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path: root/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
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Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs210
1 files changed, 0 insertions, 210 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
deleted file mode 100644
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--- a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs
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@@ -1,210 +0,0 @@
-using System.Collections.Generic;
-
-namespace Ryujinx.Graphics.Shader.Translation
-{
- readonly struct AttributeInfo
- {
- private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
- {
- { AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
- { AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
- { AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
- { AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector4 | AggregateType.FP32) },
- { AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector4 | AggregateType.FP32) },
- { AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector4 | AggregateType.FP32) },
- { AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector4 | AggregateType.FP32) },
- { AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector4 | AggregateType.FP32) },
- { AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector4 | AggregateType.FP32) },
- { AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector4 | AggregateType.FP32) },
- { AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector4 | AggregateType.FP32) },
- { AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
- { AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
- { AttributeConsts.BaseInstance, new AttributeInfo(AttributeConsts.BaseInstance, 0, 1, AggregateType.S32) },
- { AttributeConsts.BaseVertex, new AttributeInfo(AttributeConsts.BaseVertex, 0, 1, AggregateType.S32) },
- { AttributeConsts.InstanceIndex, new AttributeInfo(AttributeConsts.InstanceIndex, 0, 1, AggregateType.S32) },
- { AttributeConsts.VertexIndex, new AttributeInfo(AttributeConsts.VertexIndex, 0, 1, AggregateType.S32) },
- { AttributeConsts.DrawIndex, new AttributeInfo(AttributeConsts.DrawIndex, 0, 1, AggregateType.S32) },
- { AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
-
- // Special.
- { AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
- { AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 0, 1, AggregateType.Bool) },
- { AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
- { AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
- { AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
- { AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
- { AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
- { AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
- { AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 0, 1, AggregateType.U32) },
- { AttributeConsts.InvocationId, new AttributeInfo(AttributeConsts.InvocationId, 0, 1, AggregateType.S32) },
- { AttributeConsts.PrimitiveId, new AttributeInfo(AttributeConsts.PrimitiveId, 0, 1, AggregateType.S32) },
- { AttributeConsts.PatchVerticesIn, new AttributeInfo(AttributeConsts.PatchVerticesIn, 0, 1, AggregateType.S32) },
- { AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
- { AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
- { AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
- { AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
- { AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
- };
-
- private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
- {
- { AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
- { AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
- };
-
- public int BaseValue { get; }
- public int Value { get; }
- public int Length { get; }
- public AggregateType Type { get; }
- public bool IsBuiltin { get; }
- public bool IsValid => Type != AggregateType.Invalid;
-
- public AttributeInfo(int baseValue, int index, int length, AggregateType type, bool isBuiltin = true)
- {
- BaseValue = baseValue;
- Value = baseValue + index * 4;
- Length = length;
- Type = type;
- IsBuiltin = isBuiltin;
- }
-
- public int GetInnermostIndex()
- {
- return (Value - BaseValue) / 4;
- }
-
- public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch)
- {
- return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr);
- }
-
- public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
- {
- if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
- {
- return false;
- }
-
- return From(config, value, isOutAttr).IsValid;
- }
-
- public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr)
- {
- return FromPatch(config, value, isOutAttr).IsValid;
- }
-
- public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
- {
- value &= ~3;
-
- if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
- {
- int location = (value - AttributeConsts.UserAttributeBase) / 16;
-
- AggregateType elemType;
-
- if (config.Stage == ShaderStage.Vertex && !isOutAttr)
- {
- elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType();
- }
- else
- {
- elemType = AggregateType.FP32;
- }
-
- return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
- }
- else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
- {
- int location = (value - AttributeConsts.FragmentOutputColorBase) / 16;
- var elemType = config.GpuAccessor.QueryFragmentOutputType(location) switch
- {
- AttributeType.Sint => AggregateType.S32,
- AttributeType.Uint => AggregateType.U32,
- _ => AggregateType.FP32
- };
-
- return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
- }
- else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY)
- {
- return new AttributeInfo(value, 0, 1, AggregateType.FP32);
- }
- else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info))
- {
- return info;
- }
-
- return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
- }
-
- public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr)
- {
- value &= ~3;
-
- if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
- {
- int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
- return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector4 | AggregateType.FP32, false);
- }
- else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
- {
- return info;
- }
-
- return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
- }
-
- public static bool IsArrayBuiltIn(int attr)
- {
- if (attr <= AttributeConsts.TessLevelInner1 ||
- attr == AttributeConsts.TessCoordX ||
- attr == AttributeConsts.TessCoordY)
- {
- return false;
- }
-
- return (attr & AttributeConsts.SpecialMask) == 0;
- }
-
- public static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
- {
- if (isOutAttr)
- {
- return stage == ShaderStage.TessellationControl;
- }
- else
- {
- return stage == ShaderStage.TessellationControl ||
- stage == ShaderStage.TessellationEvaluation ||
- stage == ShaderStage.Geometry;
- }
- }
-
- public static bool IsArrayAttributeSpirv(ShaderStage stage, bool isOutAttr)
- {
- if (isOutAttr)
- {
- return false;
- }
- else
- {
- return stage == ShaderStage.TessellationControl ||
- stage == ShaderStage.TessellationEvaluation ||
- stage == ShaderStage.Geometry;
- }
- }
- }
-}