aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.OpenGL/Shader.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Shader.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Shader.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Shader.cs b/Ryujinx.Graphics.OpenGL/Shader.cs
new file mode 100644
index 00000000..f25845cf
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Shader.cs
@@ -0,0 +1,49 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ class Shader : IShader
+ {
+ public int Handle { get; private set; }
+
+ private ShaderProgram _program;
+
+ public ShaderProgramInfo Info => _program.Info;
+
+ public ShaderStage Stage => _program.Stage;
+
+ public Shader(ShaderProgram program)
+ {
+ _program = program;
+
+ ShaderType type = ShaderType.VertexShader;
+
+ switch (program.Stage)
+ {
+ case ShaderStage.Compute: type = ShaderType.ComputeShader; break;
+ case ShaderStage.Vertex: type = ShaderType.VertexShader; break;
+ case ShaderStage.TessellationControl: type = ShaderType.TessControlShader; break;
+ case ShaderStage.TessellationEvaluation: type = ShaderType.TessEvaluationShader; break;
+ case ShaderStage.Geometry: type = ShaderType.GeometryShader; break;
+ case ShaderStage.Fragment: type = ShaderType.FragmentShader; break;
+ }
+
+ Handle = GL.CreateShader(type);
+
+ GL.ShaderSource(Handle, program.Code);
+ GL.CompileShader(Handle);
+ }
+
+ public void Dispose()
+ {
+ if (Handle != 0)
+ {
+ GL.DeleteShader(Handle);
+
+ Handle = 0;
+ }
+ }
+ }
+}