diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Window.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Window.cs | 61 |
1 files changed, 4 insertions, 57 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs index edebf1a0..61b739b1 100644 --- a/Ryujinx.Graphics.OpenGL/Window.cs +++ b/Ryujinx.Graphics.OpenGL/Window.cs @@ -12,11 +12,7 @@ namespace Ryujinx.Graphics.OpenGL private int _width; private int _height; - private bool _sizeChanged; private int _copyFramebufferHandle; - private int _stagingFrameBuffer; - private int[] _stagingTextures; - private int _currentTexture; internal BackgroundContextWorker BackgroundContext { get; private set; } @@ -25,28 +21,15 @@ namespace Ryujinx.Graphics.OpenGL public Window(OpenGLRenderer renderer) { _renderer = renderer; - _stagingTextures = new int[TextureCount]; } - public void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback) + public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) { GL.Disable(EnableCap.FramebufferSrgb); - if (_sizeChanged) - { - if (_stagingFrameBuffer != 0) - { - GL.DeleteTextures(_stagingTextures.Length, _stagingTextures); - GL.DeleteFramebuffer(_stagingFrameBuffer); - } - - CreateStagingFramebuffer(); - _sizeChanged = false; - } - (int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers(); - CopyTextureToFrameBufferRGB(_stagingFrameBuffer, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback); + CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle); @@ -59,41 +42,17 @@ namespace Ryujinx.Graphics.OpenGL public void ChangeVSyncMode(bool vsyncEnabled) { } - private void CreateStagingFramebuffer() - { - _stagingFrameBuffer = GL.GenFramebuffer(); - GL.GenTextures(_stagingTextures.Length, _stagingTextures); - - GL.BindFramebuffer(FramebufferTarget.Framebuffer, _stagingFrameBuffer); - - foreach (var stagingTexture in _stagingTextures) - { - GL.BindTexture(TextureTarget.Texture2D, stagingTexture); - GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba8, _width, _height, 0, PixelFormat.Rgba, PixelType.UnsignedByte, IntPtr.Zero); - - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest); - GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest); - GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, stagingTexture, 0); - } - - GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0); - GL.BindTexture(TextureTarget.Texture2D, 0); - } - public void SetSize(int width, int height) { _width = width; _height = height; - _sizeChanged = true; } - private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action<object> swapBuffersCallback) + private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback) { GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer); GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer); - GL.FramebufferTexture2D(FramebufferTarget.DrawFramebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, _stagingTextures[_currentTexture], 0); - TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view; GL.FramebufferTexture( @@ -189,12 +148,8 @@ namespace Ryujinx.Graphics.OpenGL // Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture. GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne); GL.Viewport(0, 0, _width, _height); - GL.BindFramebuffer(FramebufferTarget.Framebuffer, drawFramebuffer); - GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, _stagingFrameBuffer); - - swapBuffersCallback((object)_stagingTextures[_currentTexture]); - _currentTexture = ++_currentTexture % _stagingTextures.Length; + swapBuffersCallback(); ((Pipeline)_renderer.Pipeline).RestoreClipControl(); ((Pipeline)_renderer.Pipeline).RestoreScissor0Enable(); @@ -246,14 +201,6 @@ namespace Ryujinx.Graphics.OpenGL _copyFramebufferHandle = 0; } - - if (_stagingFrameBuffer != 0) - { - GL.DeleteTextures(_stagingTextures.Length, _stagingTextures); - GL.DeleteFramebuffer(_stagingFrameBuffer); - _stagingFrameBuffer = 0; - _stagingTextures = null; - } } } } |