diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 2 | ||||
-rw-r--r-- | Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index ba2cc2df..8caf11dd 100644 --- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.OpenGL private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck); private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot")); + private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array")); private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc")); private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc")); private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc")); @@ -61,6 +62,7 @@ namespace Ryujinx.Graphics.OpenGL public static bool SupportsQuads => _supportsQuads.Value; public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; public static bool SupportsShaderBallot => _supportsShaderBallot.Value; + public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value; public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value; public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value; public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value; diff --git a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 418976e6..e26fe6b6 100644 --- a/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -117,12 +117,13 @@ namespace Ryujinx.Graphics.OpenGL supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering, supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough, supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted, + supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat, supportsCubemapView: true, supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset, supportsShaderBallot: HwCapabilities.SupportsShaderBallot, supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod, - supportsViewportIndex: true, + supportsViewportIndex: HwCapabilities.SupportsShaderViewportLayerArray, supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle, supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters, maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver? |