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Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
index d4a3102e..ae280377 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs
@@ -1449,10 +1449,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var xLut = context.ConstantComposite(v4float, one, minusOne, one, zero);
var yLut = context.ConstantComposite(v4float, one, one, minusOne, one);
+ var three = context.Constant(context.TypeU32(), 3);
+
var threadId = context.GetAttribute(AggregateType.U32, AttributeConsts.LaneId, false);
- var shift = context.BitwiseAnd(context.TypeU32(), threadId, context.Constant(context.TypeU32(), 3));
+ var shift = context.BitwiseAnd(context.TypeU32(), threadId, three);
shift = context.ShiftLeftLogical(context.TypeU32(), shift, context.Constant(context.TypeU32(), 1));
var lutIdx = context.ShiftRightLogical(context.TypeU32(), mask, shift);
+ lutIdx = context.BitwiseAnd(context.TypeU32(), lutIdx, three);
var xLutValue = context.VectorExtractDynamic(context.TypeFP32(), xLut, lutIdx);
var yLutValue = context.VectorExtractDynamic(context.TypeFP32(), yLut, lutIdx);