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-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs51
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs83
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs10
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs26
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs3
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs15
6 files changed, 104 insertions, 84 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 65e78121..ff808b04 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
+using System.Collections.Generic;
using System.Linq;
using System.Numerics;
@@ -163,9 +164,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
{
+ bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+
+ if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ {
+ // We invert the front face on Vulkan backend, so we need to do that here aswell.
+ tessCw = !tessCw;
+ }
+
string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
- string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw";
+ string windingOrder = tessCw ? "cw" : "ccw";
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
context.AppendLine();
@@ -185,14 +194,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
- if (context.Config.UsedInputAttributesPerPatch != 0)
+ if (context.Config.UsedInputAttributesPerPatch.Count != 0)
{
DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
context.AppendLine();
}
- if (context.Config.UsedOutputAttributesPerPatch != 0)
+ if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
{
DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
@@ -509,13 +518,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareInputAttributesPerPatch(CodeGenContext context, int usedAttributes)
+ private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
- while (usedAttributes != 0)
+ foreach (int attr in attrs.OrderBy(x => x))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareInputAttributePerPatch(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareInputAttributePerPatch(context, attr);
}
}
@@ -566,16 +573,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
{
- string layout = string.Empty;
-
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- layout = $"layout (location = {32 + attr}) ";
- }
-
+ int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
- context.AppendLine($"{layout}patch in vec4 {name};");
+ context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
}
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
@@ -624,28 +625,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, int usedAttributes)
+ private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
- while (usedAttributes != 0)
+ foreach (int attr in attrs.OrderBy(x => x))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareOutputAttributePerPatch(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareOutputAttributePerPatch(context, attr);
}
}
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
{
- string layout = string.Empty;
-
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- layout = $"layout (location = {32 + attr}) ";
- }
-
+ int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
- context.AppendLine($"{layout}patch out vec4 {name};");
+ context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
}
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 1ab91f77..fd284316 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -28,33 +28,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
{
- { AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
- { AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
- { AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
- { AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
- { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
- { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
- { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
- { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
- { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
- { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
- { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
- { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
- { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
- { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
- { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
- { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
- { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
- { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
- { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
- { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
- { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
- { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
- { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
- { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
- { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
+ { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
+ { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
+ { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
+ { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
+ { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
+ { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
+ { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
+ { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
+ { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
+ { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
+ { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
+ { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
+ { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
+ { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
+ { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
+ { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
+ { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
+ { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
+ { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
+ { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
+ { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
@@ -170,7 +164,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
value &= AttributeConsts.Mask & ~3;
char swzMask = GetSwizzleMask((value >> 2) & 3);
- if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
+ if (perPatch)
+ {
+ if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
+ {
+ value -= AttributeConsts.UserAttributePerPatchBase;
+
+ return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
+ }
+ else if (value < AttributeConsts.UserAttributePerPatchBase)
+ {
+ return value switch
+ {
+ AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
+ AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
+ AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
+ AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
+ AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
+ AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
+ _ => null
+ };
+ }
+ }
+ else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
{
value -= AttributeConsts.UserAttributeBase;
@@ -180,11 +196,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
- if (!indexable && perPatch)
- {
- prefix = DefaultNames.PerPatchAttributePrefix;
- }
-
if (indexable)
{
string name = prefix;
@@ -202,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@@ -213,7 +224,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}";
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
@@ -277,7 +288,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string name = builtInAttr.Name;
- if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
+ if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
{
name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
index d70a00ed..fe5e11f4 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -382,17 +382,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
{
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
- var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
+ var attrInfo = AttributeInfo.FromPatch(Config, attr, isOutAttr);
int attrOffset = attrInfo.BaseValue;
- Instruction ioVariable;
-
- bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
+ Instruction ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
- ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
-
if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0)
{
return ioVariable;
@@ -404,7 +400,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
{
- if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
+ if (!AttributeInfo.ValidatePerPatch(Config, attr, isOutAttr: false))
{
return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
index dce5e48a..1a4decf5 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs
@@ -403,7 +403,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
foreach (int attr in inputs)
{
- if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false))
+ if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false, perPatch))
{
continue;
}
@@ -459,7 +459,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
foreach (int attr in outputs)
{
- if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true))
+ if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true, perPatch))
{
continue;
}
@@ -519,7 +519,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch)
: (isOutAttr ? context.Outputs : context.Inputs);
- var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
+ var attrInfo = perPatch
+ ? AttributeInfo.FromPatch(context.Config, attr, isOutAttr)
+ : AttributeInfo.From(context.Config, attr, isOutAttr);
if (dict.ContainsKey(attrInfo.BaseValue))
{
@@ -544,11 +546,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var spvType = context.TypePointer(storageClass, attrType);
var spvVar = context.Variable(spvType, storageClass);
- if (perPatch)
- {
- context.Decorate(spvVar, Decoration.Patch);
- }
-
if (builtInPassthrough)
{
context.Decorate(spvVar, Decoration.PassthroughNV);
@@ -556,6 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (attrInfo.IsBuiltin)
{
+ if (perPatch)
+ {
+ context.Decorate(spvVar, Decoration.Patch);
+ }
+
context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
@@ -569,6 +571,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
}
+ else if (perPatch)
+ {
+ context.Decorate(spvVar, Decoration.Patch);
+
+ int location = context.Config.GetPerPatchAttributeLocation((attr - AttributeConsts.UserAttributePerPatchBase) / 16);
+
+ context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
+ }
else if (isUserAttr)
{
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index a7fb78b4..c743a274 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -882,7 +882,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
{
int attrOffset = (baseAttr.Value & AttributeConsts.Mask) + (operand.Value << 2);
- return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr: false, index));
+ bool isOutAttr = (baseAttr.Value & AttributeConsts.LoadOutputMask) != 0;
+ return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr, index));
}
else
{
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
index 23c6af81..fad7f9b8 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs
@@ -191,7 +191,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
- if (context.Config.GpuAccessor.QueryTessCw())
+ bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+
+ if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ {
+ // We invert the front face on Vulkan backend, so we need to do that here aswell.
+ tessCw = !tessCw;
+ }
+
+ if (tessCw)
{
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
}
@@ -375,9 +383,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
{
- if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true))
+ bool perPatch = dest.Type == OperandType.AttributePerPatch;
+
+ if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true, perPatch))
{
- bool perPatch = dest.Type == OperandType.AttributePerPatch;
AggregateType elemType;
var elemPointer = perPatch