diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Program.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Program.cs | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Program.cs b/Ryujinx.Graphics.OpenGL/Program.cs index 95902990..838162cc 100644 --- a/Ryujinx.Graphics.OpenGL/Program.cs +++ b/Ryujinx.Graphics.OpenGL/Program.cs @@ -1,11 +1,8 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.Shader.CodeGen.Glsl; using System; using System.Buffers.Binary; -using System.Collections.Generic; -using System.Linq; namespace Ryujinx.Graphics.OpenGL { @@ -29,7 +26,10 @@ namespace Ryujinx.Graphics.OpenGL private ProgramLinkStatus _status = ProgramLinkStatus.Incomplete; private IShader[] _shaders; - public Program(IShader[] shaders) + public bool HasFragmentShader; + public int FragmentOutputMap { get; } + + public Program(IShader[] shaders, int fragmentOutputMap) { Handle = GL.CreateProgram(); @@ -37,17 +37,23 @@ namespace Ryujinx.Graphics.OpenGL for (int index = 0; index < shaders.Length; index++) { - int shaderHandle = ((Shader)shaders[index]).Handle; + Shader shader = (Shader)shaders[index]; - GL.AttachShader(Handle, shaderHandle); + if (shader.IsFragment) + { + HasFragmentShader = true; + } + + GL.AttachShader(Handle, shader.Handle); } GL.LinkProgram(Handle); _shaders = shaders; + FragmentOutputMap = fragmentOutputMap; } - public Program(ReadOnlySpan<byte> code) + public Program(ReadOnlySpan<byte> code, bool hasFragmentShader, int fragmentOutputMap) { BinaryFormat binaryFormat = (BinaryFormat)BinaryPrimitives.ReadInt32LittleEndian(code.Slice(code.Length - 4, 4)); @@ -60,6 +66,9 @@ namespace Ryujinx.Graphics.OpenGL GL.ProgramBinary(Handle, binaryFormat, (IntPtr)ptr, code.Length - 4); } } + + HasFragmentShader = hasFragmentShader; + FragmentOutputMap = fragmentOutputMap; } public void Bind() |