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-rw-r--r--Ryujinx.Graphics.OpenGL/Window.cs248
1 files changed, 248 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Window.cs b/Ryujinx.Graphics.OpenGL/Window.cs
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+++ b/Ryujinx.Graphics.OpenGL/Window.cs
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+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ class Window : IWindow
+ {
+ private const int NativeWidth = 1280;
+ private const int NativeHeight = 720;
+
+ private int _width = 1280;
+ private int _height = 720;
+
+ private int _blitFramebufferHandle;
+ private int _copyFramebufferHandle;
+
+ private int _screenTextureHandle;
+
+ private TextureReleaseCallback _release;
+
+ private struct PresentationTexture
+ {
+ public TextureView Texture { get; }
+
+ public ImageCrop Crop { get; }
+
+ public object Context { get; }
+
+ public PresentationTexture(TextureView texture, ImageCrop crop, object context)
+ {
+ Texture = texture;
+ Crop = crop;
+ Context = context;
+ }
+ }
+
+ private Queue<PresentationTexture> _textures;
+
+ public Window()
+ {
+ _textures = new Queue<PresentationTexture>();
+ }
+
+ public void Present()
+ {
+ GL.Disable(EnableCap.FramebufferSrgb);
+
+ CopyTextureFromQueue();
+
+ int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
+ int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
+
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetCopyFramebufferHandleLazy());
+
+ GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
+
+ GL.Clear(ClearBufferMask.ColorBufferBit);
+
+ GL.BlitFramebuffer(
+ 0,
+ 0,
+ 1280,
+ 720,
+ 0,
+ 0,
+ 1280,
+ 720,
+ ClearBufferMask.ColorBufferBit,
+ BlitFramebufferFilter.Linear);
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
+
+ GL.Enable(EnableCap.FramebufferSrgb);
+ }
+
+ private void CopyTextureFromQueue()
+ {
+ if (!_textures.TryDequeue(out PresentationTexture presentationTexture))
+ {
+ return;
+ }
+
+ TextureView texture = presentationTexture.Texture;
+ ImageCrop crop = presentationTexture.Crop;
+ object context = presentationTexture.Context;
+
+ int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
+ int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
+
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetCopyFramebufferHandleLazy());
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetBlitFramebufferHandleLazy());
+
+ GL.FramebufferTexture(
+ FramebufferTarget.ReadFramebuffer,
+ FramebufferAttachment.ColorAttachment0,
+ texture.Handle,
+ 0);
+
+ GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
+
+ GL.Clear(ClearBufferMask.ColorBufferBit);
+
+ int srcX0, srcX1, srcY0, srcY1;
+
+ if (crop.Left == 0 && crop.Right == 0)
+ {
+ srcX0 = 0;
+ srcX1 = texture.Width;
+ }
+ else
+ {
+ srcX0 = crop.Left;
+ srcX1 = crop.Right;
+ }
+
+ if (crop.Top == 0 && crop.Bottom == 0)
+ {
+ srcY0 = 0;
+ srcY1 = texture.Height;
+ }
+ else
+ {
+ srcY0 = crop.Top;
+ srcY1 = crop.Bottom;
+ }
+
+ float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
+ float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
+
+ int dstWidth = (int)(_width * ratioX);
+ int dstHeight = (int)(_height * ratioY);
+
+ int dstPaddingX = (_width - dstWidth) / 2;
+ int dstPaddingY = (_height - dstHeight) / 2;
+
+ int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
+ int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
+
+ int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
+ int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
+
+ GL.BlitFramebuffer(
+ srcX0,
+ srcY0,
+ srcX1,
+ srcY1,
+ dstX0,
+ dstY0,
+ dstX1,
+ dstY1,
+ ClearBufferMask.ColorBufferBit,
+ BlitFramebufferFilter.Linear);
+
+ GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
+ GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
+
+ texture.Release();
+
+ Release(context);
+ }
+
+ public void QueueTexture(ITexture texture, ImageCrop crop, object context)
+ {
+ if (texture == null)
+ {
+ Release(context);
+
+ return;
+ }
+
+ TextureView textureView = (TextureView)texture;
+
+ textureView.Acquire();
+
+ _textures.Enqueue(new PresentationTexture(textureView, crop, context));
+ }
+
+ public void RegisterTextureReleaseCallback(TextureReleaseCallback callback)
+ {
+ _release = callback;
+ }
+
+ private void Release(object context)
+ {
+ if (_release != null)
+ {
+ _release(context);
+ }
+ }
+
+ private int GetBlitFramebufferHandleLazy()
+ {
+ int handle = _blitFramebufferHandle;
+
+ if (handle == 0)
+ {
+ handle = GL.GenFramebuffer();
+
+ _blitFramebufferHandle = handle;
+ }
+
+ return handle;
+ }
+
+ private int GetCopyFramebufferHandleLazy()
+ {
+ int handle = _copyFramebufferHandle;
+
+ if (handle == 0)
+ {
+ int textureHandle = GL.GenTexture();
+
+ GL.BindTexture(TextureTarget.Texture2D, textureHandle);
+
+ GL.TexImage2D(
+ TextureTarget.Texture2D,
+ 0,
+ PixelInternalFormat.Rgba8,
+ 1280,
+ 720,
+ 0,
+ PixelFormat.Rgba,
+ PixelType.UnsignedByte,
+ IntPtr.Zero);
+
+ handle = GL.GenFramebuffer();
+
+ GL.BindFramebuffer(FramebufferTarget.Framebuffer, handle);
+
+ GL.FramebufferTexture(
+ FramebufferTarget.Framebuffer,
+ FramebufferAttachment.ColorAttachment0,
+ textureHandle,
+ 0);
+
+ _screenTextureHandle = textureHandle;
+
+ _copyFramebufferHandle = handle;
+ }
+
+ return handle;
+ }
+ }
+}