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Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Window.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Window.cs61
1 files changed, 4 insertions, 57 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs
index edebf1a0..61b739b1 100644
--- a/Ryujinx.Graphics.OpenGL/Window.cs
+++ b/Ryujinx.Graphics.OpenGL/Window.cs
@@ -12,11 +12,7 @@ namespace Ryujinx.Graphics.OpenGL
private int _width;
private int _height;
- private bool _sizeChanged;
private int _copyFramebufferHandle;
- private int _stagingFrameBuffer;
- private int[] _stagingTextures;
- private int _currentTexture;
internal BackgroundContextWorker BackgroundContext { get; private set; }
@@ -25,28 +21,15 @@ namespace Ryujinx.Graphics.OpenGL
public Window(OpenGLRenderer renderer)
{
_renderer = renderer;
- _stagingTextures = new int[TextureCount];
}
- public void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback)
+ public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
GL.Disable(EnableCap.FramebufferSrgb);
- if (_sizeChanged)
- {
- if (_stagingFrameBuffer != 0)
- {
- GL.DeleteTextures(_stagingTextures.Length, _stagingTextures);
- GL.DeleteFramebuffer(_stagingFrameBuffer);
- }
-
- CreateStagingFramebuffer();
- _sizeChanged = false;
- }
-
(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
- CopyTextureToFrameBufferRGB(_stagingFrameBuffer, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback);
+ CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
@@ -59,41 +42,17 @@ namespace Ryujinx.Graphics.OpenGL
public void ChangeVSyncMode(bool vsyncEnabled) { }
- private void CreateStagingFramebuffer()
- {
- _stagingFrameBuffer = GL.GenFramebuffer();
- GL.GenTextures(_stagingTextures.Length, _stagingTextures);
-
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, _stagingFrameBuffer);
-
- foreach (var stagingTexture in _stagingTextures)
- {
- GL.BindTexture(TextureTarget.Texture2D, stagingTexture);
- GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, _width, _height, 0, PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero);
-
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
- GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
- GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, stagingTexture, 0);
- }
-
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
- GL.BindTexture(TextureTarget.Texture2D, 0);
- }
-
public void SetSize(int width, int height)
{
_width = width;
_height = height;
- _sizeChanged = true;
}
- private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action<object> swapBuffersCallback)
+ private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback)
{
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
- GL.FramebufferTexture2D(FramebufferTarget.DrawFramebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, _stagingTextures[_currentTexture], 0);
-
TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
GL.FramebufferTexture(
@@ -189,12 +148,8 @@ namespace Ryujinx.Graphics.OpenGL
// Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
GL.Viewport(0, 0, _width, _height);
- GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer);
- GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _stagingFrameBuffer);
-
- swapBuffersCallback((object)_stagingTextures[_currentTexture]);
- _currentTexture = ++_currentTexture % _stagingTextures.Length;
+ swapBuffersCallback();
((Pipeline)_renderer.Pipeline).RestoreClipControl();
((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
@@ -246,14 +201,6 @@ namespace Ryujinx.Graphics.OpenGL
_copyFramebufferHandle = 0;
}
-
- if (_stagingFrameBuffer != 0)
- {
- GL.DeleteTextures(_stagingTextures.Length, _stagingTextures);
- GL.DeleteFramebuffer(_stagingFrameBuffer);
- _stagingFrameBuffer = 0;
- _stagingTextures = null;
- }
}
}
}