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path: root/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
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Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/EmitterContext.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/EmitterContext.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
index ba3b551d..332b3e02 100644
--- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs
@@ -205,6 +205,8 @@ namespace Ryujinx.Graphics.Shader.Translation
}
else if (Config.Stage == ShaderStage.Fragment)
{
+ GenerateAlphaToCoverageDitherDiscard();
+
if (Config.OmapDepth)
{
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
@@ -266,6 +268,35 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
+ private void GenerateAlphaToCoverageDitherDiscard()
+ {
+ // If the feature is disabled, or alpha is not written, then we're done.
+ if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
+ {
+ return;
+ }
+
+ // 11 11 11 10 10 10 10 00
+ // 11 01 01 01 01 00 00 00
+ Operand ditherMask = Const(unchecked((int)0xfbb99110u));
+
+ Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
+ Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
+ Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
+
+ Operand alpha = Register(3, RegisterType.Gpr);
+ Operand scaledAlpha = this.FPMultiply(this.FPSaturate(alpha), ConstF(8));
+ Operand quantizedAlpha = this.IMinimumU32(this.FP32ConvertToU32(scaledAlpha), Const(7));
+ Operand shift = this.BitwiseOr(this.ShiftLeft(quantizedAlpha, Const(2)), xy);
+ Operand opaque = this.BitwiseAnd(this.ShiftRightU32(ditherMask, shift), Const(1));
+
+ Operand a2cDitherEndLabel = Label();
+
+ this.BranchIfTrue(a2cDitherEndLabel, opaque);
+ this.Discard();
+ this.MarkLabel(a2cDitherEndLabel);
+ }
+
public Operation[] GetOperations()
{
return _operations.ToArray();