diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs | 407 |
1 files changed, 407 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs new file mode 100644 index 00000000..23c6af81 --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/SpirvGenerator.cs @@ -0,0 +1,407 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using System; +using System.Collections.Generic; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + using SpvInstruction = Spv.Generator.Instruction; + using SpvLiteralInteger = Spv.Generator.LiteralInteger; + + using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>; + using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>; + + static class SpirvGenerator + { + // Resource pools for Spirv generation. Note: Increase count when more threads are being used. + private const int GeneratorPoolCount = 1; + private static ObjectPool<SpvInstructionPool> InstructionPool; + private static ObjectPool<SpvLiteralIntegerPool> IntegerPool; + private static object PoolLock; + + static SpirvGenerator() + { + InstructionPool = new (() => new SpvInstructionPool(), GeneratorPoolCount); + IntegerPool = new (() => new SpvLiteralIntegerPool(), GeneratorPoolCount); + PoolLock = new object(); + } + + private const HelperFunctionsMask NeedsInvocationIdMask = + HelperFunctionsMask.Shuffle | + HelperFunctionsMask.ShuffleDown | + HelperFunctionsMask.ShuffleUp | + HelperFunctionsMask.ShuffleXor | + HelperFunctionsMask.SwizzleAdd; + + public static byte[] Generate(StructuredProgramInfo info, ShaderConfig config) + { + SpvInstructionPool instPool; + SpvLiteralIntegerPool integerPool; + + lock (PoolLock) + { + instPool = InstructionPool.Allocate(); + integerPool = IntegerPool.Allocate(); + } + + CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool); + + context.AddCapability(Capability.GroupNonUniformBallot); + context.AddCapability(Capability.ImageBuffer); + context.AddCapability(Capability.ImageGatherExtended); + context.AddCapability(Capability.ImageQuery); + context.AddCapability(Capability.SampledBuffer); + context.AddCapability(Capability.SubgroupBallotKHR); + context.AddCapability(Capability.SubgroupVoteKHR); + + if (config.TransformFeedbackEnabled && config.LastInVertexPipeline) + { + context.AddCapability(Capability.TransformFeedback); + } + + if (config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + context.AddCapability(Capability.FragmentShaderPixelInterlockEXT); + context.AddExtension("SPV_EXT_fragment_shader_interlock"); + } + else if (config.Stage == ShaderStage.Geometry) + { + context.AddCapability(Capability.Geometry); + + if (config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.AddExtension("SPV_NV_geometry_shader_passthrough"); + context.AddCapability(Capability.GeometryShaderPassthroughNV); + } + } + else if (config.Stage == ShaderStage.TessellationControl || config.Stage == ShaderStage.TessellationEvaluation) + { + context.AddCapability(Capability.Tessellation); + } + + context.AddExtension("SPV_KHR_shader_ballot"); + context.AddExtension("SPV_KHR_subgroup_vote"); + + Declarations.DeclareAll(context, info); + + if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0) + { + Declarations.DeclareInvocationId(context); + } + + for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++) + { + var function = info.Functions[funcIndex]; + var retType = context.GetType(function.ReturnType.Convert()); + + var funcArgs = new SpvInstruction[function.InArguments.Length + function.OutArguments.Length]; + + for (int argIndex = 0; argIndex < funcArgs.Length; argIndex++) + { + var argType = context.GetType(function.GetArgumentType(argIndex).Convert()); + var argPointerType = context.TypePointer(StorageClass.Function, argType); + funcArgs[argIndex] = argPointerType; + } + + var funcType = context.TypeFunction(retType, false, funcArgs); + var spvFunc = context.Function(retType, FunctionControlMask.MaskNone, funcType); + + context.DeclareFunction(funcIndex, function, spvFunc); + } + + for (int funcIndex = 0; funcIndex < info.Functions.Count; funcIndex++) + { + Generate(context, info, funcIndex); + } + + byte[] result = context.Generate(); + + lock (PoolLock) + { + InstructionPool.Release(instPool); + IntegerPool.Release(integerPool); + } + + return result; + } + + private static void Generate(CodeGenContext context, StructuredProgramInfo info, int funcIndex) + { + var function = info.Functions[funcIndex]; + + (_, var spvFunc) = context.GetFunction(funcIndex); + + context.AddFunction(spvFunc); + context.StartFunction(); + + Declarations.DeclareParameters(context, function); + + context.EnterBlock(function.MainBlock); + + Declarations.DeclareLocals(context, function); + Declarations.DeclareLocalForArgs(context, info.Functions); + + Generate(context, function.MainBlock); + + // Functions must always end with a return. + if (!(function.MainBlock.Last is AstOperation operation) || + (operation.Inst != Instruction.Return && operation.Inst != Instruction.Discard)) + { + context.Return(); + } + + context.FunctionEnd(); + + if (funcIndex == 0) + { + context.AddEntryPoint(context.Config.Stage.Convert(), spvFunc, "main", context.GetMainInterface()); + + if (context.Config.Stage == ShaderStage.TessellationControl) + { + context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive); + } + else if (context.Config.Stage == ShaderStage.TessellationEvaluation) + { + switch (context.Config.GpuAccessor.QueryTessPatchType()) + { + case TessPatchType.Isolines: + context.AddExecutionMode(spvFunc, ExecutionMode.Isolines); + break; + case TessPatchType.Triangles: + context.AddExecutionMode(spvFunc, ExecutionMode.Triangles); + break; + case TessPatchType.Quads: + context.AddExecutionMode(spvFunc, ExecutionMode.Quads); + break; + } + + switch (context.Config.GpuAccessor.QueryTessSpacing()) + { + case TessSpacing.EqualSpacing: + context.AddExecutionMode(spvFunc, ExecutionMode.SpacingEqual); + break; + case TessSpacing.FractionalEventSpacing: + context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalEven); + break; + case TessSpacing.FractionalOddSpacing: + context.AddExecutionMode(spvFunc, ExecutionMode.SpacingFractionalOdd); + break; + } + + if (context.Config.GpuAccessor.QueryTessCw()) + { + context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw); + } + else + { + context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCcw); + } + } + else if (context.Config.Stage == ShaderStage.Geometry) + { + InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology(); + + context.AddExecutionMode(spvFunc, inputTopology switch + { + InputTopology.Points => ExecutionMode.InputPoints, + InputTopology.Lines => ExecutionMode.InputLines, + InputTopology.LinesAdjacency => ExecutionMode.InputLinesAdjacency, + InputTopology.Triangles => ExecutionMode.Triangles, + InputTopology.TrianglesAdjacency => ExecutionMode.InputTrianglesAdjacency, + _ => throw new InvalidOperationException($"Invalid input topology \"{inputTopology}\".") + }); + + context.AddExecutionMode(spvFunc, ExecutionMode.Invocations, (SpvLiteralInteger)context.Config.ThreadsPerInputPrimitive); + + context.AddExecutionMode(spvFunc, context.Config.OutputTopology switch + { + OutputTopology.PointList => ExecutionMode.OutputPoints, + OutputTopology.LineStrip => ExecutionMode.OutputLineStrip, + OutputTopology.TriangleStrip => ExecutionMode.OutputTriangleStrip, + _ => throw new InvalidOperationException($"Invalid output topology \"{context.Config.OutputTopology}\".") + }); + + int maxOutputVertices = context.Config.GpPassthrough ? context.InputVertices : context.Config.MaxOutputVertices; + + context.AddExecutionMode(spvFunc, ExecutionMode.OutputVertices, (SpvLiteralInteger)maxOutputVertices); + } + else if (context.Config.Stage == ShaderStage.Fragment) + { + context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan + ? ExecutionMode.OriginUpperLeft + : ExecutionMode.OriginLowerLeft); + + if (context.Outputs.ContainsKey(AttributeConsts.FragmentOutputDepth)) + { + context.AddExecutionMode(spvFunc, ExecutionMode.DepthReplacing); + } + + if (context.Config.GpuAccessor.QueryEarlyZForce()) + { + context.AddExecutionMode(spvFunc, ExecutionMode.EarlyFragmentTests); + } + + if ((info.HelperFunctionsMask & HelperFunctionsMask.FSI) != 0 && + context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock()) + { + context.AddExecutionMode(spvFunc, ExecutionMode.PixelInterlockOrderedEXT); + } + } + else if (context.Config.Stage == ShaderStage.Compute) + { + var localSizeX = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeX(); + var localSizeY = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeY(); + var localSizeZ = (SpvLiteralInteger)context.Config.GpuAccessor.QueryComputeLocalSizeZ(); + + context.AddExecutionMode( + spvFunc, + ExecutionMode.LocalSize, + localSizeX, + localSizeY, + localSizeZ); + } + + if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline) + { + context.AddExecutionMode(spvFunc, ExecutionMode.Xfb); + } + } + } + + private static void Generate(CodeGenContext context, AstBlock block) + { + AstBlockVisitor visitor = new AstBlockVisitor(block); + + var loopTargets = new Dictionary<AstBlock, (SpvInstruction, SpvInstruction)>(); + + context.LoopTargets = loopTargets; + + visitor.BlockEntered += (sender, e) => + { + AstBlock mergeBlock = e.Block.Parent; + + if (e.Block.Type == AstBlockType.If) + { + AstBlock ifTrueBlock = e.Block; + AstBlock ifFalseBlock; + + if (AstHelper.Next(e.Block) is AstBlock nextBlock && nextBlock.Type == AstBlockType.Else) + { + ifFalseBlock = nextBlock; + } + else + { + ifFalseBlock = mergeBlock; + } + + var condition = context.Get(AggregateType.Bool, e.Block.Condition); + + context.SelectionMerge(context.GetNextLabel(mergeBlock), SelectionControlMask.MaskNone); + context.BranchConditional(condition, context.GetNextLabel(ifTrueBlock), context.GetNextLabel(ifFalseBlock)); + } + else if (e.Block.Type == AstBlockType.DoWhile) + { + var continueTarget = context.Label(); + + loopTargets.Add(e.Block, (context.NewBlock(), continueTarget)); + + context.LoopMerge(context.GetNextLabel(mergeBlock), continueTarget, LoopControlMask.MaskNone); + context.Branch(context.GetFirstLabel(e.Block)); + } + + context.EnterBlock(e.Block); + }; + + visitor.BlockLeft += (sender, e) => + { + if (e.Block.Parent != null) + { + if (e.Block.Type == AstBlockType.DoWhile) + { + // This is a loop, we need to jump back to the loop header + // if the condition is true. + AstBlock mergeBlock = e.Block.Parent; + + (var loopTarget, var continueTarget) = loopTargets[e.Block]; + + context.Branch(continueTarget); + context.AddLabel(continueTarget); + + var condition = context.Get(AggregateType.Bool, e.Block.Condition); + + context.BranchConditional(condition, loopTarget, context.GetNextLabel(mergeBlock)); + } + else + { + // We only need a branch if the last instruction didn't + // already cause the program to exit or jump elsewhere. + bool lastIsCf = e.Block.Last is AstOperation lastOp && + (lastOp.Inst == Instruction.Discard || + lastOp.Inst == Instruction.LoopBreak || + lastOp.Inst == Instruction.LoopContinue || + lastOp.Inst == Instruction.Return); + + if (!lastIsCf) + { + context.Branch(context.GetNextLabel(e.Block.Parent)); + } + } + + bool hasElse = AstHelper.Next(e.Block) is AstBlock nextBlock && + (nextBlock.Type == AstBlockType.Else || + nextBlock.Type == AstBlockType.ElseIf); + + // Re-enter the parent block. + if (e.Block.Parent != null && !hasElse) + { + context.EnterBlock(e.Block.Parent); + } + } + }; + + foreach (IAstNode node in visitor.Visit()) + { + if (node is AstAssignment assignment) + { + var dest = (AstOperand)assignment.Destination; + + if (dest.Type == OperandType.LocalVariable) + { + var source = context.Get(dest.VarType.Convert(), assignment.Source); + context.Store(context.GetLocalPointer(dest), source); + } + else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch) + { + if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true)) + { + bool perPatch = dest.Type == OperandType.AttributePerPatch; + AggregateType elemType; + + var elemPointer = perPatch + ? context.GetAttributePerPatchElemPointer(dest.Value, true, out elemType) + : context.GetAttributeElemPointer(dest.Value, true, null, out elemType); + + context.Store(elemPointer, context.Get(elemType, assignment.Source)); + } + } + else if (dest.Type == OperandType.Argument) + { + var source = context.Get(dest.VarType.Convert(), assignment.Source); + context.Store(context.GetArgumentPointer(dest), source); + } + else + { + throw new NotImplementedException(dest.Type.ToString()); + } + } + else if (node is AstOperation operation) + { + Instructions.Generate(context, operation); + } + } + } + } +} |