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path: root/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
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Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs116
1 files changed, 74 insertions, 42 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index 254bd0b3..a3417544 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -25,32 +25,29 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operand source = operation.GetSource(0);
- if (source.AsgOp is Operation asgOperation)
+ int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
+
+ if (storageIndex >= 0)
+ {
+ // Storage buffers are implemented using global memory access.
+ // If we know from where the base address of the access is loaded,
+ // we can guess which storage buffer it is accessing.
+ // We can then replace the global memory access with a storage
+ // buffer access.
+ node = ReplaceGlobalWithStorage(node, config, storageIndex);
+ }
+ else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
{
- int storageIndex = SearchForStorageBase(asgOperation, sbStart, sbEnd);
+ // Here we effectively try to replace a LDG instruction with LDC.
+ // The hardware only supports a limited amount of constant buffers
+ // so NVN "emulates" more constant buffers using global memory access.
+ // Here we try to replace the global access back to a constant buffer
+ // load.
+ storageIndex = SearchForStorageBase(block, source, UbeBaseOffset, UbeBaseOffset + UbeDescsSize);
if (storageIndex >= 0)
{
- // Storage buffers are implemented using global memory access.
- // If we know from where the base address of the access is loaded,
- // we can guess which storage buffer it is accessing.
- // We can then replace the global memory access with a storage
- // buffer access.
- node = ReplaceGlobalWithStorage(node, config, storageIndex);
- }
- else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
- {
- // Here we effectively try to replace a LDG instruction with LDC.
- // The hardware only supports a limited amount of constant buffers
- // so NVN "emulates" more constant buffers using global memory access.
- // Here we try to replace the global access back to a constant buffer
- // load.
- storageIndex = SearchForStorageBase(asgOperation, UbeBaseOffset, UbeBaseOffset + UbeDescsSize);
-
- if (storageIndex >= 0)
- {
- node = ReplaceLdgWithLdc(node, config, storageIndex);
- }
+ node = ReplaceLdgWithLdc(node, config, storageIndex);
}
}
}
@@ -184,35 +181,70 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return node;
}
- private static int SearchForStorageBase(Operation operation, int sbStart, int sbEnd)
+ private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
{
- Queue<Operation> assignments = new Queue<Operation>();
+ globalAddress = Utils.FindLastOperation(globalAddress, block);
- assignments.Enqueue(operation);
+ if (globalAddress.Type == OperandType.ConstantBuffer)
+ {
+ return GetStorageIndex(globalAddress, sbStart, sbEnd);
+ }
+
+ Operation operation = globalAddress.AsgOp as Operation;
- while (assignments.TryDequeue(out operation))
+ if (operation == null || operation.Inst != Instruction.Add)
{
- for (int index = 0; index < operation.SourcesCount; index++)
+ return -1;
+ }
+
+ Operand src1 = operation.GetSource(0);
+ Operand src2 = operation.GetSource(1);
+
+ if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
+ (src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
+ {
+ if (src1.Type == OperandType.LocalVariable)
{
- Operand source = operation.GetSource(index);
+ operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
+ }
+ else
+ {
+ operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
+ }
- if (source.Type == OperandType.ConstantBuffer)
- {
- int slot = source.GetCbufSlot();
- int offset = source.GetCbufOffset();
+ if (operation == null || operation.Inst != Instruction.Add)
+ {
+ return -1;
+ }
+ }
- if (slot == 0 && offset >= sbStart && offset < sbEnd)
- {
- int storageIndex = (offset - sbStart) / StorageDescSize;
+ for (int index = 0; index < operation.SourcesCount; index++)
+ {
+ Operand source = operation.GetSource(index);
- return storageIndex;
- }
- }
+ int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
- if (source.AsgOp is Operation asgOperation)
- {
- assignments.Enqueue(asgOperation);
- }
+ if (storageIndex != -1)
+ {
+ return storageIndex;
+ }
+ }
+
+ return -1;
+ }
+
+ private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
+ {
+ if (operand.Type == OperandType.ConstantBuffer)
+ {
+ int slot = operand.GetCbufSlot();
+ int offset = operand.GetCbufOffset();
+
+ if (slot == 0 && offset >= sbStart && offset < sbEnd)
+ {
+ int storageIndex = (offset - sbStart) / StorageDescSize;
+
+ return storageIndex;
}
}