diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs | 98 | ||||
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs | 51 | ||||
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Image/TextureView.cs | 69 |
3 files changed, 207 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs b/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs new file mode 100644 index 00000000..bd6efc76 --- /dev/null +++ b/Ryujinx.Graphics.OpenGL/Image/IntermmediatePool.cs @@ -0,0 +1,98 @@ +using Ryujinx.Graphics.GAL; +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.OpenGL.Image +{ + class IntermmediatePool : IDisposable + { + private readonly Renderer _renderer; + private readonly List<TextureView> _entries; + + public IntermmediatePool(Renderer renderer) + { + _renderer = renderer; + _entries = new List<TextureView>(); + } + + public TextureView GetOrCreateWithAtLeast( + Target target, + int blockWidth, + int blockHeight, + int bytesPerPixel, + Format format, + int width, + int height, + int depth, + int levels) + { + TextureView entry; + + for (int i = 0; i < _entries.Count; i++) + { + entry = _entries[i]; + + if (entry.Target == target && entry.Format == format) + { + if (entry.Width < width || entry.Height < height || entry.Info.Depth < depth || entry.Info.Levels < levels) + { + width = Math.Max(width, entry.Width); + height = Math.Max(height, entry.Height); + depth = Math.Max(depth, entry.Info.Depth); + levels = Math.Max(levels, entry.Info.Levels); + + entry.Dispose(); + entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels); + _entries[i] = entry; + } + + return entry; + } + } + + entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels); + _entries.Add(entry); + + return entry; + } + + private TextureView CreateNew( + Target target, + int blockWidth, + int blockHeight, + int bytesPerPixel, + Format format, + int width, + int height, + int depth, + int levels) + { + return (TextureView)_renderer.CreateTexture(new TextureCreateInfo( + width, + height, + depth, + levels, + 1, + blockWidth, + blockHeight, + bytesPerPixel, + format, + DepthStencilMode.Depth, + target, + SwizzleComponent.Red, + SwizzleComponent.Green, + SwizzleComponent.Blue, + SwizzleComponent.Alpha), 1f); + } + + public void Dispose() + { + foreach (TextureView entry in _entries) + { + entry.Dispose(); + } + + _entries.Clear(); + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs index 9be86561..44804d43 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopy.cs @@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.OpenGL.Image { private readonly Renderer _renderer; + public IntermmediatePool IntermmediatePool { get; } + private int _srcFramebuffer; private int _dstFramebuffer; @@ -18,6 +20,24 @@ namespace Ryujinx.Graphics.OpenGL.Image public TextureCopy(Renderer renderer) { _renderer = renderer; + IntermmediatePool = new IntermmediatePool(renderer); + } + + public void Copy( + TextureView src, + TextureView dst, + Extents2D srcRegion, + Extents2D dstRegion, + bool linearFilter, + int srcLayer = 0, + int dstLayer = 0, + int srcLevel = 0, + int dstLevel = 0) + { + int levels = Math.Min(src.Info.Levels - srcLevel, dst.Info.Levels - dstLevel); + int layers = Math.Min(src.Info.GetLayers() - srcLayer, dst.Info.GetLayers() - dstLayer); + + Copy(src, dst, srcRegion, dstRegion, linearFilter, srcLayer, dstLayer, srcLevel, dstLevel, layers, levels); } public void Copy( @@ -25,7 +45,13 @@ namespace Ryujinx.Graphics.OpenGL.Image TextureView dst, Extents2D srcRegion, Extents2D dstRegion, - bool linearFilter) + bool linearFilter, + int srcLayer, + int dstLayer, + int srcLevel, + int dstLevel, + int layers, + int levels) { TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src; @@ -34,22 +60,29 @@ namespace Ryujinx.Graphics.OpenGL.Image GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy()); GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy()); - int levels = Math.Min(src.Info.Levels, dst.Info.Levels); - int layers = Math.Min(src.Info.GetLayers(), dst.Info.GetLayers()); + if (srcLevel != 0) + { + srcRegion = srcRegion.Reduce(srcLevel); + } + + if (dstLevel != 0) + { + dstRegion = dstRegion.Reduce(dstLevel); + } for (int level = 0; level < levels; level++) { for (int layer = 0; layer < layers; layer++) { - if (layers > 1) + if ((srcLayer | dstLayer) != 0 || layers > 1) { - Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, level, layer); - Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, level, layer); + Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level, srcLayer + layer); + Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level, dstLayer + layer); } else { - Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, level); - Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, level); + Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level); + Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level); } ClearBufferMask mask = GetMask(src.Format); @@ -484,6 +517,8 @@ namespace Ryujinx.Graphics.OpenGL.Image _copyPboHandle = 0; } + + IntermmediatePool.Dispose(); } } } diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs index 909a0620..afb9a278 100644 --- a/Ryujinx.Graphics.OpenGL/Image/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/Image/TextureView.cs @@ -115,14 +115,77 @@ namespace Ryujinx.Graphics.OpenGL.Image { TextureView destinationView = (TextureView)destination; - _renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel); + if (destinationView.Target.IsMultisample() || Target.IsMultisample()) + { + Extents2D srcRegion = new Extents2D(0, 0, Width, Height); + Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height); + + TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast( + GetIntermmediateTarget(Target), + Info.BlockWidth, + Info.BlockHeight, + Info.BytesPerPixel, + Format, + Width, + Height, + Info.Depth, + Info.Levels); + + GL.Disable(EnableCap.FramebufferSrgb); + + _renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true); + _renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, firstLayer, 0, firstLevel); + + GL.Enable(EnableCap.FramebufferSrgb); + } + else + { + _renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel); + } } public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel) { - TextureView destinationView = (TextureView)destination; + TextureView destinationView = (TextureView)destination; + + if (destinationView.Target.IsMultisample() || Target.IsMultisample()) + { + Extents2D srcRegion = new Extents2D(0, 0, Width, Height); + Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height); + + TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast( + GetIntermmediateTarget(Target), + Info.BlockWidth, + Info.BlockHeight, + Info.BytesPerPixel, + Format, + Math.Max(1, Width >> srcLevel), + Math.Max(1, Height >> srcLevel), + 1, + 1); + + GL.Disable(EnableCap.FramebufferSrgb); + + _renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true, srcLayer, 0, srcLevel, 0, 1, 1); + _renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, dstLayer, 0, dstLevel, 1, 1); + + GL.Enable(EnableCap.FramebufferSrgb); + } + else + { + _renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); + } + } - _renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1); + private static Target GetIntermmediateTarget(Target srcTarget) + { + return srcTarget switch + { + Target.Texture2D => Target.Texture2DMultisample, + Target.Texture2DArray => Target.Texture2DMultisampleArray, + Target.Texture2DMultisampleArray => Target.Texture2DArray, + _ => Target.Texture2D + }; } public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter) |