diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/EmitterContext.cs | 8 | ||||
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index e81f6425..112baccf 100644 --- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -322,10 +322,10 @@ namespace Ryujinx.Graphics.Shader.Translation void WriteUserDefinedOutput(int index, int primIndex) { - Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(0)); - Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(1)); - Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(2)); - Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(primIndex), Const(index), Const(3)); + Operand x = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(0)); + Operand y = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(1)); + Operand z = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(2)); + Operand w = this.Load(StorageKind.Input, IoVariable.UserDefined, Const(index), Const(primIndex), Const(3)); this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(0), x); this.Store(StorageKind.Output, IoVariable.UserDefined, null, Const(index), Const(1), y); diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 4a304f3a..4b4cc8d9 100644 --- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Translation { int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4; - Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(v), Const(attrIndex), Const(c)); + Operand value = context.Load(StorageKind.Input, IoVariable.UserDefined, Const(attrIndex), Const(v), Const(c)); if (attr == layerOutputAttr) { |