aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index 0a9a9e51..8eccef23 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.ImageStore, AggregateType.Void);
Add(Instruction.ImageAtomic, AggregateType.S32);
Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar);
- Add(Instruction.LoadAttribute, AggregateType.FP32, AggregateType.S32, AggregateType.S32, AggregateType.S32);
+ Add(Instruction.Load, AggregateType.FP32);
Add(Instruction.LoadConstant, AggregateType.FP32, AggregateType.S32, AggregateType.S32);
Add(Instruction.LoadGlobal, AggregateType.U32, AggregateType.S32, AggregateType.S32);
Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32);
@@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.ShuffleXor, AggregateType.FP32, AggregateType.FP32, AggregateType.U32, AggregateType.U32, AggregateType.Bool);
Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar);
- Add(Instruction.StoreAttribute, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.FP32);
+ Add(Instruction.Store, AggregateType.Void);
Add(Instruction.StoreGlobal, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreLocal, AggregateType.Void, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreShared, AggregateType.Void, AggregateType.S32, AggregateType.U32);
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
return AggregateType.FP32;
}
- else if (inst == Instruction.Call)
+ else if (inst == Instruction.Call || inst == Instruction.Load || inst == Instruction.Store)
{
return AggregateType.S32;
}