diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Pipeline.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Pipeline.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs index dc04805d..80b07108 100644 --- a/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -1,6 +1,7 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.OpenGL.Queries; using Ryujinx.Graphics.Shader; using System; @@ -1023,6 +1024,46 @@ namespace Ryujinx.Graphics.OpenGL } } + public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual) + { + if (value is CounterQueueEvent) + { + // Compare an event and a constant value. + CounterQueueEvent evt = (CounterQueueEvent)value; + + // Easy host conditional rendering when the check matches what GL can do: + // - Event is of type samples passed. + // - Result is not a combination of multiple queries. + // - Comparing against 0. + // - Event has not already been flushed. + + if (evt.Disposed) + { + // If the event has been flushed, then just use the values on the CPU. + // The query object may already be repurposed for another draw (eg. begin + end). + return false; + } + + if (compare == 0 && evt.Type == QueryTarget.SamplesPassed && evt.ClearCounter) + { + GL.BeginConditionalRender(evt.Query, isEqual ? ConditionalRenderType.QueryNoWaitInverted : ConditionalRenderType.QueryNoWait); + return true; + } + } + + return false; // The GPU will flush the queries to CPU and evaluate the condition there instead. + } + + public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual) + { + return false; // We don't currently have a way to compare two counters for conditional rendering. + } + + public void EndHostConditionalRendering() + { + GL.EndConditionalRender(); + } + public void Dispose() { _framebuffer?.Dispose(); |