diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs | 6 | ||||
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs | 3 |
2 files changed, 4 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs index 04c3be1b..3ccfd7f5 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvDelegates.cs @@ -1,7 +1,7 @@ -using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; -using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; -using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; +using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; using FuncQuaternaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; +using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; +using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs index 9f08b319..ca823538 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs @@ -9,9 +9,8 @@ using static Spv.Specification; namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { using SpvInstruction = Spv.Generator.Instruction; - using SpvLiteralInteger = Spv.Generator.LiteralInteger; - using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>; + using SpvLiteralInteger = Spv.Generator.LiteralInteger; using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>; static class SpirvGenerator |