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-rw-r--r--Ryujinx.Graphics.Shader/AttributeType.cs30
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs4
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs7
-rw-r--r--Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs7
4 files changed, 26 insertions, 22 deletions
diff --git a/Ryujinx.Graphics.Shader/AttributeType.cs b/Ryujinx.Graphics.Shader/AttributeType.cs
index 466f06cc..1ede1560 100644
--- a/Ryujinx.Graphics.Shader/AttributeType.cs
+++ b/Ryujinx.Graphics.Shader/AttributeType.cs
@@ -1,9 +1,12 @@
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public enum AttributeType : byte
{
+ // Generic types.
Float,
Sint,
Uint
@@ -11,24 +14,35 @@ namespace Ryujinx.Graphics.Shader
static class AttributeTypeExtensions
{
- public static string GetScalarType(this AttributeType type)
+ public static string ToVec4Type(this AttributeType type)
{
return type switch
{
- AttributeType.Float => "float",
- AttributeType.Sint => "int",
- AttributeType.Uint => "uint",
+ AttributeType.Float => "vec4",
+ AttributeType.Sint => "ivec4",
+ AttributeType.Uint => "uvec4",
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
- public static string GetVec4Type(this AttributeType type)
+ public static VariableType ToVariableType(this AttributeType type)
{
return type switch
{
- AttributeType.Float => "vec4",
- AttributeType.Sint => "ivec4",
- AttributeType.Uint => "uvec4",
+ AttributeType.Float => VariableType.F32,
+ AttributeType.Sint => VariableType.S32,
+ AttributeType.Uint => VariableType.U32,
+ _ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
+ };
+ }
+
+ public static AggregateType ToAggregateType(this AttributeType type)
+ {
+ return type switch
+ {
+ AttributeType.Float => AggregateType.FP32,
+ AttributeType.Sint => AggregateType.S32,
+ AttributeType.Uint => AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
};
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index f9dfb839..65e78121 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -553,11 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (context.Config.Stage == ShaderStage.Vertex)
{
- type = context.Config.GpuAccessor.QueryAttributeType(attr).GetVec4Type();
+ type = context.Config.GpuAccessor.QueryAttributeType(attr).ToVec4Type();
}
else
{
- type = AttributeType.Float.GetVec4Type();
+ type = AttributeType.Float.ToVec4Type();
}
context.AppendLine($"layout ({pass}location = {attr}) {iq}in {type} {name}{suffix};");
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index da720f4d..1ab91f77 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -454,12 +454,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
- return type switch
- {
- AttributeType.Sint => VariableType.S32,
- AttributeType.Uint => VariableType.U32,
- _ => VariableType.F32
- };
+ return type.ToVariableType();
}
}
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
index 9af5bacf..2a97ee52 100644
--- a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
+++ b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
@@ -93,12 +93,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (config.Stage == ShaderStage.Vertex && !isOutAttr)
{
- elemType = config.GpuAccessor.QueryAttributeType(location) switch
- {
- AttributeType.Sint => AggregateType.S32,
- AttributeType.Uint => AggregateType.U32,
- _ => AggregateType.FP32
- };
+ elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType();
}
else
{