diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs | 210 |
1 files changed, 0 insertions, 210 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs deleted file mode 100644 index b671429a..00000000 --- a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs +++ /dev/null @@ -1,210 +0,0 @@ -using System.Collections.Generic; - -namespace Ryujinx.Graphics.Shader.Translation -{ - readonly struct AttributeInfo - { - private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>() - { - { AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) }, - { AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) }, - { AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) }, - { AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector4 | AggregateType.FP32) }, - { AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector4 | AggregateType.FP32) }, - { AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector4 | AggregateType.FP32) }, - { AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector4 | AggregateType.FP32) }, - { AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector4 | AggregateType.FP32) }, - { AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector4 | AggregateType.FP32) }, - { AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector4 | AggregateType.FP32) }, - { AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector4 | AggregateType.FP32) }, - { AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) }, - { AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) }, - { AttributeConsts.BaseInstance, new AttributeInfo(AttributeConsts.BaseInstance, 0, 1, AggregateType.S32) }, - { AttributeConsts.BaseVertex, new AttributeInfo(AttributeConsts.BaseVertex, 0, 1, AggregateType.S32) }, - { AttributeConsts.InstanceIndex, new AttributeInfo(AttributeConsts.InstanceIndex, 0, 1, AggregateType.S32) }, - { AttributeConsts.VertexIndex, new AttributeInfo(AttributeConsts.VertexIndex, 0, 1, AggregateType.S32) }, - { AttributeConsts.DrawIndex, new AttributeInfo(AttributeConsts.DrawIndex, 0, 1, AggregateType.S32) }, - { AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) }, - - // Special. - { AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) }, - { AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 0, 1, AggregateType.Bool) }, - { AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) }, - { AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) }, - { AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) }, - { AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) }, - { AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) }, - { AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) }, - { AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 0, 1, AggregateType.U32) }, - { AttributeConsts.InvocationId, new AttributeInfo(AttributeConsts.InvocationId, 0, 1, AggregateType.S32) }, - { AttributeConsts.PrimitiveId, new AttributeInfo(AttributeConsts.PrimitiveId, 0, 1, AggregateType.S32) }, - { AttributeConsts.PatchVerticesIn, new AttributeInfo(AttributeConsts.PatchVerticesIn, 0, 1, AggregateType.S32) }, - { AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) }, - { AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) }, - { AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) }, - { AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) }, - { AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) }, - }; - - private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>() - { - { AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) }, - { AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) }, - }; - - public int BaseValue { get; } - public int Value { get; } - public int Length { get; } - public AggregateType Type { get; } - public bool IsBuiltin { get; } - public bool IsValid => Type != AggregateType.Invalid; - - public AttributeInfo(int baseValue, int index, int length, AggregateType type, bool isBuiltin = true) - { - BaseValue = baseValue; - Value = baseValue + index * 4; - Length = length; - Type = type; - IsBuiltin = isBuiltin; - } - - public int GetInnermostIndex() - { - return (Value - BaseValue) / 4; - } - - public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch) - { - return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr); - } - - public static bool Validate(ShaderConfig config, int value, bool isOutAttr) - { - if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex()) - { - return false; - } - - return From(config, value, isOutAttr).IsValid; - } - - public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr) - { - return FromPatch(config, value, isOutAttr).IsValid; - } - - public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr) - { - value &= ~3; - - if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd) - { - int location = (value - AttributeConsts.UserAttributeBase) / 16; - - AggregateType elemType; - - if (config.Stage == ShaderStage.Vertex && !isOutAttr) - { - elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType(); - } - else - { - elemType = AggregateType.FP32; - } - - return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false); - } - else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd) - { - int location = (value - AttributeConsts.FragmentOutputColorBase) / 16; - var elemType = config.GpuAccessor.QueryFragmentOutputType(location) switch - { - AttributeType.Sint => AggregateType.S32, - AttributeType.Uint => AggregateType.U32, - _ => AggregateType.FP32 - }; - - return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false); - } - else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY) - { - return new AttributeInfo(value, 0, 1, AggregateType.FP32); - } - else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info)) - { - return info; - } - - return new AttributeInfo(value, 0, 0, AggregateType.Invalid); - } - - public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr) - { - value &= ~3; - - if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd) - { - int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf; - return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector4 | AggregateType.FP32, false); - } - else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info)) - { - return info; - } - - return new AttributeInfo(value, 0, 0, AggregateType.Invalid); - } - - public static bool IsArrayBuiltIn(int attr) - { - if (attr <= AttributeConsts.TessLevelInner1 || - attr == AttributeConsts.TessCoordX || - attr == AttributeConsts.TessCoordY) - { - return false; - } - - return (attr & AttributeConsts.SpecialMask) == 0; - } - - public static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr) - { - if (isOutAttr) - { - return stage == ShaderStage.TessellationControl; - } - else - { - return stage == ShaderStage.TessellationControl || - stage == ShaderStage.TessellationEvaluation || - stage == ShaderStage.Geometry; - } - } - - public static bool IsArrayAttributeSpirv(ShaderStage stage, bool isOutAttr) - { - if (isOutAttr) - { - return false; - } - else - { - return stage == ShaderStage.TessellationControl || - stage == ShaderStage.TessellationEvaluation || - stage == ShaderStage.Geometry; - } - } - } -} |