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Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs125
1 files changed, 87 insertions, 38 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index d35525f9..9680df27 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -29,27 +29,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static Dictionary<int, BuiltInAttribute> _builtInAttributes =
new Dictionary<int, BuiltInAttribute>()
{
- { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
- { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
- { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
- { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
- { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
- { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
- { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
- { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
- { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
- { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
- { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
- { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
- { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
- { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
- { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
- { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
- { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
- { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
- { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
- { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
- { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
+ { AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
+ { AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
+ { AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
+ { AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
+ { AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
+ { AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
+ { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
+ { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
+ { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
+ { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) },
+ { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) },
+ { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) },
+ { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) },
+ { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) },
+ { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) },
+ { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) },
+ { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) },
+ { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) },
+ { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) },
+ { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) },
+ { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) },
+ { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) },
+ { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) },
+ { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) },
+ { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) },
+ { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) },
+ { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
@@ -61,6 +67,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
{ AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) },
+ { AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) },
+ { AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) },
+ { AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) },
{ AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) },
{ AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) },
{ AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) },
@@ -99,19 +108,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return operand.Type switch
{
OperandType.Argument => GetArgumentName(operand.Value),
- OperandType.Attribute => GetAttributeName(operand.Value, config),
+ OperandType.Attribute => GetAttributeName(operand.Value, config, perPatch: false),
+ OperandType.AttributePerPatch => GetAttributeName(operand.Value, config, perPatch: true),
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
- OperandType.ConstantBuffer => GetConstantBufferName(
- operand.CbufSlot,
- operand.CbufOffset,
- config.Stage,
- config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)),
+ OperandType.ConstantBuffer => GetConstantBufferName(operand, config),
OperandType.LocalVariable => _locals[operand],
OperandType.Undefined => DefaultNames.UndefinedName,
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
};
}
+ private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
+ {
+ return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
+ }
+
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
{
return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
@@ -142,14 +153,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
}
- public static string GetOutAttributeName(int value, ShaderConfig config)
+ public static string GetOutAttributeName(int value, ShaderConfig config, bool perPatch)
{
- return GetAttributeName(value, config, isOutAttr: true);
+ return GetAttributeName(value, config, perPatch, isOutAttr: true);
}
- public static string GetAttributeName(int value, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
+ public static string GetAttributeName(int value, ShaderConfig config, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
{
- value &= ~3;
+ if ((value & AttributeConsts.LoadOutputMask) != 0)
+ {
+ isOutAttr = true;
+ }
+
+ value &= AttributeConsts.Mask & ~3;
char swzMask = GetSwizzleMask((value >> 2) & 3);
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
@@ -160,7 +176,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
? DefaultNames.OAttributePrefix
: DefaultNames.IAttributePrefix;
- if (config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing))
+ bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
+
+ if (!indexable && perPatch)
+ {
+ prefix = DefaultNames.PerPatchAttributePrefix;
+ }
+
+ if (indexable)
{
string name = prefix;
@@ -175,9 +198,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}_{swzMask}";
- if (config.Stage == ShaderStage.Geometry && !isOutAttr)
+ if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr))
{
- name += $"[{indexExpr}]";
+ name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
return name;
@@ -186,9 +209,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string name = $"{prefix}{(value >> 4)}";
- if (config.Stage == ShaderStage.Geometry && !isOutAttr)
+ if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr))
{
- name += $"[{indexExpr}]";
+ name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
return name + '.' + swzMask;
@@ -250,9 +273,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string name = builtInAttr.Name;
- if (config.Stage == ShaderStage.Geometry && (value & AttributeConsts.SpecialMask) == 0 && !isOutAttr)
+ if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr) && IsArrayBuiltIn(value))
{
- name = $"gl_in[{indexExpr}].{name}";
+ name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
}
return name;
@@ -278,6 +301,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
}
+ public static bool IsArrayAttribute(ShaderStage stage, bool isOutAttr)
+ {
+ if (isOutAttr)
+ {
+ return stage == ShaderStage.TessellationControl;
+ }
+ else
+ {
+ return stage == ShaderStage.TessellationControl ||
+ stage == ShaderStage.TessellationEvaluation ||
+ stage == ShaderStage.Geometry;
+ }
+ }
+
+ private static bool IsArrayBuiltIn(int attr)
+ {
+ if (attr <= AttributeConsts.TessLevelInner1 ||
+ attr == AttributeConsts.TessCoordX ||
+ attr == AttributeConsts.TessCoordY)
+ {
+ return false;
+ }
+
+ return (attr & AttributeConsts.SpecialMask) == 0;
+ }
+
public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
{
if (cbIndexable)