diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/HwCapabilities.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/HwCapabilities.cs | 54 |
1 files changed, 28 insertions, 26 deletions
diff --git a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs index 773c9f63..13b5b412 100644 --- a/Ryujinx.Graphics.OpenGL/HwCapabilities.cs +++ b/Ryujinx.Graphics.OpenGL/HwCapabilities.cs @@ -5,19 +5,20 @@ namespace Ryujinx.Graphics.OpenGL { static class HwCapabilities { - private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr")); - private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture")); - private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock")); - private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering")); - private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted")); - private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters")); - private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile")); - private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp")); - private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck); - private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); - private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot")); - private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod")); - private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle")); + private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control")); + private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr")); + private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture")); + private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock")); + private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering")); + private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted")); + private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters")); + private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile")); + private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp")); + private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck); + private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture")); + private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot")); + private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod")); + private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle")); private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize)); private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment)); @@ -43,19 +44,20 @@ namespace Ryujinx.Graphics.OpenGL public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia; - public static bool SupportsAstcCompression => _supportsAstcCompression.Value; - public static bool SupportsDrawTexture => _supportsDrawTexture.Value; - public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value; - public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value; - public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value; - public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value; - public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value; - public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value; - public static bool SupportsQuads => _supportsQuads.Value; - public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; - public static bool SupportsShaderBallot => _supportsShaderBallot.Value; - public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value; - public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value; + public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value; + public static bool SupportsAstcCompression => _supportsAstcCompression.Value; + public static bool SupportsDrawTexture => _supportsDrawTexture.Value; + public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value; + public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value; + public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value; + public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value; + public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value; + public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value; + public static bool SupportsQuads => _supportsQuads.Value; + public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value; + public static bool SupportsShaderBallot => _supportsShaderBallot.Value; + public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value; + public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value; public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows; public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia; |