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Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs')
-rw-r--r--Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs93
1 files changed, 93 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs b/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
new file mode 100644
index 00000000..28401138
--- /dev/null
+++ b/Ryujinx.Graphics.OpenGL/Image/TextureCopyUnscaled.cs
@@ -0,0 +1,93 @@
+using OpenTK.Graphics.OpenGL;
+using Ryujinx.Common;
+using Ryujinx.Graphics.GAL;
+using System;
+
+namespace Ryujinx.Graphics.OpenGL.Image
+{
+ static class TextureCopyUnscaled
+ {
+ public static void Copy(
+ TextureCreateInfo srcInfo,
+ TextureCreateInfo dstInfo,
+ int srcHandle,
+ int dstHandle,
+ int srcLayer,
+ int dstLayer,
+ int srcLevel,
+ int dstLevel)
+ {
+ int srcWidth = srcInfo.Width;
+ int srcHeight = srcInfo.Height;
+ int srcDepth = srcInfo.GetDepthOrLayers();
+ int srcLevels = srcInfo.Levels;
+
+ int dstWidth = dstInfo.Width;
+ int dstHeight = dstInfo.Height;
+ int dstDepth = dstInfo.GetDepthOrLayers();
+ int dstLevels = dstInfo.Levels;
+
+ dstWidth = Math.Max(1, dstWidth >> dstLevel);
+ dstHeight = Math.Max(1, dstHeight >> dstLevel);
+
+ if (dstInfo.Target == Target.Texture3D)
+ {
+ dstDepth = Math.Max(1, dstDepth >> dstLevel);
+ }
+
+ // When copying from a compressed to a non-compressed format,
+ // the non-compressed texture will have the size of the texture
+ // in blocks (not in texels), so we must adjust that size to
+ // match the size in texels of the compressed texture.
+ if (!srcInfo.IsCompressed && dstInfo.IsCompressed)
+ {
+ dstWidth = BitUtils.DivRoundUp(dstWidth, dstInfo.BlockWidth);
+ dstHeight = BitUtils.DivRoundUp(dstHeight, dstInfo.BlockHeight);
+ }
+ else if (srcInfo.IsCompressed && !dstInfo.IsCompressed)
+ {
+ dstWidth *= dstInfo.BlockWidth;
+ dstHeight *= dstInfo.BlockHeight;
+ }
+
+ int width = Math.Min(srcWidth, dstWidth);
+ int height = Math.Min(srcHeight, dstHeight);
+ int depth = Math.Min(srcDepth, dstDepth);
+ int levels = Math.Min(srcLevels, dstLevels);
+
+ for (int level = 0; level < levels; level++)
+ {
+ // Stop copy if we are already out of the levels range.
+ if (level >= srcInfo.Levels || dstLevel + level >= dstInfo.Levels)
+ {
+ break;
+ }
+
+ GL.CopyImageSubData(
+ srcHandle,
+ srcInfo.Target.ConvertToImageTarget(),
+ srcLevel + level,
+ 0,
+ 0,
+ srcLayer,
+ dstHandle,
+ dstInfo.Target.ConvertToImageTarget(),
+ dstLevel + level,
+ 0,
+ 0,
+ dstLayer,
+ width,
+ height,
+ depth);
+
+ width = Math.Max(1, width >> 1);
+ height = Math.Max(1, height >> 1);
+
+ if (srcInfo.Target == Target.Texture3D)
+ {
+ depth = Math.Max(1, depth >> 1);
+ }
+ }
+ }
+ }
+}