diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index 53ca6700..c4ffbe1a 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -179,6 +179,28 @@ namespace Ryujinx.Graphics.Shader.StructuredIr context.AddNode(new AstOperation(inst, sources)); } + + // Those instructions needs to be emulated by using helper functions, + // because they are NVIDIA specific. Those flags helps the backend to + // decide which helper functions are needed on the final generated code. + switch (operation.Inst) + { + case Instruction.Shuffle: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle; + break; + case Instruction.ShuffleDown: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleDown; + break; + case Instruction.ShuffleUp: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleUp; + break; + case Instruction.ShuffleXor: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor; + break; + case Instruction.SwizzleAdd: + context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd; + break; + } } private static VariableType GetVarTypeFromUses(Operand dest) |