.Decode(ref offset, 1);
+ }
+
+ for (int i = 0; i < endPointCount; i++)
+ {
+ int pBit = -1;
+
+ if (modeInfo.PBits != 0)
+ {
+ int pIndex = (i * modeInfo.PBits) / endPointCount;
+ pBit = pValues[pIndex];
+ }
+
+ Unquantize(ref endPoints[i], modeInfo.ColorDepth, modeInfo.AlphaDepth, pBit);
+ }
+
+ byte[] partitionTable = BC67Tables.PartitionTable[modeInfo.SubsetCount - 1][partition];
+ byte[] fixUpTable = BC67Tables.FixUpIndices[modeInfo.SubsetCount - 1][partition];
+
+ Span<byte> colorIndices = stackalloc byte[16];
+
+ for (int i = 0; i < 16; i++)
+ {
+ byte subset = partitionTable[i];
+ int bitCount = i == fixUpTable[subset] ? modeInfo.ColorIndexBitCount - 1 : modeInfo.ColorIndexBitCount;
+
+ colorIndices[i] = (byte)block.Decode(ref offset, bitCount);
+ Debug.Assert(colorIndices[i] < 16);
+ }
+
+ Span<byte> alphaIndices = stackalloc byte[16];
+
+ if (modeInfo.AlphaIndexBitCount != 0)
+ {
+ for (int i = 0; i < 16; i++)
+ {
+ int bitCount = i != 0 ? modeInfo.AlphaIndexBitCount : modeInfo.AlphaIndexBitCount - 1;
+
+ alphaIndices[i] = (byte)block.Decode(ref offset, bitCount);
+ Debug.Assert(alphaIndices[i] < 16);
+ }
+ }
+
+ for (int ty = 0; ty < h; ty++)
+ {
+ int baseOffs = ty * width;
+
+ for (int tx = 0; tx < w; tx++)
+ {
+ int i = ty * 4 + tx;
+
+ RgbaColor32 color;
+
+ byte subset = partitionTable[i];
+
+ RgbaColor32 color1 = endPoints[subset * 2];
+ RgbaColor32 color2 = endPoints[subset * 2 + 1];
+
+ if (modeInfo.AlphaIndexBitCount != 0)
+ {
+ if (indexMode == 0)
+ {
+ color = BC67Utils.Interpolate(color1, color2, colorIndices[i], alphaIndices[i], modeInfo.ColorIndexBitCount, modeInfo.AlphaIndexBitCount);
+ }
+ else
+ {
+ color = BC67Utils.Interpolate(color1, color2, alphaIndices[i], colorIndices[i], modeInfo.AlphaIndexBitCount, modeInfo.ColorIndexBitCount);
+ }
+ }
+ else
+ {
+ color = BC67Utils.Interpolate(color1, color2, colorIndices[i], colorIndices[i], modeInfo.ColorIndexBitCount, modeInfo.ColorIndexBitCount);
+ }
+
+ if (rotation != 0)
+ {
+ int a = color.A;
+
+ switch (rotation)
+ {
+ case 1: color.A = color.R; color.R = a; break;
+ case 2: color.A = color.G; color.G = a; break;
+ case 3: color.A = color.B; color.B = a; break;
+ }
+ }
+
+ RgbaColor8 color8 = color.GetColor8();
+
+ output[baseOffs + tx] = color8.ToUInt32();
+ }
+ }
+ }
+
+ private static void Unquantize(ref RgbaColor32 color, int colorDepth, int alphaDepth, int pBit)
+ {
+ color.R = UnquantizeComponent(color.R, colorDepth, pBit);
+ color.G = UnquantizeComponent(color.G, colorDepth, pBit);
+ color.B = UnquantizeComponent(color.B, colorDepth, pBit);
+ color.A = alphaDepth != 0 ? UnquantizeComponent(color.A, alphaDepth, pBit) : 255;
+ }
+
+ private static int UnquantizeComponent(int component, int bits, int pBit)
+ {
+ int shift = 8 - bits;
+ int value = component << shift;
+
+ if (pBit >= 0)
+ {
+ Debug.Assert(pBit <= 1);
+ value |= value >> (bits + 1);
+ value |= pBit << (shift - 1);
+ }
+ else
+ {
+ value |= value >> bits;
+ }
+
+ return value;
+ }
+ }
+}