diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs | 100 |
1 files changed, 68 insertions, 32 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 221ca1d4..b18979d8 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -50,16 +50,16 @@ namespace Ryujinx.Graphics.Shader.Translation public bool NextUsesFixedFuncAttributes { get; private set; } public int UsedInputAttributes { get; private set; } public int UsedOutputAttributes { get; private set; } - public int UsedInputAttributesPerPatch { get; private set; } - public int UsedOutputAttributesPerPatch { get; private set; } + public HashSet<int> UsedInputAttributesPerPatch { get; } + public HashSet<int> UsedOutputAttributesPerPatch { get; } + public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; } public int PassthroughAttributes { get; private set; } private int _nextUsedInputAttributes; private int _thisUsedInputAttributes; + private Dictionary<int, int> _perPatchAttributeLocations; public UInt128 NextInputAttributesComponents { get; private set; } public UInt128 ThisInputAttributesComponents { get; private set; } - public UInt128 NextInputAttributesPerPatchComponents { get; private set; } - public UInt128 ThisInputAttributesPerPatchComponents { get; private set; } private int _usedConstantBuffers; private int _usedStorageBuffers; @@ -119,9 +119,13 @@ namespace Ryujinx.Graphics.Shader.Translation public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options) { - Stage = ShaderStage.Compute; - GpuAccessor = gpuAccessor; - Options = options; + Stage = ShaderStage.Compute; + GpuAccessor = gpuAccessor; + Options = options; + + UsedInputAttributesPerPatch = new HashSet<int>(); + UsedOutputAttributesPerPatch = new HashSet<int>(); + _usedTextures = new Dictionary<TextureInfo, TextureMeta>(); _usedImages = new Dictionary<TextureInfo, TextureMeta>(); } @@ -244,49 +248,71 @@ namespace Ryujinx.Graphics.Shader.Translation UsedOutputAttributes |= 1 << index; } - public void SetInputUserAttribute(int index, int component, bool perPatch) + public void SetInputUserAttribute(int index, int component) { - if (perPatch) - { - UsedInputAttributesPerPatch |= 1 << index; - ThisInputAttributesPerPatchComponents |= UInt128.Pow2(index * 4 + component); - } - else - { - int mask = 1 << index; + int mask = 1 << index; - UsedInputAttributes |= mask; - _thisUsedInputAttributes |= mask; - ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component); - } + UsedInputAttributes |= mask; + _thisUsedInputAttributes |= mask; + ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component); } - public void SetOutputUserAttribute(int index, bool perPatch) + public void SetInputUserAttributePerPatch(int index) { - if (perPatch) - { - UsedOutputAttributesPerPatch |= 1 << index; - } - else - { - UsedOutputAttributes |= 1 << index; - } + UsedInputAttributesPerPatch.Add(index); + } + + public void SetOutputUserAttribute(int index) + { + UsedOutputAttributes |= 1 << index; + } + + public void SetOutputUserAttributePerPatch(int index) + { + UsedOutputAttributesPerPatch.Add(index); } public void MergeFromtNextStage(ShaderConfig config) { NextInputAttributesComponents = config.ThisInputAttributesComponents; - NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents; + NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch; NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr); MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch); + if (UsedOutputAttributesPerPatch.Count != 0) + { + // Regular and per-patch input/output locations can't overlap, + // so we must assign on our location using unused regular input/output locations. + + Dictionary<int, int> locationsMap = new Dictionary<int, int>(); + + int freeMask = ~UsedOutputAttributes; + + foreach (int attr in UsedOutputAttributesPerPatch) + { + int location = BitOperations.TrailingZeroCount(freeMask); + if (location == 32) + { + config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}."); + break; + } + + locationsMap.Add(attr, location); + freeMask &= ~(1 << location); + } + + // Both stages must agree on the locations, so use the same "map" for both. + _perPatchAttributeLocations = locationsMap; + config._perPatchAttributeLocations = locationsMap; + } + if (config.Stage != ShaderStage.Fragment) { LastInVertexPipeline = false; } } - public void MergeOutputUserAttributes(int mask, int maskPerPatch) + public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch) { _nextUsedInputAttributes = mask; @@ -297,10 +323,20 @@ namespace Ryujinx.Graphics.Shader.Translation else { UsedOutputAttributes |= mask; - UsedOutputAttributesPerPatch |= maskPerPatch; + UsedOutputAttributesPerPatch.UnionWith(perPatch); } } + public int GetPerPatchAttributeLocation(int index) + { + if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location)) + { + return index; + } + + return location; + } + public bool IsUsedOutputAttribute(int attr) { // The check for fixed function attributes on the next stage is conservative, |