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Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs51
1 files changed, 22 insertions, 29 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 65e78121..ff808b04 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -2,6 +2,7 @@ using Ryujinx.Common;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
+using System.Collections.Generic;
using System.Linq;
using System.Numerics;
@@ -163,9 +164,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
{
+ bool tessCw = context.Config.GpuAccessor.QueryTessCw();
+
+ if (context.Config.Options.TargetApi == TargetApi.Vulkan)
+ {
+ // We invert the front face on Vulkan backend, so we need to do that here aswell.
+ tessCw = !tessCw;
+ }
+
string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
- string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw";
+ string windingOrder = tessCw ? "cw" : "ccw";
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
context.AppendLine();
@@ -185,14 +194,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
- if (context.Config.UsedInputAttributesPerPatch != 0)
+ if (context.Config.UsedInputAttributesPerPatch.Count != 0)
{
DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
context.AppendLine();
}
- if (context.Config.UsedOutputAttributesPerPatch != 0)
+ if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
{
DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
@@ -509,13 +518,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareInputAttributesPerPatch(CodeGenContext context, int usedAttributes)
+ private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
- while (usedAttributes != 0)
+ foreach (int attr in attrs.OrderBy(x => x))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareInputAttributePerPatch(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareInputAttributePerPatch(context, attr);
}
}
@@ -566,16 +573,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
{
- string layout = string.Empty;
-
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- layout = $"layout (location = {32 + attr}) ";
- }
-
+ int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
- context.AppendLine($"{layout}patch in vec4 {name};");
+ context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
}
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
@@ -624,28 +625,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, int usedAttributes)
+ private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
- while (usedAttributes != 0)
+ foreach (int attr in attrs.OrderBy(x => x))
{
- int index = BitOperations.TrailingZeroCount(usedAttributes);
- DeclareOutputAttributePerPatch(context, index);
- usedAttributes &= ~(1 << index);
+ DeclareOutputAttributePerPatch(context, attr);
}
}
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
{
- string layout = string.Empty;
-
- if (context.Config.Options.TargetApi == TargetApi.Vulkan)
- {
- layout = $"layout (location = {32 + attr}) ";
- }
-
+ int location = context.Config.GetPerPatchAttributeLocation(attr);
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
- context.AppendLine($"{layout}patch out vec4 {name};");
+ context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
}
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)