diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs | 166 |
1 files changed, 166 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs new file mode 100644 index 00000000..9af5bacf --- /dev/null +++ b/Ryujinx.Graphics.Shader/Translation/AttributeInfo.cs @@ -0,0 +1,166 @@ +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Shader.Translation +{ + struct AttributeInfo + { + private static readonly Dictionary<int, AttributeInfo> BuiltInAttributes = new Dictionary<int, AttributeInfo>() + { + { AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) }, + { AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) }, + { AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) }, + { AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) }, + { AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) }, + { AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) }, + { AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) }, + { AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) }, + + // Special. + { AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) }, + { AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 0, 1, AggregateType.Bool) }, + { AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 0, 1, AggregateType.U32) }, + { AttributeConsts.InvocationId, new AttributeInfo(AttributeConsts.InvocationId, 0, 1, AggregateType.S32) }, + { AttributeConsts.PrimitiveId, new AttributeInfo(AttributeConsts.PrimitiveId, 0, 1, AggregateType.S32) }, + { AttributeConsts.PatchVerticesIn, new AttributeInfo(AttributeConsts.PatchVerticesIn, 0, 1, AggregateType.S32) }, + { AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + { AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) }, + }; + + public int BaseValue { get; } + public int Value { get; } + public int Length { get; } + public AggregateType Type { get; } + public bool IsBuiltin { get; } + public bool IsValid => Type != AggregateType.Invalid; + + public AttributeInfo(int baseValue, int index, int length, AggregateType type, bool isBuiltin = true) + { + BaseValue = baseValue; + Value = baseValue + index * 4; + Length = length; + Type = type; + IsBuiltin = isBuiltin; + } + + public int GetInnermostIndex() + { + return (Value - BaseValue) / 4; + } + + public static bool Validate(ShaderConfig config, int value, bool isOutAttr) + { + return From(config, value, isOutAttr).IsValid; + } + + public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr) + { + value &= ~3; + + if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd) + { + int location = (value - AttributeConsts.UserAttributeBase) / 16; + + AggregateType elemType; + + if (config.Stage == ShaderStage.Vertex && !isOutAttr) + { + elemType = config.GpuAccessor.QueryAttributeType(location) switch + { + AttributeType.Sint => AggregateType.S32, + AttributeType.Uint => AggregateType.U32, + _ => AggregateType.FP32 + }; + } + else + { + elemType = AggregateType.FP32; + } + + return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector | elemType, false); + } + else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd) + { + return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector | AggregateType.FP32, false); + } + else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY) + { + return new AttributeInfo(value, 0, 1, AggregateType.FP32); + } + else if (BuiltInAttributes.TryGetValue(value, out AttributeInfo info)) + { + return info; + } + + return new AttributeInfo(value, 0, 0, AggregateType.Invalid); + } + + public static bool IsArrayBuiltIn(int attr) + { + if (attr <= AttributeConsts.TessLevelInner1 || + attr == AttributeConsts.TessCoordX || + attr == AttributeConsts.TessCoordY) + { + return false; + } + + return (attr & AttributeConsts.SpecialMask) == 0; + } + + public static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr) + { + if (isOutAttr) + { + return stage == ShaderStage.TessellationControl; + } + else + { + return stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } + } + + public static bool IsArrayAttributeSpirv(ShaderStage stage, bool isOutAttr) + { + if (isOutAttr) + { + return false; + } + else + { + return stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } + } + } +} |