diff options
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs | 125 |
1 files changed, 87 insertions, 38 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs index d35525f9..9680df27 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs @@ -29,27 +29,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>() { - { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) }, - { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) }, - { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) }, - { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) }, - { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) }, - { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) }, - { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) }, - { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) }, - { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) }, - { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) }, - { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) }, - { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) }, - { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) }, - { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) }, - { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) }, - { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) }, - { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) }, - { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) }, - { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) }, - { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) }, - { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) }, + { AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) }, + { AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) }, + { AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) }, + { AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) }, + { AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) }, + { AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) }, + { AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) }, + { AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) }, + { AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) }, + { AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", VariableType.F32) }, + { AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", VariableType.F32) }, + { AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", VariableType.F32) }, + { AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", VariableType.F32) }, + { AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", VariableType.F32) }, + { AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", VariableType.F32) }, + { AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", VariableType.F32) }, + { AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", VariableType.F32) }, + { AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", VariableType.F32) }, + { AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", VariableType.F32) }, + { AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", VariableType.F32) }, + { AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", VariableType.F32) }, + { AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", VariableType.F32) }, + { AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", VariableType.F32) }, + { AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", VariableType.F32) }, + { AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", VariableType.S32) }, + { AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", VariableType.S32) }, + { AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) }, // Special. { AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) }, @@ -61,6 +67,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) }, { AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) }, { AttributeConsts.LaneId, new BuiltInAttribute(null, VariableType.U32) }, + { AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", VariableType.S32) }, + { AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", VariableType.S32) }, + { AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", VariableType.S32) }, { AttributeConsts.EqMask, new BuiltInAttribute(null, VariableType.U32) }, { AttributeConsts.GeMask, new BuiltInAttribute(null, VariableType.U32) }, { AttributeConsts.GtMask, new BuiltInAttribute(null, VariableType.U32) }, @@ -99,19 +108,21 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return operand.Type switch { OperandType.Argument => GetArgumentName(operand.Value), - OperandType.Attribute => GetAttributeName(operand.Value, config), + OperandType.Attribute => GetAttributeName(operand.Value, config, perPatch: false), + OperandType.AttributePerPatch => GetAttributeName(operand.Value, config, perPatch: true), OperandType.Constant => NumberFormatter.FormatInt(operand.Value), - OperandType.ConstantBuffer => GetConstantBufferName( - operand.CbufSlot, - operand.CbufOffset, - config.Stage, - config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)), + OperandType.ConstantBuffer => GetConstantBufferName(operand, config), OperandType.LocalVariable => _locals[operand], OperandType.Undefined => DefaultNames.UndefinedName, _ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".") }; } + private static string GetConstantBufferName(AstOperand operand, ShaderConfig config) + { + return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)); + } + public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable) { return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}"; @@ -142,14 +153,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement); } - public static string GetOutAttributeName(int value, ShaderConfig config) + public static string GetOutAttributeName(int value, ShaderConfig config, bool perPatch) { - return GetAttributeName(value, config, isOutAttr: true); + return GetAttributeName(value, config, perPatch, isOutAttr: true); } - public static string GetAttributeName(int value, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0") + public static string GetAttributeName(int value, ShaderConfig config, bool perPatch, bool isOutAttr = false, string indexExpr = "0") { - value &= ~3; + if ((value & AttributeConsts.LoadOutputMask) != 0) + { + isOutAttr = true; + } + + value &= AttributeConsts.Mask & ~3; char swzMask = GetSwizzleMask((value >> 2) & 3); if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd) @@ -160,7 +176,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl ? DefaultNames.OAttributePrefix : DefaultNames.IAttributePrefix; - if (config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing)) + bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing); + + if (!indexable && perPatch) + { + prefix = DefaultNames.PerPatchAttributePrefix; + } + + if (indexable) { string name = prefix; @@ -175,9 +198,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { string name = $"{prefix}{(value >> 4)}_{swzMask}"; - if (config.Stage == ShaderStage.Geometry && !isOutAttr) + if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr)) { - name += $"[{indexExpr}]"; + name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]"; } return name; @@ -186,9 +209,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { string name = $"{prefix}{(value >> 4)}"; - if (config.Stage == ShaderStage.Geometry && !isOutAttr) + if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr)) { - name += $"[{indexExpr}]"; + name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]"; } return name + '.' + swzMask; @@ -250,9 +273,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl string name = builtInAttr.Name; - if (config.Stage == ShaderStage.Geometry && (value & AttributeConsts.SpecialMask) == 0 && !isOutAttr) + if (!perPatch && IsArrayAttribute(config.Stage, isOutAttr) && IsArrayBuiltIn(value)) { - name = $"gl_in[{indexExpr}].{name}"; + name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}"; } return name; @@ -278,6 +301,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]"; } + public static bool IsArrayAttribute(ShaderStage stage, bool isOutAttr) + { + if (isOutAttr) + { + return stage == ShaderStage.TessellationControl; + } + else + { + return stage == ShaderStage.TessellationControl || + stage == ShaderStage.TessellationEvaluation || + stage == ShaderStage.Geometry; + } + } + + private static bool IsArrayBuiltIn(int attr) + { + if (attr <= AttributeConsts.TessLevelInner1 || + attr == AttributeConsts.TessCoordX || + attr == AttributeConsts.TessCoordY) + { + return false; + } + + return (attr & AttributeConsts.SpecialMask) == 0; + } + public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable) { if (cbIndexable) |