diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs | 709 |
1 files changed, 709 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs new file mode 100644 index 00000000..dce5e48a --- /dev/null +++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -0,0 +1,709 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; +using Spv.Generator; +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using static Spv.Specification; + +namespace Ryujinx.Graphics.Shader.CodeGen.Spirv +{ + using SpvInstruction = Spv.Generator.Instruction; + + static class Declarations + { + // At least 16 attributes are guaranteed by the spec. + public const int MaxAttributes = 16; + + private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" }; + + public static void DeclareParameters(CodeGenContext context, StructuredFunction function) + { + DeclareParameters(context, function.InArguments, 0); + DeclareParameters(context, function.OutArguments, function.InArguments.Length); + } + + private static void DeclareParameters(CodeGenContext context, IEnumerable<VariableType> argTypes, int argIndex) + { + foreach (var argType in argTypes) + { + var argPointerType = context.TypePointer(StorageClass.Function, context.GetType(argType.Convert())); + var spvArg = context.FunctionParameter(argPointerType); + + context.DeclareArgument(argIndex++, spvArg); + } + } + + public static void DeclareLocals(CodeGenContext context, StructuredFunction function) + { + foreach (AstOperand local in function.Locals) + { + var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(local.VarType.Convert())); + var spvLocal = context.Variable(localPointerType, StorageClass.Function); + + context.AddLocalVariable(spvLocal); + context.DeclareLocal(local, spvLocal); + } + + var ivector2Type = context.TypeVector(context.TypeS32(), 2); + var coordTempPointerType = context.TypePointer(StorageClass.Function, ivector2Type); + var coordTemp = context.Variable(coordTempPointerType, StorageClass.Function); + + context.AddLocalVariable(coordTemp); + context.CoordTemp = coordTemp; + } + + public static void DeclareLocalForArgs(CodeGenContext context, List<StructuredFunction> functions) + { + for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++) + { + StructuredFunction function = functions[funcIndex]; + SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length]; + + for (int i = 0; i < function.InArguments.Length; i++) + { + var type = function.GetArgumentType(i).Convert(); + var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type)); + var spvLocal = context.Variable(localPointerType, StorageClass.Function); + + context.AddLocalVariable(spvLocal); + + locals[i] = spvLocal; + } + + context.DeclareLocalForArgs(funcIndex, locals); + } + } + + public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info) + { + if (context.Config.Stage == ShaderStage.Compute) + { + int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4); + + if (localMemorySize != 0) + { + DeclareLocalMemory(context, localMemorySize); + } + + int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4); + + if (sharedMemorySize != 0) + { + DeclareSharedMemory(context, sharedMemorySize); + } + } + else if (context.Config.LocalMemorySize != 0) + { + int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); + DeclareLocalMemory(context, localMemorySize); + } + + DeclareSupportBuffer(context); + DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors()); + DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors()); + DeclareSamplers(context, context.Config.GetTextureDescriptors()); + DeclareImages(context, context.Config.GetImageDescriptors()); + DeclareInputAttributes(context, info, perPatch: false); + DeclareOutputAttributes(context, info, perPatch: false); + DeclareInputAttributes(context, info, perPatch: true); + DeclareOutputAttributes(context, info, perPatch: true); + } + + private static void DeclareLocalMemory(CodeGenContext context, int size) + { + context.LocalMemory = DeclareMemory(context, StorageClass.Private, size); + } + + private static void DeclareSharedMemory(CodeGenContext context, int size) + { + context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size); + } + + private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size) + { + var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size)); + var pointerType = context.TypePointer(storage, arrayType); + var variable = context.Variable(pointerType, storage); + + context.AddGlobalVariable(variable); + + return variable; + } + + private static void DeclareSupportBuffer(CodeGenContext context) + { + if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable())) + { + return; + } + + var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount)); + var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4); + var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount)); + + context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize); + context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize); + + var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType); + + context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset); + context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset); + context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset); + context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset); + context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset); + context.Decorate(supportBufferStructType, Decoration.Block); + + var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType); + var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform); + + context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0); + context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0); + + context.AddGlobalVariable(supportBufferVariable); + + context.SupportBuffer = supportBufferVariable; + } + + private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors) + { + if (descriptors.Length == 0) + { + return; + } + + uint ubSize = Constants.ConstantBufferSize / 16; + + var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true); + context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16); + var ubStructType = context.TypeStruct(true, ubArrayType); + context.Decorate(ubStructType, Decoration.Block); + context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0); + + if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)) + { + int count = descriptors.Max(x => x.Slot) + 1; + + var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count)); + var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType); + var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform); + + context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u"); + context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0); + context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding); + context.AddGlobalVariable(ubVariable); + + context.UniformBuffersArray = ubVariable; + } + else + { + var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType); + + foreach (var descriptor in descriptors) + { + var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform); + + context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}"); + context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0); + context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + context.AddGlobalVariable(ubVariable); + context.UniformBuffers.Add(descriptor.Slot, ubVariable); + } + } + } + + private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors) + { + if (descriptors.Length == 0) + { + return; + } + + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0; + int count = descriptors.Max(x => x.Slot) + 1; + + var sbArrayType = context.TypeRuntimeArray(context.TypeU32()); + context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4); + var sbStructType = context.TypeStruct(true, sbArrayType); + context.Decorate(sbStructType, Decoration.BufferBlock); + context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0); + var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count)); + var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType); + var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform); + + context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s"); + context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); + context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding); + context.AddGlobalVariable(sbVariable); + + context.StorageBuffersArray = sbVariable; + } + + private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors) + { + foreach (var descriptor in descriptors) + { + var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format); + + if (context.Samplers.ContainsKey(meta)) + { + continue; + } + + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 2 : 0; + + var dim = (descriptor.Type & SamplerType.Mask) switch + { + SamplerType.Texture1D => Dim.Dim1D, + SamplerType.Texture2D => Dim.Dim2D, + SamplerType.Texture3D => Dim.Dim3D, + SamplerType.TextureCube => Dim.Cube, + SamplerType.TextureBuffer => Dim.Buffer, + _ => throw new InvalidOperationException($"Invalid sampler type \"{descriptor.Type & SamplerType.Mask}\".") + }; + + var imageType = context.TypeImage( + context.TypeFP32(), + dim, + descriptor.Type.HasFlag(SamplerType.Shadow), + descriptor.Type.HasFlag(SamplerType.Array), + descriptor.Type.HasFlag(SamplerType.Multisample), + 1, + ImageFormat.Unknown); + + var nameSuffix = meta.CbufSlot < 0 ? $"_tcb_{meta.Handle:X}" : $"_cb{meta.CbufSlot}_{meta.Handle:X}"; + + var sampledImageType = context.TypeSampledImage(imageType); + var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType); + var sampledImageVariable = context.Variable(sampledImagePointerType, StorageClass.UniformConstant); + + context.Samplers.Add(meta, (imageType, sampledImageType, sampledImageVariable)); + context.SamplersTypes.Add(meta, descriptor.Type); + + context.Name(sampledImageVariable, $"{GetStagePrefix(context.Config.Stage)}_tex{nameSuffix}"); + context.Decorate(sampledImageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); + context.Decorate(sampledImageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + context.AddGlobalVariable(sampledImageVariable); + } + } + + private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors) + { + foreach (var descriptor in descriptors) + { + var meta = new TextureMeta(descriptor.CbufSlot, descriptor.HandleIndex, descriptor.Format); + + if (context.Images.ContainsKey(meta)) + { + continue; + } + + int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 3 : 0; + + var dim = GetDim(descriptor.Type); + + var imageType = context.TypeImage( + context.GetType(meta.Format.GetComponentType().Convert()), + dim, + descriptor.Type.HasFlag(SamplerType.Shadow), + descriptor.Type.HasFlag(SamplerType.Array), + descriptor.Type.HasFlag(SamplerType.Multisample), + AccessQualifier.ReadWrite, + GetImageFormat(meta.Format)); + + var nameSuffix = meta.CbufSlot < 0 ? + $"_tcb_{meta.Handle:X}_{meta.Format.ToGlslFormat()}" : + $"_cb{meta.CbufSlot}_{meta.Handle:X}_{meta.Format.ToGlslFormat()}"; + + var imagePointerType = context.TypePointer(StorageClass.UniformConstant, imageType); + var imageVariable = context.Variable(imagePointerType, StorageClass.UniformConstant); + + context.Images.Add(meta, (imageType, imageVariable)); + + context.Name(imageVariable, $"{GetStagePrefix(context.Config.Stage)}_img{nameSuffix}"); + context.Decorate(imageVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex); + context.Decorate(imageVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding); + + if (descriptor.Flags.HasFlag(TextureUsageFlags.ImageCoherent)) + { + context.Decorate(imageVariable, Decoration.Coherent); + } + + context.AddGlobalVariable(imageVariable); + } + } + + private static Dim GetDim(SamplerType type) + { + return (type & SamplerType.Mask) switch + { + SamplerType.Texture1D => Dim.Dim1D, + SamplerType.Texture2D => Dim.Dim2D, + SamplerType.Texture3D => Dim.Dim3D, + SamplerType.TextureCube => Dim.Cube, + SamplerType.TextureBuffer => Dim.Buffer, + _ => throw new ArgumentException($"Invalid sampler type \"{type & SamplerType.Mask}\".") + }; + } + + private static ImageFormat GetImageFormat(TextureFormat format) + { + return format switch + { + TextureFormat.Unknown => ImageFormat.Unknown, + TextureFormat.R8Unorm => ImageFormat.R8, + TextureFormat.R8Snorm => ImageFormat.R8Snorm, + TextureFormat.R8Uint => ImageFormat.R8ui, + TextureFormat.R8Sint => ImageFormat.R8i, + TextureFormat.R16Float => ImageFormat.R16f, + TextureFormat.R16Unorm => ImageFormat.R16, + TextureFormat.R16Snorm => ImageFormat.R16Snorm, + TextureFormat.R16Uint => ImageFormat.R16ui, + TextureFormat.R16Sint => ImageFormat.R16i, + TextureFormat.R32Float => ImageFormat.R32f, + TextureFormat.R32Uint => ImageFormat.R32ui, + TextureFormat.R32Sint => ImageFormat.R32i, + TextureFormat.R8G8Unorm => ImageFormat.Rg8, + TextureFormat.R8G8Snorm => ImageFormat.Rg8Snorm, + TextureFormat.R8G8Uint => ImageFormat.Rg8ui, + TextureFormat.R8G8Sint => ImageFormat.Rg8i, + TextureFormat.R16G16Float => ImageFormat.Rg16f, + TextureFormat.R16G16Unorm => ImageFormat.Rg16, + TextureFormat.R16G16Snorm => ImageFormat.Rg16Snorm, + TextureFormat.R16G16Uint => ImageFormat.Rg16ui, + TextureFormat.R16G16Sint => ImageFormat.Rg16i, + TextureFormat.R32G32Float => ImageFormat.Rg32f, + TextureFormat.R32G32Uint => ImageFormat.Rg32ui, + TextureFormat.R32G32Sint => ImageFormat.Rg32i, + TextureFormat.R8G8B8A8Unorm => ImageFormat.Rgba8, + TextureFormat.R8G8B8A8Snorm => ImageFormat.Rgba8Snorm, + TextureFormat.R8G8B8A8Uint => ImageFormat.Rgba8ui, + TextureFormat.R8G8B8A8Sint => ImageFormat.Rgba8i, + TextureFormat.R16G16B16A16Float => ImageFormat.Rgba16f, + TextureFormat.R16G16B16A16Unorm => ImageFormat.Rgba16, + TextureFormat.R16G16B16A16Snorm => ImageFormat.Rgba16Snorm, + TextureFormat.R16G16B16A16Uint => ImageFormat.Rgba16ui, + TextureFormat.R16G16B16A16Sint => ImageFormat.Rgba16i, + TextureFormat.R32G32B32A32Float => ImageFormat.Rgba32f, + TextureFormat.R32G32B32A32Uint => ImageFormat.Rgba32ui, + TextureFormat.R32G32B32A32Sint => ImageFormat.Rgba32i, + TextureFormat.R10G10B10A2Unorm => ImageFormat.Rgb10A2, + TextureFormat.R10G10B10A2Uint => ImageFormat.Rgb10a2ui, + TextureFormat.R11G11B10Float => ImageFormat.R11fG11fB10f, + _ => throw new ArgumentException($"Invalid texture format \"{format}\".") + }; + } + + private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch) + { + bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing); + var inputs = perPatch ? info.InputsPerPatch : info.Inputs; + + foreach (int attr in inputs) + { + if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false)) + { + continue; + } + + bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd; + + if (iaIndexing && isUserAttr && !perPatch) + { + if (context.InputsArray == null) + { + var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4); + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes)); + + if (context.Config.Stage == ShaderStage.Geometry) + { + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices)); + } + + var spvType = context.TypePointer(StorageClass.Input, attrType); + var spvVar = context.Variable(spvType, StorageClass.Input); + + if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0); + + context.AddGlobalVariable(spvVar); + context.InputsArray = spvVar; + } + } + else + { + PixelImap iq = PixelImap.Unused; + + if (context.Config.Stage == ShaderStage.Fragment && + attr >= AttributeConsts.UserAttributeBase && + attr < AttributeConsts.UserAttributeEnd) + { + iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType(); + } + + DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq); + } + } + } + + private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch) + { + bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing); + var outputs = perPatch ? info.OutputsPerPatch : info.Outputs; + + foreach (int attr in outputs) + { + if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true)) + { + continue; + } + + bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd; + + if (oaIndexing && isUserAttr && !perPatch) + { + if (context.OutputsArray == null) + { + var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4); + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes)); + + var spvType = context.TypePointer(StorageClass.Output, attrType); + var spvVar = context.Variable(spvType, StorageClass.Output); + + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0); + + context.AddGlobalVariable(spvVar); + context.OutputsArray = spvVar; + } + } + else + { + DeclareOutputAttribute(context, attr, perPatch); + } + } + + if (context.Config.Stage == ShaderStage.Vertex) + { + DeclareOutputAttribute(context, AttributeConsts.PositionX, perPatch: false); + } + } + + private static void DeclareOutputAttribute(CodeGenContext context, int attr, bool perPatch) + { + DeclareInputOrOutput(context, attr, perPatch, isOutAttr: true); + } + + public static void DeclareInvocationId(CodeGenContext context) + { + DeclareInputOrOutput(context, AttributeConsts.LaneId, perPatch: false, isOutAttr: false); + } + + private static void DeclareInputOrOutput(CodeGenContext context, int attr, bool perPatch, bool isOutAttr, PixelImap iq = PixelImap.Unused) + { + bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd; + if (isUserAttr && context.Config.TransformFeedbackEnabled && !perPatch && + ((isOutAttr && context.Config.LastInVertexPipeline) || + (!isOutAttr && context.Config.Stage == ShaderStage.Fragment))) + { + DeclareInputOrOutput(context, attr, (attr >> 2) & 3, isOutAttr, iq); + return; + } + + var dict = perPatch + ? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch) + : (isOutAttr ? context.Outputs : context.Inputs); + + var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr); + + if (dict.ContainsKey(attrInfo.BaseValue)) + { + return; + } + + var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; + var attrType = context.GetType(attrInfo.Type, attrInfo.Length); + bool builtInPassthrough = false; + + if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && !perPatch && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr))) + { + int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32; + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize)); + + if (context.Config.GpPassthrough && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + builtInPassthrough = true; + } + } + + var spvType = context.TypePointer(storageClass, attrType); + var spvVar = context.Variable(spvType, storageClass); + + if (perPatch) + { + context.Decorate(spvVar, Decoration.Patch); + } + + if (builtInPassthrough) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + + if (attrInfo.IsBuiltin) + { + context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue)); + + if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr) + { + var tfOutput = context.GetTransformFeedbackOutput(attrInfo.BaseValue); + if (tfOutput.Valid) + { + context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer); + context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride); + context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset); + } + } + } + else if (isUserAttr) + { + int location = (attr - AttributeConsts.UserAttributeBase) / 16; + + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); + + if (!isOutAttr) + { + if (!perPatch && + (context.Config.PassthroughAttributes & (1 << location)) != 0 && + context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + + switch (iq) + { + case PixelImap.Constant: + context.Decorate(spvVar, Decoration.Flat); + break; + case PixelImap.ScreenLinear: + context.Decorate(spvVar, Decoration.NoPerspective); + break; + } + } + } + else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd) + { + int location = (attr - AttributeConsts.FragmentOutputColorBase) / 16; + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); + } + + context.AddGlobalVariable(spvVar); + dict.Add(attrInfo.BaseValue, spvVar); + } + + private static void DeclareInputOrOutput(CodeGenContext context, int attr, int component, bool isOutAttr, PixelImap iq = PixelImap.Unused) + { + var dict = isOutAttr ? context.Outputs : context.Inputs; + var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr); + + if (dict.ContainsKey(attr)) + { + return; + } + + var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input; + var attrType = context.GetType(attrInfo.Type & AggregateType.ElementTypeMask); + + if (AttributeInfo.IsArrayAttributeSpirv(context.Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr))) + { + int arraySize = context.Config.Stage == ShaderStage.Geometry ? context.InputVertices : 32; + attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)arraySize)); + } + + var spvType = context.TypePointer(storageClass, attrType); + var spvVar = context.Variable(spvType, storageClass); + + Debug.Assert(attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd); + int location = (attr - AttributeConsts.UserAttributeBase) / 16; + + context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location); + context.Decorate(spvVar, Decoration.Component, (LiteralInteger)component); + + if (isOutAttr) + { + var tfOutput = context.GetTransformFeedbackOutput(location, component); + if (tfOutput.Valid) + { + context.Decorate(spvVar, Decoration.XfbBuffer, (LiteralInteger)tfOutput.Buffer); + context.Decorate(spvVar, Decoration.XfbStride, (LiteralInteger)tfOutput.Stride); + context.Decorate(spvVar, Decoration.Offset, (LiteralInteger)tfOutput.Offset); + } + } + else + { + if ((context.Config.PassthroughAttributes & (1 << location)) != 0 && + context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) + { + context.Decorate(spvVar, Decoration.PassthroughNV); + } + + switch (iq) + { + case PixelImap.Constant: + context.Decorate(spvVar, Decoration.Flat); + break; + case PixelImap.ScreenLinear: + context.Decorate(spvVar, Decoration.NoPerspective); + break; + } + } + + context.AddGlobalVariable(spvVar); + dict.Add(attr, spvVar); + } + + private static BuiltIn GetBuiltIn(CodeGenContext context, int attr) + { + return attr switch + { + AttributeConsts.TessLevelOuter0 => BuiltIn.TessLevelOuter, + AttributeConsts.TessLevelInner0 => BuiltIn.TessLevelInner, + AttributeConsts.Layer => BuiltIn.Layer, + AttributeConsts.ViewportIndex => BuiltIn.ViewportIndex, + AttributeConsts.PointSize => BuiltIn.PointSize, + AttributeConsts.PositionX => context.Config.Stage == ShaderStage.Fragment ? BuiltIn.FragCoord : BuiltIn.Position, + AttributeConsts.ClipDistance0 => BuiltIn.ClipDistance, + AttributeConsts.PointCoordX => BuiltIn.PointCoord, + AttributeConsts.TessCoordX => BuiltIn.TessCoord, + AttributeConsts.InstanceId => BuiltIn.InstanceId, // FIXME: Invalid + AttributeConsts.VertexId => BuiltIn.VertexId, // FIXME: Invalid + AttributeConsts.FrontFacing => BuiltIn.FrontFacing, + AttributeConsts.FragmentOutputDepth => BuiltIn.FragDepth, + AttributeConsts.ThreadKill => BuiltIn.HelperInvocation, + AttributeConsts.ThreadIdX => BuiltIn.LocalInvocationId, + AttributeConsts.CtaIdX => BuiltIn.WorkgroupId, + AttributeConsts.LaneId => BuiltIn.SubgroupLocalInvocationId, + AttributeConsts.InvocationId => BuiltIn.InvocationId, + AttributeConsts.PrimitiveId => BuiltIn.PrimitiveId, + AttributeConsts.PatchVerticesIn => BuiltIn.PatchVertices, + AttributeConsts.EqMask => BuiltIn.SubgroupEqMask, + AttributeConsts.GeMask => BuiltIn.SubgroupGeMask, + AttributeConsts.GtMask => BuiltIn.SubgroupGtMask, + AttributeConsts.LeMask => BuiltIn.SubgroupLeMask, + AttributeConsts.LtMask => BuiltIn.SubgroupLtMask, + AttributeConsts.SupportBlockViewInverseX => BuiltIn.Position, + AttributeConsts.SupportBlockViewInverseY => BuiltIn.Position, + _ => throw new ArgumentException($"Invalid attribute number 0x{attr:X}.") + }; + } + + private static string GetStagePrefix(ShaderStage stage) + { + return StagePrefixes[(int)stage]; + } + } +} |