diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs | 227 |
1 files changed, 227 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs new file mode 100644 index 00000000..8503771c --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/ScalingHelpers.cs @@ -0,0 +1,227 @@ +using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + using SpvInstruction = Spv.Generator.Instruction; + + static class ScalingHelpers + { + public static SpvInstruction ApplyScaling( + CodeGenContext context, + AstTextureOperation texOp, + SpvInstruction vector, + bool intCoords, + bool isBindless, + bool isIndexed, + bool isArray, + int pCount) + { + if (intCoords) + { + if (context.Config.Stage.SupportsRenderScale() && + !isBindless && + !isIndexed) + { + int index = texOp.Inst == Instruction.ImageLoad + ? context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp) + : context.Config.FindTextureDescriptorIndex(texOp); + + if (pCount == 3 && isArray) + { + return ApplyScaling2DArray(context, vector, index); + } + else if (pCount == 2 && !isArray) + { + return ApplyScaling2D(context, vector, index); + } + } + } + + return vector; + } + + private static SpvInstruction ApplyScaling2DArray(CodeGenContext context, SpvInstruction vector, int index) + { + // The array index is not scaled, just x and y. + var vectorXY = context.VectorShuffle(context.TypeVector(context.TypeS32(), 2), vector, vector, 0, 1); + var vectorZ = context.CompositeExtract(context.TypeS32(), vector, 2); + var vectorXYScaled = ApplyScaling2D(context, vectorXY, index); + var vectorScaled = context.CompositeConstruct(context.TypeVector(context.TypeS32(), 3), vectorXYScaled, vectorZ); + + return vectorScaled; + } + + private static SpvInstruction ApplyScaling2D(CodeGenContext context, SpvInstruction vector, int index) + { + var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32()); + var fieldIndex = context.Constant(context.TypeU32(), 4); + var scaleIndex = context.Constant(context.TypeU32(), index); + + if (context.Config.Stage == ShaderStage.Vertex) + { + var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32()); + var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3)); + var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer); + + scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount); + } + + scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1)); + + var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex); + var scale = context.Load(context.TypeFP32(), scaleElemPointer); + + var ivector2Type = context.TypeVector(context.TypeS32(), 2); + var localVector = context.CoordTemp; + + var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f)); + + var mergeLabel = context.Label(); + + if (context.Config.Stage == ShaderStage.Fragment) + { + var scaledInterpolatedLabel = context.Label(); + var scaledNoInterpolationLabel = context.Label(); + + var needsInterpolation = context.FOrdLessThan(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 0f)); + + context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone); + context.BranchConditional(needsInterpolation, scaledInterpolatedLabel, scaledNoInterpolationLabel); + + // scale < 0.0 + context.AddLabel(scaledInterpolatedLabel); + + ApplyScalingInterpolated(context, localVector, vector, scale); + context.Branch(mergeLabel); + + // scale >= 0.0 + context.AddLabel(scaledNoInterpolationLabel); + + ApplyScalingNoInterpolation(context, localVector, vector, scale); + context.Branch(mergeLabel); + + context.AddLabel(mergeLabel); + + var passthroughLabel = context.Label(); + var finalMergeLabel = context.Label(); + + context.SelectionMerge(finalMergeLabel, SelectionControlMask.MaskNone); + context.BranchConditional(passthrough, passthroughLabel, finalMergeLabel); + + context.AddLabel(passthroughLabel); + + context.Store(localVector, vector); + context.Branch(finalMergeLabel); + + context.AddLabel(finalMergeLabel); + + return context.Load(ivector2Type, localVector); + } + else + { + var passthroughLabel = context.Label(); + var scaledLabel = context.Label(); + + context.SelectionMerge(mergeLabel, SelectionControlMask.MaskNone); + context.BranchConditional(passthrough, passthroughLabel, scaledLabel); + + // scale == 1.0 + context.AddLabel(passthroughLabel); + + context.Store(localVector, vector); + context.Branch(mergeLabel); + + // scale != 1.0 + context.AddLabel(scaledLabel); + + ApplyScalingNoInterpolation(context, localVector, vector, scale); + context.Branch(mergeLabel); + + context.AddLabel(mergeLabel); + + return context.Load(ivector2Type, localVector); + } + } + + private static void ApplyScalingInterpolated(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale) + { + var vector2Type = context.TypeVector(context.TypeFP32(), 2); + + var scaleNegated = context.FNegate(context.TypeFP32(), scale); + var scaleVector = context.CompositeConstruct(vector2Type, scaleNegated, scaleNegated); + + var vectorFloat = context.ConvertSToF(vector2Type, vector); + var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scaleNegated); + + var fragCoordPointer = context.Inputs[AttributeConsts.PositionX]; + var fragCoord = context.Load(context.TypeVector(context.TypeFP32(), 4), fragCoordPointer); + var fragCoordXY = context.VectorShuffle(vector2Type, fragCoord, fragCoord, 0, 1); + + var scaleMod = context.FMod(vector2Type, fragCoordXY, scaleVector); + var vectorInterpolated = context.FAdd(vector2Type, vectorScaled, scaleMod); + + context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorInterpolated)); + } + + private static void ApplyScalingNoInterpolation(CodeGenContext context, SpvInstruction output, SpvInstruction vector, SpvInstruction scale) + { + if (context.Config.Stage == ShaderStage.Vertex) + { + scale = context.GlslFAbs(context.TypeFP32(), scale); + } + + var vector2Type = context.TypeVector(context.TypeFP32(), 2); + + var vectorFloat = context.ConvertSToF(vector2Type, vector); + var vectorScaled = context.VectorTimesScalar(vector2Type, vectorFloat, scale); + + context.Store(output, context.ConvertFToS(context.TypeVector(context.TypeS32(), 2), vectorScaled)); + } + + public static SpvInstruction ApplyUnscaling( + CodeGenContext context, + AstTextureOperation texOp, + SpvInstruction size, + bool isBindless, + bool isIndexed) + { + if (context.Config.Stage.SupportsRenderScale() && + !isBindless && + !isIndexed) + { + int index = context.Config.FindTextureDescriptorIndex(texOp); + + var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32()); + var fieldIndex = context.Constant(context.TypeU32(), 4); + var scaleIndex = context.Constant(context.TypeU32(), index); + + if (context.Config.Stage == ShaderStage.Vertex) + { + var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32()); + var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3)); + var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer); + + scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount); + } + + scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1)); + + var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex); + var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer)); + + var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f)); + + var sizeFloat = context.ConvertSToF(context.TypeFP32(), size); + var sizeUnscaled = context.FDiv(context.TypeFP32(), sizeFloat, scale); + var sizeUnscaledInt = context.ConvertFToS(context.TypeS32(), sizeUnscaled); + + return context.Select(context.TypeS32(), passthrough, size, sizeUnscaledInt); + } + + return size; + } + } +}
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