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Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs206
1 files changed, 169 insertions, 37 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
index d2200d0b..25c0eb25 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// we can guess which storage buffer it is accessing.
// We can then replace the global memory access with a storage
// buffer access.
- node = ReplaceGlobalWithStorage(node, config, storageIndex);
+ node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
}
else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
{
@@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
- private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
+ private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
{
Operation operation = (Operation)node.Value;
@@ -64,42 +64,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
config.SetUsedStorageBuffer(storageIndex, isWrite);
- Operand GetStorageOffset()
- {
- Operand addrLow = operation.GetSource(0);
-
- Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
-
- Operand baseAddrTrunc = Local();
-
- Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
-
- Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
-
- node.List.AddBefore(node, andOp);
-
- Operand byteOffset = Local();
- Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
-
- node.List.AddBefore(node, subOp);
-
- if (isStg16Or8)
- {
- return byteOffset;
- }
-
- Operand wordOffset = Local();
- Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
-
- node.List.AddBefore(node, shrOp);
-
- return wordOffset;
- }
-
Operand[] sources = new Operand[operation.SourcesCount];
sources[0] = Const(storageIndex);
- sources[1] = GetStorageOffset();
+ sources[1] = GetStorageOffset(block, node, config, storageIndex, operation.GetSource(0), isStg16Or8);
for (int index = 2; index < operation.SourcesCount; index++)
{
@@ -144,6 +112,170 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return node;
}
+ private static Operand GetStorageOffset(
+ BasicBlock block,
+ LinkedListNode<INode> node,
+ ShaderConfig config,
+ int storageIndex,
+ Operand addrLow,
+ bool isStg16Or8)
+ {
+ int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
+
+ bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
+
+ (Operand byteOffset, int constantOffset) = storageAligned ?
+ GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
+ (null, 0);
+
+ if (byteOffset == null)
+ {
+ Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
+ Operand baseAddrTrunc = Local();
+
+ Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
+
+ Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
+
+ node.List.AddBefore(node, andOp);
+
+ Operand offset = Local();
+ Operation subOp = new Operation(Instruction.Subtract, offset, addrLow, baseAddrTrunc);
+
+ node.List.AddBefore(node, subOp);
+
+ byteOffset = offset;
+ }
+ else if (constantOffset != 0)
+ {
+ Operand offset = Local();
+ Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
+
+ node.List.AddBefore(node, addOp);
+
+ byteOffset = offset;
+ }
+
+ if (byteOffset != null)
+ {
+ ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
+ }
+
+ if (isStg16Or8)
+ {
+ return byteOffset;
+ }
+
+ Operand wordOffset = Local();
+ Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
+
+ node.List.AddBefore(node, shrOp);
+
+ return wordOffset;
+ }
+
+ private static bool IsCb0Offset(Operand operand, int offset)
+ {
+ return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
+ }
+
+ private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
+ {
+ // When we emit 16/8-bit LDG, we add extra code to determine the address alignment.
+ // Eliminate the storage buffer base address from this too, leaving only the byte offset.
+
+ foreach (INode useNode in address.UseOps)
+ {
+ if (useNode is Operation op && op.Inst == Instruction.BitwiseAnd)
+ {
+ Operand src1 = op.GetSource(0);
+ Operand src2 = op.GetSource(1);
+
+ int addressIndex = -1;
+
+ if (src1 == address && src2.Type == OperandType.Constant && src2.Value == 3)
+ {
+ addressIndex = 0;
+ }
+ else if (src2 == address && src1.Type == OperandType.Constant && src1.Value == 3)
+ {
+ addressIndex = 1;
+ }
+
+ if (addressIndex != -1)
+ {
+ LinkedListNode<INode> node = list.Find(op);
+
+ // Add offset calculation before the use. Needs to be on the same block.
+ if (node != null)
+ {
+ Operand offset = Local();
+ Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
+ list.AddBefore(node, addOp);
+
+ op.SetSource(addressIndex, offset);
+ }
+ }
+ }
+ }
+ }
+
+ private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
+ {
+ if (IsCb0Offset(address, baseAddressCbOffset))
+ {
+ // Direct offset: zero.
+ return (Const(0), 0);
+ }
+
+ (address, int constantOffset) = GetStorageConstantOffset(block, address);
+
+ address = Utils.FindLastOperation(address, block);
+
+ if (IsCb0Offset(address, baseAddressCbOffset))
+ {
+ // Only constant offset
+ return (Const(0), constantOffset);
+ }
+
+ if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
+ {
+ return (null, 0);
+ }
+
+ Operand src1 = offsetAdd.GetSource(0);
+ Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
+
+ if (IsCb0Offset(src2, baseAddressCbOffset))
+ {
+ return (src1, constantOffset);
+ }
+ else if (IsCb0Offset(src1, baseAddressCbOffset))
+ {
+ return (src2, constantOffset);
+ }
+
+ return (null, 0);
+ }
+
+ private static (Operand, int) GetStorageConstantOffset(BasicBlock block, Operand address)
+ {
+ if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
+ {
+ return (address, 0);
+ }
+
+ Operand src1 = offsetAdd.GetSource(0);
+ Operand src2 = offsetAdd.GetSource(1);
+
+ if (src2.Type != OperandType.Constant)
+ {
+ return (address, 0);
+ }
+
+ return (src1, src2.Value);
+ }
+
private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
{
Operation operation = (Operation)node.Value;
@@ -165,7 +297,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand byteOffset = Local();
Operand wordOffset = Local();
- Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
+ Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
node.List.AddBefore(node, subOp);
@@ -260,7 +392,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
if (operand.Type == OperandType.ConstantBuffer)
{
- int slot = operand.GetCbufSlot();
+ int slot = operand.GetCbufSlot();
int offset = operand.GetCbufOffset();
if (slot == 0 && offset >= sbStart && offset < sbEnd)