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-rw-r--r--Ryujinx.Graphics.OpenGL/Renderer.cs84
1 files changed, 84 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs
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+++ b/Ryujinx.Graphics.OpenGL/Renderer.cs
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+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.GAL.Sampler;
+using Ryujinx.Graphics.GAL.Texture;
+using Ryujinx.Graphics.Shader;
+
+namespace Ryujinx.Graphics.OpenGL
+{
+ public class Renderer : IRenderer
+ {
+ public IComputePipeline ComputePipeline { get; }
+ public IGraphicsPipeline GraphicsPipeline { get; }
+
+ private Counters _counters;
+
+ private Window _window;
+
+ public IWindow Window => _window;
+
+ internal TextureCopy TextureCopy { get; }
+
+ public Renderer()
+ {
+ ComputePipeline = new ComputePipeline(this);
+ GraphicsPipeline = new GraphicsPipeline();
+
+ _counters = new Counters();
+
+ _window = new Window();
+
+ TextureCopy = new TextureCopy();
+ }
+
+ public IShader CompileShader(ShaderProgram shader)
+ {
+ return new Shader(shader);
+ }
+
+ public IBuffer CreateBuffer(int size)
+ {
+ return new Buffer(size);
+ }
+
+ public IProgram CreateProgram(IShader[] shaders)
+ {
+ return new Program(shaders);
+ }
+
+ public ISampler CreateSampler(SamplerCreateInfo info)
+ {
+ return new Sampler(info);
+ }
+
+ public ITexture CreateTexture(TextureCreateInfo info)
+ {
+ return new TextureStorage(this, info).CreateDefaultView();
+ }
+
+ public void FlushPipelines()
+ {
+ GL.Finish();
+ }
+
+ public Capabilities GetCapabilities()
+ {
+ return new Capabilities(HwCapabilities.SupportsAstcCompression);
+ }
+
+ public ulong GetCounter(CounterType type)
+ {
+ return _counters.GetCounter(type);
+ }
+
+ public void InitializeCounters()
+ {
+ _counters.Initialize();
+ }
+
+ public void ResetCounter(CounterType type)
+ {
+ _counters.ResetCounter(type);
+ }
+ }
+}