diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/TextureHandle.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/TextureHandle.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/TextureHandle.cs b/Ryujinx.Graphics.Shader/TextureHandle.cs index a2842bb8..39d5c1c3 100644 --- a/Ryujinx.Graphics.Shader/TextureHandle.cs +++ b/Ryujinx.Graphics.Shader/TextureHandle.cs @@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Shader { (int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset); - int handle = cachedTextureBuffer[textureWordOffset]; + int handle = cachedTextureBuffer.Length != 0 ? cachedTextureBuffer[textureWordOffset] : 0; // The "wordOffset" (which is really the immediate value used on texture instructions on the shader) // is a 13-bit value. However, in order to also support separate samplers and textures (which uses @@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Shader if (handleType != TextureHandleType.SeparateConstantSamplerHandle) { - samplerHandle = cachedSamplerBuffer[samplerWordOffset]; + samplerHandle = cachedSamplerBuffer.Length != 0 ? cachedSamplerBuffer[samplerWordOffset] : 0; } else { |