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Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs561
1 files changed, 561 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
new file mode 100644
index 00000000..7c402a44
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs
@@ -0,0 +1,561 @@
+using Ryujinx.Graphics.Shader.StructuredIr;
+using Ryujinx.Graphics.Shader.Translation;
+using Spv.Generator;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using static Spv.Specification;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
+{
+ using IrConsts = IntermediateRepresentation.IrConsts;
+ using IrOperandType = IntermediateRepresentation.OperandType;
+
+ partial class CodeGenContext : Module
+ {
+ private const uint SpirvVersionMajor = 1;
+ private const uint SpirvVersionMinor = 3;
+ private const uint SpirvVersionRevision = 0;
+ private const uint SpirvVersionPacked = (SpirvVersionMajor << 16) | (SpirvVersionMinor << 8) | SpirvVersionRevision;
+
+ private readonly StructuredProgramInfo _info;
+
+ public ShaderConfig Config { get; }
+
+ public int InputVertices { get; }
+
+ public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>();
+ public Instruction SupportBuffer { get; set; }
+ public Instruction UniformBuffersArray { get; set; }
+ public Instruction StorageBuffersArray { get; set; }
+ public Instruction LocalMemory { get; set; }
+ public Instruction SharedMemory { get; set; }
+ public Instruction InputsArray { get; set; }
+ public Instruction OutputsArray { get; set; }
+ public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
+ public Dictionary<TextureMeta, (Instruction, Instruction, Instruction)> Samplers { get; } = new Dictionary<TextureMeta, (Instruction, Instruction, Instruction)>();
+ public Dictionary<TextureMeta, (Instruction, Instruction)> Images { get; } = new Dictionary<TextureMeta, (Instruction, Instruction)>();
+ public Dictionary<int, Instruction> Inputs { get; } = new Dictionary<int, Instruction>();
+ public Dictionary<int, Instruction> Outputs { get; } = new Dictionary<int, Instruction>();
+ public Dictionary<int, Instruction> InputsPerPatch { get; } = new Dictionary<int, Instruction>();
+ public Dictionary<int, Instruction> OutputsPerPatch { get; } = new Dictionary<int, Instruction>();
+
+ public Instruction CoordTemp { get; set; }
+ private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
+ private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
+ private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
+ private readonly Dictionary<int, (StructuredFunction, Instruction)> _functions = new Dictionary<int, (StructuredFunction, Instruction)>();
+
+ private class BlockState
+ {
+ private int _entryCount;
+ private readonly List<Instruction> _labels = new List<Instruction>();
+
+ public Instruction GetNextLabel(CodeGenContext context)
+ {
+ return GetLabel(context, _entryCount);
+ }
+
+ public Instruction GetNextLabelAutoIncrement(CodeGenContext context)
+ {
+ return GetLabel(context, _entryCount++);
+ }
+
+ public Instruction GetLabel(CodeGenContext context, int index)
+ {
+ while (index >= _labels.Count)
+ {
+ _labels.Add(context.Label());
+ }
+
+ return _labels[index];
+ }
+ }
+
+ private readonly Dictionary<AstBlock, BlockState> _labels = new Dictionary<AstBlock, BlockState>();
+
+ public Dictionary<AstBlock, (Instruction, Instruction)> LoopTargets { get; set; }
+
+ public AstBlock CurrentBlock { get; private set; }
+
+ public SpirvDelegates Delegates { get; }
+
+ public CodeGenContext(
+ StructuredProgramInfo info,
+ ShaderConfig config,
+ GeneratorPool<Instruction> instPool,
+ GeneratorPool<LiteralInteger> integerPool) : base(SpirvVersionPacked, instPool, integerPool)
+ {
+ _info = info;
+ Config = config;
+
+ if (config.Stage == ShaderStage.Geometry)
+ {
+ InputTopology inPrimitive = config.GpuAccessor.QueryPrimitiveTopology();
+
+ InputVertices = inPrimitive switch
+ {
+ InputTopology.Points => 1,
+ InputTopology.Lines => 2,
+ InputTopology.LinesAdjacency => 2,
+ InputTopology.Triangles => 3,
+ InputTopology.TrianglesAdjacency => 3,
+ _ => throw new InvalidOperationException($"Invalid input topology \"{inPrimitive}\".")
+ };
+ }
+
+ AddCapability(Capability.Shader);
+ AddCapability(Capability.Float64);
+
+ SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
+
+ Delegates = new SpirvDelegates(this);
+ }
+
+ public void StartFunction()
+ {
+ _locals.Clear();
+ _localForArgs.Clear();
+ _funcArgs.Clear();
+ }
+
+ public void EnterBlock(AstBlock block)
+ {
+ CurrentBlock = block;
+ AddLabel(GetBlockStateLazy(block).GetNextLabelAutoIncrement(this));
+ }
+
+ public Instruction GetFirstLabel(AstBlock block)
+ {
+ return GetBlockStateLazy(block).GetLabel(this, 0);
+ }
+
+ public Instruction GetNextLabel(AstBlock block)
+ {
+ return GetBlockStateLazy(block).GetNextLabel(this);
+ }
+
+ private BlockState GetBlockStateLazy(AstBlock block)
+ {
+ if (!_labels.TryGetValue(block, out var blockState))
+ {
+ blockState = new BlockState();
+
+ _labels.Add(block, blockState);
+ }
+
+ return blockState;
+ }
+
+ public Instruction NewBlock()
+ {
+ var label = Label();
+ Branch(label);
+ AddLabel(label);
+ return label;
+ }
+
+ public Instruction[] GetMainInterface()
+ {
+ var mainInterface = new List<Instruction>();
+
+ mainInterface.AddRange(Inputs.Values);
+ mainInterface.AddRange(Outputs.Values);
+ mainInterface.AddRange(InputsPerPatch.Values);
+ mainInterface.AddRange(OutputsPerPatch.Values);
+
+ if (InputsArray != null)
+ {
+ mainInterface.Add(InputsArray);
+ }
+
+ if (OutputsArray != null)
+ {
+ mainInterface.Add(OutputsArray);
+ }
+
+ return mainInterface.ToArray();
+ }
+
+ public void DeclareLocal(AstOperand local, Instruction spvLocal)
+ {
+ _locals.Add(local, spvLocal);
+ }
+
+ public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals)
+ {
+ _localForArgs.Add(funcIndex, spvLocals);
+ }
+
+ public void DeclareArgument(int argIndex, Instruction spvLocal)
+ {
+ _funcArgs.Add(argIndex, spvLocal);
+ }
+
+ public void DeclareFunction(int funcIndex, StructuredFunction function, Instruction spvFunc)
+ {
+ _functions.Add(funcIndex, (function, spvFunc));
+ }
+
+ public Instruction GetFP32(IAstNode node)
+ {
+ return Get(AggregateType.FP32, node);
+ }
+
+ public Instruction GetFP64(IAstNode node)
+ {
+ return Get(AggregateType.FP64, node);
+ }
+
+ public Instruction GetS32(IAstNode node)
+ {
+ return Get(AggregateType.S32, node);
+ }
+
+ public Instruction GetU32(IAstNode node)
+ {
+ return Get(AggregateType.U32, node);
+ }
+
+ public Instruction Get(AggregateType type, IAstNode node)
+ {
+ if (node is AstOperation operation)
+ {
+ var opResult = Instructions.Generate(this, operation);
+ return BitcastIfNeeded(type, opResult.Type, opResult.Value);
+ }
+ else if (node is AstOperand operand)
+ {
+ return operand.Type switch
+ {
+ IrOperandType.Argument => GetArgument(type, operand),
+ IrOperandType.Attribute => GetAttribute(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
+ IrOperandType.AttributePerPatch => GetAttributePerPatch(type, operand.Value & AttributeConsts.Mask, (operand.Value & AttributeConsts.LoadOutputMask) != 0),
+ IrOperandType.Constant => GetConstant(type, operand),
+ IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
+ IrOperandType.LocalVariable => GetLocal(type, operand),
+ IrOperandType.Undefined => Undef(GetType(type)),
+ _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
+ };
+ }
+
+ throw new NotImplementedException(node.GetType().Name);
+ }
+
+ public Instruction GetAttributeElemPointer(int attr, bool isOutAttr, Instruction index, out AggregateType elemType)
+ {
+ var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
+ var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
+
+ int attrOffset = attrInfo.BaseValue;
+ AggregateType type = attrInfo.Type;
+
+ Instruction ioVariable, elemIndex;
+
+ bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
+
+ if (isUserAttr &&
+ ((!isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing)) ||
+ (isOutAttr && Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing))))
+ {
+ elemType = AggregateType.FP32;
+ ioVariable = isOutAttr ? OutputsArray : InputsArray;
+ elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
+ var vecIndex = Constant(TypeU32(), (attr - AttributeConsts.UserAttributeBase) >> 4);
+
+ if (AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr))
+ {
+ return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex);
+ }
+ else
+ {
+ return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex);
+ }
+ }
+
+ bool isViewportInverse = attr == AttributeConsts.SupportBlockViewInverseX || attr == AttributeConsts.SupportBlockViewInverseY;
+
+ if (isViewportInverse)
+ {
+ elemType = AggregateType.FP32;
+ elemIndex = Constant(TypeU32(), (attr - AttributeConsts.SupportBlockViewInverseX) >> 2);
+ return AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), SupportBuffer, Constant(TypeU32(), 2), elemIndex);
+ }
+
+ elemType = attrInfo.Type & AggregateType.ElementTypeMask;
+
+ if (isUserAttr && Config.TransformFeedbackEnabled &&
+ ((isOutAttr && Config.LastInVertexPipeline) ||
+ (!isOutAttr && Config.Stage == ShaderStage.Fragment)))
+ {
+ attrOffset = attr;
+ type = elemType;
+ }
+
+ ioVariable = isOutAttr ? Outputs[attrOffset] : Inputs[attrOffset];
+
+ bool isIndexed = AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr) && (!attrInfo.IsBuiltin || AttributeInfo.IsArrayBuiltIn(attr));
+
+ if ((type & (AggregateType.Array | AggregateType.Vector)) == 0)
+ {
+ return isIndexed ? AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index) : ioVariable;
+ }
+
+ elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
+
+ if (isIndexed)
+ {
+ return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, elemIndex);
+ }
+ else
+ {
+ return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex);
+ }
+ }
+
+ public Instruction GetAttributeElemPointer(Instruction attrIndex, bool isOutAttr, Instruction index, out AggregateType elemType)
+ {
+ var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
+
+ elemType = AggregateType.FP32;
+ var ioVariable = isOutAttr ? OutputsArray : InputsArray;
+ var vecIndex = ShiftRightLogical(TypeS32(), attrIndex, Constant(TypeS32(), 2));
+ var elemIndex = BitwiseAnd(TypeS32(), attrIndex, Constant(TypeS32(), 3));
+
+ if (AttributeInfo.IsArrayAttributeSpirv(Config.Stage, isOutAttr))
+ {
+ return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, index, vecIndex, elemIndex);
+ }
+ else
+ {
+ return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, vecIndex, elemIndex);
+ }
+ }
+
+ public Instruction GetAttribute(AggregateType type, int attr, bool isOutAttr, Instruction index = null)
+ {
+ if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
+ {
+ return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
+ }
+
+ var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
+ var value = Load(GetType(elemType), elemPointer);
+
+ if (Config.Stage == ShaderStage.Fragment)
+ {
+ if (attr == AttributeConsts.PositionX || attr == AttributeConsts.PositionY)
+ {
+ var pointerType = TypePointer(StorageClass.Uniform, TypeFP32());
+ var fieldIndex = Constant(TypeU32(), 4);
+ var scaleIndex = Constant(TypeU32(), 0);
+
+ var scaleElemPointer = AccessChain(pointerType, SupportBuffer, fieldIndex, scaleIndex);
+ var scale = Load(TypeFP32(), scaleElemPointer);
+
+ value = FDiv(TypeFP32(), value, scale);
+ }
+ else if (attr == AttributeConsts.FrontFacing && Config.GpuAccessor.QueryHostHasFrontFacingBug())
+ {
+ // Workaround for what appears to be a bug on Intel compiler.
+ var valueFloat = Select(TypeFP32(), value, Constant(TypeFP32(), 1f), Constant(TypeFP32(), 0f));
+ var valueAsInt = Bitcast(TypeS32(), valueFloat);
+ var valueNegated = SNegate(TypeS32(), valueAsInt);
+
+ value = SLessThan(TypeBool(), valueNegated, Constant(TypeS32(), 0));
+ }
+ }
+
+ return BitcastIfNeeded(type, elemType, value);
+ }
+
+ public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
+ {
+ var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
+ var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
+
+ int attrOffset = attrInfo.BaseValue;
+ Instruction ioVariable;
+
+ bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
+
+ elemType = attrInfo.Type & AggregateType.ElementTypeMask;
+
+ ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
+
+ if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0)
+ {
+ return ioVariable;
+ }
+
+ var elemIndex = Constant(TypeU32(), attrInfo.GetInnermostIndex());
+ return AccessChain(TypePointer(storageClass, GetType(elemType)), ioVariable, elemIndex);
+ }
+
+ public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
+ {
+ if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
+ {
+ return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
+ }
+
+ var elemPointer = GetAttributePerPatchElemPointer(attr, isOutAttr, out var elemType);
+ return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
+ }
+
+ public Instruction GetAttribute(AggregateType type, Instruction attr, bool isOutAttr, Instruction index = null)
+ {
+ var elemPointer = GetAttributeElemPointer(attr, isOutAttr, index, out var elemType);
+ return BitcastIfNeeded(type, elemType, Load(GetType(elemType), elemPointer));
+ }
+
+ public Instruction GetConstant(AggregateType type, AstOperand operand)
+ {
+ return type switch
+ {
+ AggregateType.Bool => operand.Value != 0 ? ConstantTrue(TypeBool()) : ConstantFalse(TypeBool()),
+ AggregateType.FP32 => Constant(TypeFP32(), BitConverter.Int32BitsToSingle(operand.Value)),
+ AggregateType.FP64 => Constant(TypeFP64(), (double)BitConverter.Int32BitsToSingle(operand.Value)),
+ AggregateType.S32 => Constant(TypeS32(), operand.Value),
+ AggregateType.U32 => Constant(TypeU32(), (uint)operand.Value),
+ _ => throw new ArgumentException($"Invalid type \"{type}\".")
+ };
+ }
+
+ public Instruction GetConstantBuffer(AggregateType type, AstOperand operand)
+ {
+ var i1 = Constant(TypeS32(), 0);
+ var i2 = Constant(TypeS32(), operand.CbufOffset >> 2);
+ var i3 = Constant(TypeU32(), operand.CbufOffset & 3);
+
+ Instruction elemPointer;
+
+ if (UniformBuffersArray != null)
+ {
+ var ubVariable = UniformBuffersArray;
+ var i0 = Constant(TypeS32(), operand.CbufSlot);
+
+ elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3);
+ }
+ else
+ {
+ var ubVariable = UniformBuffers[operand.CbufSlot];
+
+ elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3);
+ }
+
+ return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer));
+ }
+
+ public Instruction GetLocalPointer(AstOperand local)
+ {
+ return _locals[local];
+ }
+
+ public Instruction[] GetLocalForArgsPointers(int funcIndex)
+ {
+ return _localForArgs[funcIndex];
+ }
+
+ public Instruction GetArgumentPointer(AstOperand funcArg)
+ {
+ return _funcArgs[funcArg.Value];
+ }
+
+ public Instruction GetLocal(AggregateType dstType, AstOperand local)
+ {
+ var srcType = local.VarType.Convert();
+ return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetLocalPointer(local)));
+ }
+
+ public Instruction GetArgument(AggregateType dstType, AstOperand funcArg)
+ {
+ var srcType = funcArg.VarType.Convert();
+ return BitcastIfNeeded(dstType, srcType, Load(GetType(srcType), GetArgumentPointer(funcArg)));
+ }
+
+ public (StructuredFunction, Instruction) GetFunction(int funcIndex)
+ {
+ return _functions[funcIndex];
+ }
+
+ public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
+ {
+ int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component;
+ return _info.TransformFeedbackOutputs[index];
+ }
+
+ public TransformFeedbackOutput GetTransformFeedbackOutput(int location)
+ {
+ int index = location / 4;
+ return _info.TransformFeedbackOutputs[index];
+ }
+
+ public Instruction GetType(AggregateType type, int length = 1)
+ {
+ if (type.HasFlag(AggregateType.Array))
+ {
+ return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
+ }
+ else if (type.HasFlag(AggregateType.Vector))
+ {
+ return TypeVector(GetType(type & ~AggregateType.Vector), length);
+ }
+
+ return type switch
+ {
+ AggregateType.Void => TypeVoid(),
+ AggregateType.Bool => TypeBool(),
+ AggregateType.FP32 => TypeFP32(),
+ AggregateType.FP64 => TypeFP64(),
+ AggregateType.S32 => TypeS32(),
+ AggregateType.U32 => TypeU32(),
+ _ => throw new ArgumentException($"Invalid attribute type \"{type}\".")
+ };
+ }
+
+ public Instruction BitcastIfNeeded(AggregateType dstType, AggregateType srcType, Instruction value)
+ {
+ if (dstType == srcType)
+ {
+ return value;
+ }
+
+ if (dstType == AggregateType.Bool)
+ {
+ return INotEqual(TypeBool(), BitcastIfNeeded(AggregateType.S32, srcType, value), Constant(TypeS32(), 0));
+ }
+ else if (srcType == AggregateType.Bool)
+ {
+ var intTrue = Constant(TypeS32(), IrConsts.True);
+ var intFalse = Constant(TypeS32(), IrConsts.False);
+
+ return BitcastIfNeeded(dstType, AggregateType.S32, Select(TypeS32(), value, intTrue, intFalse));
+ }
+ else
+ {
+ return Bitcast(GetType(dstType, 1), value);
+ }
+ }
+
+ public Instruction TypeS32()
+ {
+ return TypeInt(32, true);
+ }
+
+ public Instruction TypeU32()
+ {
+ return TypeInt(32, false);
+ }
+
+ public Instruction TypeFP32()
+ {
+ return TypeFloat(32);
+ }
+
+ public Instruction TypeFP64()
+ {
+ return TypeFloat(64);
+ }
+ }
+}