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Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Pipeline.cs62
1 files changed, 45 insertions, 17 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs
index ff5af42d..c20ce8a3 100644
--- a/Ryujinx.Graphics.OpenGL/Pipeline.cs
+++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs
@@ -53,7 +53,9 @@ namespace Ryujinx.Graphics.OpenGL
private ClipOrigin _clipOrigin;
private ClipDepthMode _clipDepthMode;
- private readonly uint[] _componentMasks;
+ private uint _fragmentOutputMap;
+ private uint _componentMasks;
+ private uint _currentComponentMasks;
private uint _scissorEnables;
@@ -73,12 +75,8 @@ namespace Ryujinx.Graphics.OpenGL
_clipOrigin = ClipOrigin.LowerLeft;
_clipDepthMode = ClipDepthMode.NegativeOneToOne;
- _componentMasks = new uint[Constants.MaxRenderTargets];
-
- for (int index = 0; index < Constants.MaxRenderTargets; index++)
- {
- _componentMasks[index] = 0xf;
- }
+ _fragmentOutputMap = uint.MaxValue;
+ _componentMasks = uint.MaxValue;
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
@@ -1001,18 +999,30 @@ namespace Ryujinx.Graphics.OpenGL
public void SetProgram(IProgram program)
{
- _program = (Program)program;
+ Program prg = (Program)program;
if (_tfEnabled)
{
GL.EndTransformFeedback();
- _program.Bind();
+ prg.Bind();
GL.BeginTransformFeedback(_tfTopology);
}
else
{
- _program.Bind();
+ prg.Bind();
+ }
+
+ if (prg.HasFragmentShader && _fragmentOutputMap != (uint)prg.FragmentOutputMap)
+ {
+ _fragmentOutputMap = (uint)prg.FragmentOutputMap;
+
+ for (int index = 0; index < Constants.MaxRenderTargets; index++)
+ {
+ RestoreComponentMask(index, force: false);
+ }
}
+
+ _program = prg;
}
public void SetRasterizerDiscard(bool discard)
@@ -1037,11 +1047,13 @@ namespace Ryujinx.Graphics.OpenGL
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMasks)
{
+ _componentMasks = 0;
+
for (int index = 0; index < componentMasks.Length; index++)
{
- _componentMasks[index] = componentMasks[index];
+ _componentMasks |= componentMasks[index] << (index * 4);
- RestoreComponentMask(index);
+ RestoreComponentMask(index, force: false);
}
}
@@ -1436,18 +1448,34 @@ namespace Ryujinx.Graphics.OpenGL
}
}
- public void RestoreComponentMask(int index)
+ public void RestoreComponentMask(int index, bool force = true)
{
// If the bound render target is bgra, swap the red and blue masks.
uint redMask = _fpIsBgra[index].X == 0 ? 1u : 4u;
uint blueMask = _fpIsBgra[index].X == 0 ? 4u : 1u;
+ int shift = index * 4;
+ uint componentMask = _componentMasks & _fragmentOutputMap;
+ uint checkMask = 0xfu << shift;
+ uint componentMaskAtIndex = componentMask & checkMask;
+
+ if (!force && componentMaskAtIndex == (_currentComponentMasks & checkMask))
+ {
+ return;
+ }
+
+ componentMask >>= shift;
+ componentMask &= 0xfu;
+
GL.ColorMask(
index,
- (_componentMasks[index] & redMask) != 0,
- (_componentMasks[index] & 2u) != 0,
- (_componentMasks[index] & blueMask) != 0,
- (_componentMasks[index] & 8u) != 0);
+ (componentMask & redMask) != 0,
+ (componentMask & 2u) != 0,
+ (componentMask & blueMask) != 0,
+ (componentMask & 8u) != 0);
+
+ _currentComponentMasks &= ~checkMask;
+ _currentComponentMasks |= componentMaskAtIndex;
}
public void RestoreScissor0Enable()